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Closed 11 years ago.
Are there any experienced developers to make a comparison between these two SDKs?
What have better learning curve for beginners? Is the deployment for many platforms easy the same in both? Any others sugestions about difference unvisible in the first contact working with these SDKs?
I have not used MoSync, but I have made several games with Airplay SDK, for iPhone, Android, and bada. It's a very solid system with very good community support when you have questions. You need to know C (and a bit of C++ but mostly it's just C), but otherwise it's very easy to use. You can use a 3D API or a 2D API. They include lots of good examples. They have good profiling tools. It's great for people who like Visual Studio, with all the debugging advantages of that system. You can definitely make games for multiple platforms all from the comfort of your PC (or Mac, but I haven't tried the Mac version). I have a bit more about my experiences with it at www.immortalcode.com.
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Closed 10 years ago.
I would like to know what would be the best programming languages to develop an open source that can work on mainly windows and mac.
any person should be able to change the source code if he/she wanted to without the need to recompile it. this is to allow further development and bug fixing.
The application does not require a massive computational resources and it would have a GUI.
what would you recommend?
the only thing i have in mind is to do the application using matLab. any other choice?
Many thanks for your feedback,
Python. There are many IDEs available, and the code is extremely readable. The community also maintains excellent documentation. I would advise against using Matlab to develop Open Source Software because Matlab itself is not an open source program. Maybe since you are talking about something mathematical, an open source alternative could be Octave? But I don’t really know what you mean by an application. Hope anything I suggested helped.
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Closed 10 years ago.
I'm an experienced iOS developer, and I understand the basic differences between iOS and OSX development in theory, but have not written a single app for OSX. Next week, I plan to begin my first OSX app. This weekend, I have a long road trip... so I'm hoping someone can recommend a good book for learning OSX/Cocoa development, considering my existing knowledge (eg, I'd really rather not putz around with "Here's a NSString!" or other such Hello-world-esque approaches for newbies to Objective C).
Thanks!
I would be inclined to pick up Beginning Lion OSX Apps Development (a book from Apress because I had a good experience with them for iOS). The reviews on Amazon aren't the greatest but the worst reviews have complaints about the book's poor index. Someone who had iOS development experience but wanted to switch over to mac (someone like you) gave it a 4-star rating.
In all honesty though, I would opt for guides and Apple documentation. If you are going to have access to an iPad on your road trip, I would recommend you download some of Apple's programming guides to iBooks and read them during your trip. If you want examples step-by-step however, and need help overcoming a learning curve, I find Apress books to be solid.
Hope that helps!
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Closed 10 years ago.
Of course, there is the UX Design Guidelines for Windows Phone, but it, obviously, miss tips for the window header design and behavior.
I suppose MS is not interested in Metro apps on classic desktop, but may be some one else (hello, Metrotwit team ;) ) wrote something interesting?
You could use the documentation of the Windows 8 Metro apps that is slowly appearing.
When looking at Zune etc. they decided to get rid of the standard chrome/borders and implemented their own.
The problem is that the desktop still requires a minimize/maximize, title while these do not exist on Metro.
My advise copy the ideas from Zune and others. I do not expect any official guidance on this soon.
Metro is also for Windows 8. Take a look at
8 traits of great Metro style apps
Designing Metro style apps
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Closed 11 years ago.
I'm new to game development.i'm good at c++,c,python so programming is not my problem. but i'm confused between ogre 3d and unity 3d (free version).i know that both are different ogre is something like API and unity is game engine. but i'm really confused which to use for my project. i've 1 month for the project and i need to develop a game with good graphics in small time. can anyone direct me to a right path.? can anyone give me pros and cons of unity and ogre..?.
in short, which one is better for game development..?..ogre or unity (free version)..?
"Better" is a relative term, because each has pros and cons. Ogre has the advantage that it's more flexible and more low-level so if you are intending to become a game programmer (it sounds like this is a programming assignment) then you are going to learn more useful stuff from it. However Unity is MUCH simpler to use and thus you'll get more done in the month.
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Closed 11 years ago.
Which is the best to learn? What are there advantages and disadvantages?
In my experience, UDK is the easiest to learn with its fantastic UnrealScript where pretty much any environment variable can be controlled. It also is the most powerful with complemented tools with superb Autodesk 3ds Max / Maya integration. UDK is free by the way.
Unity is based on Mono which provides C# as the scripting language. If you know C# and want to have the absolute power of Visual Studio, Unity will fit the bill. On the other hand, Unity is not free.
CryEngine is the most fascinating of all in terms of graphics and it is bundled with a superb environment editor. On the other hand it is the most expensive of all. Plus it may not be extendable as UDK or Unity, especially if you want to use it in visualization.