Actually i need a uiview on which touch moved event will be attached and i need that when we swipe left and right the images should be downloaded from web and should be displayed on uiview ,only one full image will be displayed on this uiview.
Second thing which i need is that when user viewing any image then their next and previous images should be downloaded, for fast viewing on images.
Let me know if i am not able to convey my question's message to u.
Thanks in advance to all my great developers friends.
I think below link will help you
https://github.com/vvanhee/MWPhotoBrowser
Related
I am losing most of my work time stucking at scrollview,autolayout issues.And now,when i found TNImageSliderViewController.I see that i have hope in scrolling images with no autolayout issue.Thanks to the developer who write TNImageSliderViewController.But,after that I want to do another thing which still keep making me stuck.I tried many tutorial and video and which keep making me stuck.
Here is what i need to do...
1.When I clicked one of my image in scrollview,i want to see full screen of that images i click at another view.
2.That another view should also have capabilities like TNImageSliderViewController which we can slide images.
3.I want to add zoom with pinch or tapped zoom at full screen image that i clicked.
Any Idea?or suggestion or library which it can do it easily and completely with no autolayout issue which we can rotate as we like?
Please help...Please,I really need help.Also all newbie like us might want the same answer like me.
i am noob and new in development iphone application so i want to create a slide show(ios 5 with storyboard) ( banner with 5 or 6 image and every image the user can clicked on him and go to link in itunes for the app it's like a banner but no only one it's multiple )
i want the user can swipe between images and can click in every one and go to specific link so if on people have a tutorial or documentation or sample code for how to do this it's will be very helpful thanks
you can understand UIGestureRecognizers by some examples like these:
http://www.icodeblog.com/2010/10/14/working-with-uigesturerecognizers/
How to detect Swipe Gesture in iPhone SDK?
http://iosdevelopertips.com/event-handling/gestures-recognizers-tap-pinchzoom-rotate-swipe-pan-long-press.html
Best way is to use UIScrollView with paging, so you'll have to deal with only one UITapGestureRecognizer.
Take a look at the Facebook app's Three 20-framework for inspiration:
http://joehewitt.com/2009/03/23/the-three20-project
There is a fully functional slideshow-framework in there that you can look at and get some idea as to how you can make it on your own.
The TTPhotoViewController is the class you are looking for:
https://github.com/facebook/three20/blob/master/src/Three20UI/Headers/TTPhotoViewController.h
I'm creating an app which would provide the user with a list of audio files and let them sample a small piece of audio when they select the song (just like the iTunes iOS app).
I love the way the iTunes iOS App has implemented it (image attached); wherein I can click on a cell and the album cover flips over to show a progress indicator and a stop button. I can select a cell and the sample starts to play, and the moment I stop it, the progress indicator flips back over to show the album/song art.
I'd like to create something like that for my app. Any suggestions on how I can go ahead with it.
Thanks a ton in advance! :D
EDIT: Based on Till's suggestion, I'm adding this edit. What I wish to get by asking this question is suggestions for the best approach to make the flip animation, showing a custom view in a UITableViewCell image space, possible. Currently, I'm not worried about playing the audio or displaying the progress of the playback. I simply need suggestions on the best approach to perform the flip animation and substitute the image with a custom UIView. :) Thanks again! :D
You will need to create it. I suggest making it as a custom tablecell. If you polish it well enought, you can put it on CodeCanyon and make it worth your while.
Also, I can recommend looking at the works on http://cocoacontrols.com/ - It might not have exactly this one, but it has many interesting controls and inspirations.
This is exactly what u looking for:
https://github.com/marshluca/AudioPlayer
You can also refer to some Sources :
https://github.com/lipka/LLACircularProgressView
I have an app with a few pictures. If the user clicks on one of them, I want him to be able to zoom, pan, scale and so on. I don't need something like Three20. First of all, I'm loading the images from file inside the app, second I don't need the "library" feature (that displays all the images in a grid > like the Photos.app). So I only need the part in the left picture...
How can I do that? Is there any "sample class" or tutorial?
Thanks a lot in advance!
The UIScrollView supports not only scrolling, but also zooming in and out, in fact, it's the super class of things like webViews and tableViews.
It's a matter of fitting an UIImageView inside an UIScrollView and make the contentSize match, and enable zooming (maximum/minimum zooming is 1.0 by default, setting it to something else allows zooming).
check out the Nibmus Project, they have a nice photos controller http://jverkoey.github.com/nimbus/group___nimbus_photos.html, which sounds to be exactly what you're looking for.
I am learning iPhone and i have seen a beautiful thing in ipHone builtin Photo Gallery.
In the image attached below i can see a small pop up (COPY) in black color is displayed on the pic.
I want some thing like this to implement in iPhone. Can anybody guide me??
Or atleast guide me that how can get the x,y coordinates of the Button i clicked on and then how would i display an image over that Button on the same co ordinates.
I hope you get what i am asking for
Thanks a bunch
Waiting for some positive response
use UIMenuController controller to show the options and forgetting the coordinate of your UIButton use it's frame property.
Check the below blog post
http://ksylvest.com/post/471975163/cocoa-copy-paste-menu
http://intridea.com/2010/12/22/developers-notes-for-uimenucontroller
Use UIMenuController. Since your button is a UIView you can easily get its position on screen.