Updating a custom view drawing each time data is modified - ios5

My goal is to update a UIView's drawing from a seperate view controller (in a different tab) so I created an outlet for it:
#property (strong,nonatomic) IBOutlet GraphView *graphview; (and synthesized it).
However I cannot connect this outlet to the view I want to access in storyboard. I tried control dragging from the DataController.h file to the the view in storyboard and the other way around and it's not setting.
EDIT
clarifying my main goal that in my tab bar application, I need to access a view inside a scrolview in TAB2 from a view controller inside Tab1 in order to update everytime I add a value to the core data context.

IBOutlets are Interface Builder Outlets, They are only for objects that are in the view associated with that particular viewController. What exactly are you trying to update?

Related

Connecting an NSTextField object to an IBOutlet in AppDelegate.swift

Recently, I've been trying to learn Swift, so if this seems to be a relatively simple question do forgive me.
For some reason, control-clicking a NSTextField object in a tab view controller and dragging doesn't give me the option to "insert outlet or action" but rather, "connect binding" when I scroll over a compatible object (in this case it was the superclass declaration).
Why is it that I am not able to insert an outlet or an action, but am able to connect a binding?
side question: what is a binding?
The outlet can only be a property of your nib file / storyboard scene's owner. Which is your view controller in most cases.
This is what happen what your view controller instantiated from storyboard:
Instantiates views using the information in your storyboard file.
Connects all outlets and actions.
Assigns the root view to the view controller’s view property.
Calls the view controller’s awakeFromNib method.
When this method is called, the view controller’s trait collection is empty and views may not be in their final positions.
Calls the view controller’s viewDidLoad method.
Use this method to add or remove views, modify layout constraints, and load data for your views.
Short Version:
UIKit instantiate your view controller for you, and add all subview as you required in storyboard. And connect(binding) subViews to their outlet (if you created one).
How to solve your problem
When you opened your assistant editor. Choose the automatic viewController, if that is not something your create, you should create a subclass of viewController you need (in this case, UITabViewController) and change your scene's class to that.
you need to have same view controller in storyboard when you control-drag a NSTextField to controller
Edit: As Leo mentioned in the comment You can't connect/create any IBOutlet in the AppDelegate file if you are using storyboard, you have to create in it's particular controller where you have placed NSTextField
Storyboard
As shown in the image if you are in storyboard click the top bar on the controller from there you will get the options shown in the image, select Automatic
If you have selected proper view controller in the storyboard it should show same viewcontroller file in the Automatic(viewController.swift) by selecting that file you should able to control-drag IBOutlet
XIB
In the Xib when you select Xib and click 'Asssistant Editor' it will generally take to the proper view controller if not select Automatic for it also as shown in the Storyboard image are that you will able to connect you IBOultet
Binding
When you control-drag IBOutlet it create a connection between your control and property of view controller
From Apple Doc
The Cocoa bindings feature enables you to establish a live connection between an item of data and its presentation in a view. Any change made to the data’s value, either in the view or in the object that stores the data, automatically propagates across the connection.
You can find more information regarding it in Apple Doc

Loading a custom UIView from a XIB file within a XIB for a ViewController view

I have an WizardSequenceViewController with an IBOutlet WizardView *_wizardView. In many WizardSequenceViewController.xib file I have the view outlet connected to the File's Owner - WizardSequenceViewController. I have a subview of that view defined with the class attribute set to WizardView. I have connected that WizardView to the outlet in the File's Owner. Finally, in my WizardView.xib I have a UILabel that I have placed in the file to test if the view is being rendered. When I select the WizardSequenceViewController from my tab bar, I see the superview view but not the subview _wizardView. When I set a breakpoint in my -(id)initWithCoder method in my WizardView.m file I see it stop there, so I know that it is calling that initializer (and thus it should be using the xib to load that file). I have tried many iterations and variations to get this thing to work but I can't and I am going crazy. Does anybody have any ideas?
From Apple doc "View Controller Basics, About Custom View Controllers":
The one-to-one correspondence between a view controller and the views in its view hierarchy is the key design consideration. You should not use multiple custom view controllers to manage different portions of the same view hierarchy. Similarly, you should not use a single custom view controller object to manage multiple screens worth of content.
Note: If you want to divide a view hierarchy into multiple subareas and manage each one separately, use generic controller objects (custom objects descending from NSObject) instead of view controller objects to manage each subarea. Then use a single view controller object to manage the generic controller objects.
Maybe you can't do a view-and-subview outlet setup in a view controller. And I'm not sure assigning the subview outlet to a separate NSObject subclass would work either, because how would you present it? Could you write your subview programmatically, using initWithFrame and addSubview, instead of making it an outlet? Or, if you really want to set it up graphically, could you assign it to a separate view controller as owner? Then the top view controller will call presentModal on the sub view controller. Or, if all you need is a UILabel as a subview, just add the label to the main view?
Even I faced a similar issue. But got it resolved by following steps given in the following link. Hope it helps.
http://blog.yangmeyer.de/blog/2012/07/09/an-update-on-nested-nib-loading

How to create custom view controller container using storyboard in iOS 5

In iOS5 using storyboard feature I want to create a custom container which will have 2 ViewControllers embedded in it. For Example, embed Table view controller as well as a view controller both in one ViewController.
That is, one view controller will have 2 relationship:
to table view controller
to view controller which in turn will have 4 UIImage view Or UIButton in it
Is creating this type of relationship possible using storyboard's drag drop feature only & not programmatically?
,You should only have one view controller to control the scene. However, this viewController might have two other view controllers that control particular subviews on your scene. To do this you create properties in your scene viewController, in your case one for your tableViewController and one for your view. I like to keep things together so I make both these viewControllers outlets and create them in interface builder. To create them in interface builder pull in an Object from the Object library and set its type to the relevant viewController. Hook it up to the appropriate outlet you just created in your scene's viewController - Note: this is important otherwise the viewController will be released if you are using ARC and crash your app. Then hook these viewControllers up to the view you want them to control and you are done.
Alternatively you can instantiate and hop up your viewControllers in your scenes viewController should you prefer to do this.
Hope this helps.
Edit: On reflection this is not a good idea and actually goes against the HIG you should maintain only one ViewController for each screen of content and instead try to create a suitable view class and have the single view controller deal with the interactions between the various views.
There is a way to do it that isn't too hacky. It is described at the following URL for UITabBarControllers, which you could use the first view controller in the list control the first subview, and the second one control the other. Or, you can probably adapt the code to work with UISplitViewController.
http://bartlettpublishing.com/site/bartpub/blog/3/entry/351
Basically, it works by replacing the tabbarcontroller at runtime after iOS has finished configuring it.

How to get a reference to a control in the view?

If I have a UIScrollView set up in the view via the Interface Builder, how do I get a reference to it in the ViewController implementation? I want to programmatically add labels to the scroll view.
For example, in C# if you have a textbox declared in the UI/form, you can access it by simply using the ID declared for that textbox. It doesn't seem this simple in objective c.
Thanks
Kevin
Assuming I understand you rightly and you are instantiating a view controller from a .xib containing subviews including the UIScrollView you want, there are two ways - first, you can find it in the subviews array that is owned by the view controller. Second, you can add an IBOutlet reference to it in your header file, then in interface builder make the connection using the connections inspector. Then you can refer to the object in your code, change frame, add labels etc.
You need to wire your ViewController up to your Nib files. This is pretty straightforward. This is your basic workflow for using Interface Builder on the iPhone/iPad:
Set the Class of the 'File's Owner' to the class of your view controller. You can do this by selecting the 'File's Owner' object in your nib window, pressing Command-4, and setting the class via the drop-down.
Create properties in your View Controller with the following format:
#property (nonatomic, retain) IBOutlet UIScrollView *scrollView;
The IBOutlet keyword is a macro that evaluates to nothing. So it doesn't actually do anything to your code, it just exists to let Interface Builder know that the 'scrollView' property can be bound to.
Control-drag from the object you'd like to bind to your ViewController. In the popup you can select the property you'd like to bind to the scroll view object.
This sort of stuff is pretty basic Xcode stuff. If you read any tutorial out there it'll cover this. Good luck, and enjoy!
edit:
I should add that if you used the default "New UIViewController Subclass" from the New File dialog, it will have done step one for you. You'll have a nib file and a View Controller that already know about each other.
Yes, the code you wrote is all you need in your header. Just make sure you connect the Scroll View object to the property in Interface Builder.
Yup! 'viewDidLoad' is added after all the connections specified in the Nib file have been made, so you can be confident that scrollView point to the correct object (assuming everything in the Nib is wired correctly, which is an easy mistake to make)

UITableView and UIImage inside a UIView

I am developing an application that currently has a View Controller (call it ViewControllerX). The MainWindow.xib file contains the following:
File's Owner UIApplication
First Responder UIResponder
AppX App Delegate myAppDelegate
myViewControllerX myViewControllerX
Window UIWindow
When I look at the MainWindow.xib in Interface Builder it shows View Loaded from "myViewControllerX". The myViewControllerX.xib file for this contains the following:
File's Owner UIApplication
First Responder UIResponder
MainView UIView
Image View (image1.jpg) UIImage View (Inside MainView)
Rounded Rect Button UIButton (Inside MainView)
Rounded Rect Button UIButton (Inside MainView)
Table View UITableView (Inside MainView)
On the Table View, I have the Outlets set to dataSource = File's Owner and Delegate = File's Owner. The Referencing Outlet is set to mTableView which is defined using IBOutlet in XCode. When I run this all works fine and the table gets populated.
When the users clicks an Item within the Table View I want a new view to slide into place, which also contains a TableView (basically the first View Controller shows an overview list, when the user clicks on an Item I want it to show the details of the choice). In the myViewControllerX.m file, I have the following code:
- (void)tableView:(UITableView*)theTableView didSelectRowAtIndexPath:(NSIndexPath*)theIndexPath
{
[self.navigationController pushViewController:self.mViewControllerY animated:YES];
}
I have created a ViewControllerY and have the following files:
ViewControllerY.xib, ViewControllerY.m and ViewControllerY.h.
In the .xib file for ViewControllerY, I have:
File's Owner UIApplication
First Responder UIResponder
Table View UITableView
When I run this it works (so the code and the hook-ups in Interface Builder are ok). The Problem is it takes over the whole of the view whereas want I want it to have an Image (and other UI objects) as well as a Table View. I've tried changing the UITableView of ViewControllerY to be of type UIView and then adding an UIImageView and UITableView inside of the UIView in a similar way to ViewControllerX but I can't get it to work and now I'm not sure what to do! So, my question is, how do I go about Implementing this? I'd like to be able to have it setup in Interface Builder, so how to I change it to handle this? e.g How do I hook up the dataSource, Delegate and Outlets etc.
Thanks in Advance for any help in this. I've tried all kinds of things but I just can't seem to get it to work. I'm sure I'm almost there and must be missing something that is very obvious!
All the Best
Dave
Your UINavigationController uses a content view that more or less completely covers your device screen. And this view is used for your main view. If you ask this UINavigationController to push another view, he uses this very same view to swap in the ViewControllerYs view which also covers the complete screen.
To gain the behavior you need, you should create a second "embedded" Navigation Controller instance which is responsible only for that part that is initially by your table view. Display your table view as the main view and then ask this Navigation Controller to swap in your other views into this part of the screen.
After taking a step back and doing a bit more digging, I came up with the answer.
High Level Explanation.
ViewControllerY needs to be of class UIViewController, not UITableViewController. The ViewControllerY : UIViewController definition in the .h file should include the Table View Delegate and the Data Source protocols. A member of the ViewControllerY has to hold the UITableView* - call it mTableView and should be defined as an IBOutlet.
The table view delegate methods should then use self.mTableView to access the table.
In Interface Builder, the UIView Object needs to have an Outlet "view" hooked up to the File's Owner and the Table View inside the UIView needs to have the dataSounce and the Delegate set to File's Owner and the mTableView Outlet also needs to be hooked to the File's Owner.
Low Level Explanation.
in ViewControllerY.h do the following:
#interface ViewControllerY : UIViewController <UITableViewDelegate,UITableViewDataSource>
{
UITableView* mTableView;
}
#property (nonatomic, retain) IBOutlet UITableView* mTableView;
In ViewControllerY.m, in the Table View Delegate methods, access the mTableView like so:
myNewCell = (UITableViewCell*)[self.mTableView dequeueReusableCellWithIdentifier:myCellIdentifier];
(obviously you need to define and handle all the other Table View Methods in the normal way.
ViewControllerY.xib should have the following in it:
File's Owner ViewControllerY
First Responder UIResponder
View UIView
Image View UIImageView
Table View UITableView
Control Drag from the File's Owner to the View and select "view".
Control Drag from the Table View to the File's Owner and select Data Source.
Control Drag from the Table View to the File's Owner and select Deligate.
Control Drag from the File's Owner to the Table View and select mTableView.
That's it! You can then add other UI objects inside the UIView and hook them up as appropriate in the normal way. I'm not sure if this is the only or best solution but is works and I'm happy with it.
Hope this helps someone with the same or similar problems. It's a bit confusing til you get the hang of it.