application slow on iphone with phonegap [closed] - iphone

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 11 years ago.
We testing our app on simulater is fast but slow on iphone.
We are initializing canvas for drawing and try to draw multiple line on the canvas is very slow.

The simulator runs using the full power of the machine it is running on, it is not an emulator. That's why you can't trust it all the way through a project - every app must be test run on an actual device.
Although this isn't what you have asked for: Don't use phonegap. Please. It employs web technology to make development easier, but web technology is just not as performant as a native application would be. If you need to do extensive graphics operations, consider developing a native app.

Aside from not actually asking a question, you need to consider that the iphone has a much slower processor than what ever you're running the simulator on.

Related

Screen Sharing between iPhones [closed]

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 10 years ago.
I want to share the screen between two iPhone using local network but unfortunately i have not seen any tutorial or help from any where can anyone guide how can I implement this?
The scenario is as follows:
I have installed my Application on two iPhones: iPhoneA and iPhoneB. iPhoneA is act like Server and send the request to iPhoneB to share it's screen as iPhoneB accept the request the screen of iPhoneB will start monitoring on iPhoneA. iPhoneA can only view the screen, and cannot do anything else.
Few ideas as starting point,
You could look into AirPlay ability. You can easily share your iPhone screen with a Mac connected screen using AirPlay, maybe that could be used to do it between two iPhones?
There was an app for streaming music similar to AirPlay (whose name I can't remember) Maybe that could help
ZeroC Ice framework can be used for streaming. I've managed to get it to work for Android but have no experience with their iOS product Ice Touch

Develop an iPhone app on Windows 7 [closed]

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Closed 10 years ago.
I want to develop an iPhone application on the Windows platform. I have Windows 7 installed on my system. Recently I come to know that we can also make iPhone apps on Windows.
A few days later I installed software to make iPhone app on my window machine but somehow I got a virus. Therefore before taking this step again, I want to know that it is possible to make an iPhone application on Windows 7. If yes then which is the best way to do this?
You are probably aiming for something like Xamarin.
Although development for iDevices should be possible on a Windows machine, the best experience will probably always be on a OSX device.
On a Windows machine you will always have to do some extra work to debug, emulate, etc.
Dont forget the Monocross: http://www.monocross.net/
Or VS Nomad: http://www.vsnomad.com/

How do I get started on developing Pandora like app on iOS? [closed]

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 11 years ago.
I am a newbie iOS Developer. Could anybody point me in the right direction how can I develop pandora like app?
However, unlike Pandora, user should be able to view/play from the catalog or use recommendation engine. At this moment, I am not worried about recommendation engine. Basically, I want the app to be able to present sound file collection and play selected mp3 or entire album (play, pause, shuffle, repeat, etc). I want the melody catalog to be easily maintainable. I guess I will not store files locally. They have to be streamed from the server (HTTP Live Streaming?)??? The list will keep getting bigger and I will be the only person adding tracks.
What frameworks/libraries/documentation should I read up on?
Anyways, I learn better by doing it, so even though this is not an easy task, decided to take on it.
Thanks!
Good choice... learning by doing.
What I found useful in getting started with iOS was the online stanford class and the apple documentation concerning Audio:
Stanford Youtube Course
Apple Documentation

Iphone Game development Esimate [closed]

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 11 years ago.
I have been asked to give an estimate for an iphone game application.
I really have bad estimates for game application.
Can you share me links or stuff which will give me some idea of how long it will take me to develop the game.
I know this is very crude data, but some link that will give me database or share experiences about how much time other developers took for different games.
It really depends on your skills Amol.
Among other elements:
will you be doing the art assets, or are they given to you
are you designing the game, or just implementing it
do you "discover" Objective-C or are you an experienced iPhone or even Mac business application developer?
All these change your estimate drastically.
You also have to take into account the technique you will use:
pure OpenGL
Cocos2D
Unity
which partly depends on the previous questions.
Then you need to know which frameworks you intend to use:
Quartz
Core Graphics
Core Data
Game Center
and many other possibilities.
If the game is very simple, you probably won't need a database or a leaderboard. If you're implementing a huge tridimensional multiplayer online roleplaying game client, you might need a team to help you out.
You need to figure out the answers to all this before you can even put out a time estimate...

iPhone app development by an old guy [closed]

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 11 years ago.
I have conceptualized an iphone/ipad app over the past 12 months. I now have all screens designed from a 'what should be on them and how should the screens work'. Now I need to add the UI Widgets to an iphone screen to get pixels and coordinates of all buttons etc.to give to my developer. I have downloaded XCode and the Interface Builder. I don't have any programming know-how (except for the course I took in fortran for a Cognate language requirement to get my Ph.D in 1975)
Is this the tool I should be using or are their others.
Where can I get a good tutorial on Interface builder. the help in the program is not good.
Any thoughts are appreciated by this old guy.
Pay the $99 for a developer account if you haven't already, that will give you accede to the WWDC videos, they are a decent start.
The question doesn't really belong here, but if you are trying to design the user interface as a wireframe, try Balsamiq to sketch up your design.