Unity vs Udk vs CryEngine [closed] - unity3d

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 11 years ago.
Which is the best to learn? What are there advantages and disadvantages?

In my experience, UDK is the easiest to learn with its fantastic UnrealScript where pretty much any environment variable can be controlled. It also is the most powerful with complemented tools with superb Autodesk 3ds Max / Maya integration. UDK is free by the way.
Unity is based on Mono which provides C# as the scripting language. If you know C# and want to have the absolute power of Visual Studio, Unity will fit the bill. On the other hand, Unity is not free.
CryEngine is the most fascinating of all in terms of graphics and it is bundled with a superb environment editor. On the other hand it is the most expensive of all. Plus it may not be extendable as UDK or Unity, especially if you want to use it in visualization.

Related

Open source and cross platform application [closed]

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 10 years ago.
I would like to know what would be the best programming languages to develop an open source that can work on mainly windows and mac.
any person should be able to change the source code if he/she wanted to without the need to recompile it. this is to allow further development and bug fixing.
The application does not require a massive computational resources and it would have a GUI.
what would you recommend?
the only thing i have in mind is to do the application using matLab. any other choice?
Many thanks for your feedback,
Python. There are many IDEs available, and the code is extremely readable. The community also maintains excellent documentation. I would advise against using Matlab to develop Open Source Software because Matlab itself is not an open source program. Maybe since you are talking about something mathematical, an open source alternative could be Octave? But I don’t really know what you mean by an application. Hope anything I suggested helped.

How to learn modelica? [closed]

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 10 years ago.
I'm completely new to Modelica and was wondering what is the best way to learn on my own? Also I will be using it with MapleSim 5 (or 6 when it will be available) so any information regarding that would be helpful too.
I'll need Modelica to create a few components for a thermal model, then simulate with MapleSim and hopefully I will also manage to co-simulate with another software (EnergPlus) using FMI when it will be available for MapleSim and BCVTB.
Sorry for not being specific with my question, really any reference to a good Modelica guide would be great, thanks.
Clearly, I am biased, but I like to think that my book "Introduction to Physical Modeling with Modelica" is a great way to explore the features of Modelica in the context of engineering problems. I noticed that Wolfram seems to recommend the book as well.
But in the interest of balance, there are two books by Peter Fritzson on the topic of Modelica as well.

iphone game development, Cocos2d or OpenGL [closed]

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 11 years ago.
I am a programmer new in iphone development.
I want to make a game for iPhone.
I am confused which is better for development of games, OpenGl or Cocos2d, and what is difference between these two?
Thanks
OpenGL is programming "at the metal". Cocos2d is, effectively, a wrapper around OpenGL (and other technologies) that provides a higher level API. Cocos2d is more than that; there are also physics engines and other higher level tools available, too (there are the same available for OpenGL, too, really, but they are lower level, typically).
Personally, I would lean strongly to Cocos2d. There are some fantastic high level tutorials available and it is, in my experience, much easier to use than raw OpenGL.
If you are worried about performance, consider that the game that shipped will always outperform the game that is still in development....
Ray Wenderlich's weblog has a long series of articles on programming with cocos2d. It is pretty awesome stuff.
http://www.raywenderlich.com/352/how-to-make-a-simple-iphone-game-with-cocos2d-tutorial

Airplay SDK, MoSync and others comparison [closed]

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 11 years ago.
Are there any experienced developers to make a comparison between these two SDKs?
What have better learning curve for beginners? Is the deployment for many platforms easy the same in both? Any others sugestions about difference unvisible in the first contact working with these SDKs?
I have not used MoSync, but I have made several games with Airplay SDK, for iPhone, Android, and bada. It's a very solid system with very good community support when you have questions. You need to know C (and a bit of C++ but mostly it's just C), but otherwise it's very easy to use. You can use a 3D API or a 2D API. They include lots of good examples. They have good profiling tools. It's great for people who like Visual Studio, with all the debugging advantages of that system. You can definitely make games for multiple platforms all from the comfort of your PC (or Mac, but I haven't tried the Mac version). I have a bit more about my experiences with it at www.immortalcode.com.

Should i choose ogre 3d or unity 3d? [closed]

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 11 years ago.
I'm new to game development.i'm good at c++,c,python so programming is not my problem. but i'm confused between ogre 3d and unity 3d (free version).i know that both are different ogre is something like API and unity is game engine. but i'm really confused which to use for my project. i've 1 month for the project and i need to develop a game with good graphics in small time. can anyone direct me to a right path.? can anyone give me pros and cons of unity and ogre..?.
in short, which one is better for game development..?..ogre or unity (free version)..?
"Better" is a relative term, because each has pros and cons. Ogre has the advantage that it's more flexible and more low-level so if you are intending to become a game programmer (it sounds like this is a programming assignment) then you are going to learn more useful stuff from it. However Unity is MUCH simpler to use and thus you'll get more done in the month.