VS code Blurs out when mouse is not on it - visual-studio-code

I have a 1070ti and my VS code used to run perfectly I fresh installed Windows and now VS code blurs out and can't see if my mouse moves away.
I have already tried turning off "Fix Apps that are blurry"
I have already tried adding it to NVIDIA settings, and I have no problems playing heavy rendering games. Only when I am coding and it is driving me crazy.

i solved this problem , you should open nvidia and do restore

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How to fix the problem with white boxes instead of text in Unity Editor

I have come up with a problem in Unity Editor v. 2019.4.34f1 when I am not able to read the text in the editor windows. This problem occurred only in a few specific windows.
Screenshot
I was trying to restart Unity and MacOS, and also close/open window.
Change the Graphics driver target in Unity Preferences as shown in photo.
For me, the issue was across all unity versions. So, I figured out that either it was a font issue, or graphics issue. And I started playing around.
Changing Device to Use to internal driver fixed the issue for me.

my screen flickering to black fast whenever i edit something in gui using Eclipse

I am using eclipse and I have downloaded scene builder to use it to build a graphic interface for my software.
When I started adding labels and moving them, on each edit my screen flickers to black like it's refreshing which is annoying, I tried to google this issue and I found no answer.
I'm using macOS Monterey.
Thank you!

Unreal Engine 4.23 screen flicker

I have started to use Unreal Engine for hobby and learn c++. The problem is that the screen begins to flicker in UE while i'm works. If I run other programs or applications the screen don't flicker, only flickers in UE.
I updated the Intel drivers and Nvidia drivers (1050Ti) but the problem is still unsolved.
Thx.
Turning off anti-aliasing worked for me.
Setting AA off per Mesh
General Switch for project : Edit > Project Settings > Engine - Rendering :
Anti-aliasing mode
Have you tried to manage your graphic card in the NVIDIA Control Panel ?
I think that customize your settings for Unreal Engine can fix the problem, I had the same issue and it's working for me.
I don't even know why, but Unreal encounters some issues when he has to deal with different graphics cards in a same time.
So, you have to set manually the graphic card for use in order to avoid conflict and flickering.
Open your NVIDIA Control Panel
In the panel Manage 3D Setting, choose Program Setting.
In the part Select a program to customize : search for Unreal Engine editor(UE4Editor).
In the part Select the preferred graphic processor.....: choose High-Performance NVIDIA Processor
Click on apply, & that's all. Reopen Unreal Engine and see if it's working.
Here a screenshot of the settings that you should have.
Settings in Control Panel
Ok, so I have been having the same issue for the past month now and I have just recently fixed it. The way I did mine was I went under my Nvidia control panel and reset to defaults for the UE4Editor under program settings in 'Manage 3D Settings'. Hope this helps!
What solved this issue for me was unchecking Enable Window Animations under the Editor Preferences Window. Edit -> Editor Preferences -> User Interface
Yes thats right adding the program to run on nvidia high performance in the nvidia control panel solves this issue.
I have flicker on a Mac (Apple Silicon) in UE 4.27.2 on a second monitor, the main MacBook screen was fine. I had to turn off "Enable High DPI Support" in Preferences->General->Appearance->User Interface.
UE 5.1 doesn't have the same problem.

Black screen on Unity3d startup on Mac

When I start Unity3d (Version 5.6.0) it shows this black (dark gray) screen and nothing's happening.
I reinstalled it and still the same.
Any idea?
Maybe a conflict between a 32/64-bit Editor and OS? If that's not the case, another version of Unity might work.
https://unity3d.com/get-unity/download/archive

Unity 3d crashing on mac when I press "play" in the editor

I downloaded Unity 3d on my macbook air and created a new project with a single 3d object (a plane).
When I press the "play" button (Triangle icon), unity hangs and crashes.
It happens no matter if I create a new project again and add a different 3d object (a sphere).
The only way my project doesnt crash when I press play is if it's a completely blank project with no 3d objects.
Interestingly I can build a mac build of a project and it runs okay (I can see the 3d objects, the plane or the sphere).
Can anyone offer any advice?
Edit: OS / X version 10.9
My version of OS/X was a little outdated.
Upgrading from 10.9 to 10.12.X fixed the problem (after a 4 GB download and 60 minute install)
Ok, i think i solved it. My project settings had metal editor support disabled. Enabling this option solved the crashing problem. I reproduced this issue with a freshly created project and just disabled the Metal editor support. I tried on a macbook pro 2018 (with dedicated graphics card) and could not reproduce the issue. This could be an Intel graphics driver related problem.