Developer Program - iphone

I created an iPhone app on a computer and installed it on an iPhone at home.
Being currently abroad, is it possible to use the same developer program on a different mac and install the same app on a differetn iPhone?

Yes, I dont think it matters... all the best!

yes you can..add your new iphone udid in the ios provisioning portal and get the new(old provisioning with newly added udid) provisioning then drop into your xcode.make sure you have to place your developer certificate also.

Related

Can't Connect IPhone to Xcode 5.1?

I have registered from Apple.com. Previously I have uploaded app also to apple.itunensconnect.com. I just upgrade my mac os & Xcode and trying to connect iPhone. iPhone is connected to system but in Xcode not showing device name
i am new to Xcode, I have small IPhone Mobile App, I am trying to connect my IPhone to Xcode 5.1 but unable to detect.
In my mac system showing/connecting IPhone. In Xcode not showing?
can any one tell me how to connect iPhone to Xcode 5.1?
thanks in advance..
I would bet that you haven't registered as a paid Apple developer on the Apple Developer Portal.
When developing apps for iOS you are required to register with Apple as an Apple developer. There are 3 options a Free Apple developer Account which doesn't really allow you to do much at all, you can't test on devices, you can't submit to the App Store. There is also the 2 paid options.
Option 1: Is the first paid option for $99 a year which will allow you to create a provisioning profile and submit to the app store Option 1 can be found here
Option 2: Is for more bigger organizations but it cost $299 and can be found here
All the options can be found here
Once you are a fully paid up Apple developer you will need to create a provisioning profile which has your device on it. Once this is all complete you should be able to developer apps for your device.
If you are a paid up developer and have the correct provisioning profile please can you update your question and I will amend my answer.
It could be because
The deployment target is higher than your iPhone version
The supported device is set to iPad

Enterprise distribution apps on iOS, possible to drag and drop the ipa into iTunes?

Just curious, if I compile an app configured for enterprise distribution can I simply drag and drop the IPA built into iTunes then install it on an iDevice?
Yes, you can also set it up for wireless distribution. This is assumping you know how to build and code sign it with the correct provisioning profile. See this question for info on how to distribute it wirelessly.
iOS 4: wireless app distribution for in-house applications
Definitely possible. That used to be the regular way, until OTA came along in iOS 4.0. The app can be mailed to the user, or can be downloaded by her from intranet portal, which is then copied to iTunes and synced like an app store app.

Is it possible to add distribution profile to iPhone when building?

I can't add one to devices in xcode organizer...
When I build the app for release, should I choose simulator or device?
For releasing your application you can not use simulator , you have to specify device or distribution.
you can use simulator for only testing purpose in ur pc.
I didn't understand the question at all. But you need to choose "Device" for distribute your iPhone App, otherwise your App gets rejected before the Review has begun or it's not possible to use it for AdHoc.
For using an AdHoc Distribution Profile you need to register your Device in the iOS Developer Portal, and add it to your AdHoc Distribution Profile. Download it and drop it on the Xcode Icon. Choose the Code Signing Identities, add the Entitlements.plist, Archive your App, drop the IPA on iTunes and install it.
If you need more infos please leave a comment.
There is actually a complete tutorial for the process at iOS developer center. See: https://developer.apple.com/ios/manage/distribution/index.action
You can not add a profile directly to your device. (Actually, I don't know if you can but its of no use really). You have to SIGN your app using a profile.
You can choose either simulator or device for building for RELEASE. Though simulator build will only work on simulators and are only good for testing on it using RELEASE settings (if any).

XCode needs to be installed every time to detect iOS devices! Why? Any Solution?

XCode needs to be installed on every start up to detect iOS devices. Otherwise devices didn't get detect. Why is it so? What to do? Any solutions?
You will have to register the UDID of every iOS device used for development, in the provisioning profile provided in apple developer account.
After registering the device, download the provisioning profile and add to your device.
Have you tried creating a new user on the system to see if it has the same issue? Perhaps there is a bad preference file somewhere.

How can I get a debug version of my iPhone app onto my iPhone?

I'm trying to get just ONE copy of my application on my real iPhone to test it. How can I do this without going through the appstore?
First, go to the program portal. From here, you should read through the program portal user guide and you can also launch the assistant to help you through the steps of configuring your project and workstation.
Assuming you have all your certs in order all you have to do is add the said phone to your list of development iPhones on the developer portal. Once you do that you will need to generate the provision file and assign it to the iPhone in the xcode organizer. For more information just reference the iPhone development documentation Apple provides on deploying your games onto development iPhones.