things to consider for qt application development on winXP on atom processor - iphone

I am going to develop voip,iptv based application using QT on OS-WinXP and Platform-Atom processor for handheld device
As a application programmer point of view if I will not think about the drivers what are the other things I need to consider for this project? Like what should be the software layers in the handheld device?
I want to develop the touch screen GUI like Apple iPhone. All the widgets in QT now is window based. Can anybody suggest is there any QT widget gallery for touchscreen GUI like iPhone ?

Regarding the GUI elements in your second point, any or all of the Qt examples shown can have how they are drawn change through the use of QStyle subclasses. In addition to that, you can easily make a full-screen window, where no borders or window frames are shown. If you combine those two options (a full-screen window as background, with styled widgets on it), you can make a GUI that can appear just as nice as the iPhone GUI. The actual behavior in some widgets may be slightly different, but I'm assuming you know the basics of changing behavior via settings and subclassing.

Related

Only show UI image on iphone 11 hide it on other iphone versions

Using Storyboards how can I show an UI image only on a specific iphone version and hide it on other iphone versions like iphone 8 for example?
Is this possible in swift?
Using Storyboard you could show/hide the image based on size classes, here's the Apple Documentation for it. The caveat with this approach is that multiple devices are part of the same size class. To see which devices belong to what size classes check this link, and scroll down to the Size Classes section.
If you want to be device specific, you'll need to write it in code. It's a bit more complex to do it, but there's a really good library for it. It's a one file implementation, so if you don't care for Pods or similar tools, you can just copy the file in your project, or maybe even decipher it and come up with your custom implementation.

Create picker view for mac app just like we have in iphone

Hi can any body suggest me some ideas about creating picker view controls.
I have to transform an iphone app to mac app.
So for that i want to customize my drop down list to look like iphone picker view.
Can i customize. Please suggest is this possible?
Rather than just making an iPhone app that can be launched on Mac OS X, you should make an actual Mac app. In this case, the correct control would be an NSPopUpButton.
You can make any custom view you want, but it's a lot of work, and the standard controls are often better.
For example, UIPickerView is designed for touch-screen usage; NSPopUpButton and NSMenu are designed for mouse and keyboard usage. UIPickerView is great because the apps that use it run on touch-screen hardware. If you try to implement a touch-optimized interface for a mouse-and-keyboard system, the resulting interface will be the worst of both worlds.

Implementing Tab bar ctrl in dashcode

I am developing web application for iphone. Is it possible to implement Tab bar controller in dashcode.
Is there is any option available for implementing tab bar using dashcode for developing web application.
Thanks
mindus
you probably could do it in dashcode but there are no library items that let you do it out of the box as it were. i think also that the limited real estate when Dashcode is targeting iPhone apps is such that you probably would not use tabs as a standard method of navigation and this may be the reason for it's absence. However if doing browsers and possibly iPad (which does not seem to be catered for in Dashcode at all) then this wouldn't be the case.
Quickly looking at Sencha Touch and Sproutcore touch i cannot see any tabbed paradigms. Which again is i suspect due to the nature of the Touch method of navigating where the vertical table view tend to be the norm.
To do it in dash code would be simple enough as you could simply use JavaScript + css to implement the tabs.

Editor for 2D graphical elements in iPhone App

I am going to be working with a graphic designer to develop an interactive children's iphone app. It will not be a game as such, but rather a series of backgrounds with some interactive objects that can be touched to display simple animation or sound.
These I would be striving for the quality that these guys produce http://duckduckmoosedesign.com/
I assume that they would be using Quartz2D rather than embedded jpegs for their design elements?
I was wondering what tools people would recommend for designers to use that can then be imported for use an iPhone app.
I have seen some references to creating SVG in Inkscape but was wondering whether there was any other alternatives for importing graphics into Quartz for use in an iPhone app?
Opacity is a design app, that is capable to output quartzCore source code suitable for iphone or mac.

iphone app GUI programming

can you use an image (previously created with Photoshop) to design your app ?
I mean connecting the psd objects to functions in app etc.
Kind of - you can create UIButtons, and set images as background. Then you can wire actions in your code to the button presses.
With the Briefs framework you can take a series of images and make a functional iPhone application from them by setting what happens when you tap on particular areas of the screen. While primarily intended for wireframes of applications, you could create a simple flashcard-style application from this.