IPhone App Manual Install with Settings Bundle - iphone

I have a problem that i can't solve, i have a little application that uses a settings bundle, i don't have the apple license developer, so to test the app in a real iphone, i have to manual install (copy the application to the applications folder and set the permissions).
After refreshing the GUI I can run the application fine, but the settings doesn't show in the settings and my application can't read them...
How can i add the settings to the settings of the iphoen?
Thanks

Assuming your developing on a jailbroken iPhone since your installing without codesigning...
Have a look at this, which is a tutorial on how to use PreferenceLoader.

Related

Build for iPhone without being connected

I am wandering if it is possible to build a developer build in a file which can be downloaded from a/my server by my test users. As it is now I have to connect each device to my computer and build to it?
I have seen when building a phonegap build for iOS in Dreamveawer it generates a file I can install on my iPhone using a QR code?
Hoping for help and thanks in advance!
It is possible to do so but I'd suggest using the free and excellent TestFlightApp to manage distributing your developer builds.
If you do want to distribute an ad-hoc build on your own, then follow these instructions.
You can archive your app and save it for Ad-Hoc distribution.
Ad-Hoc distribution enables you to distribute your app through an HTML page, it means that clients could install the app using their iOS Safari.
http://developer.apple.com/library/ios/#documentation/ToolsLanguages/Conceptual/YourFirstAppStoreSubmission/TestYourApponManyDevicesandiOSVersions/TestYourApponManyDevicesandiOSVersions.html

How to install project ipa file on iPhone query?

I have created Map application for iPhone using xcode 3.2 and sdk 4.3.2. I have created
ipa file and send it to my client. But he is unable to run my project on his iPod. What are
the steps to follow for my client to run an project ipa file. Do my client need to jailbroke his device????
Open iTunes, drag the ipa to the library and then sync the device. Make sure the app is selected to be installed on the device.
The only other thing I can think of, is that his device is not provisioned to run the application. Have him give you the UDID, add him to the provisioning profile and then make another build if the first solution does not work.
And no he doesn't need to jail break his device.
don't jailbreak!
use testflightapp.com :)
follow their directions, and make sure you register your client's device and update your provisioning profiles when building your app.
good luck!
if you have a developper licence, you should try TestFlightApp.com.
I've just explained what's this tool there: How do install iPhone application from Xcode to a remote iPhone

Testing Adobe Air App for iPhone

how can I deploy my prototype app in order to test it on my iphone? obviously it isn't at the stage where it can go on the app store but I;d like to play about with it for testing..
Do I HAVE to enrol in the developer program?
You need to be enrolled in the Apple Developer Program to receive a certificate you can use to sign your apps to be installed on your iDevice.
In short, yes. But you knew that.
Although we as a developer don't suggest illegal installation, but some developers may find it is actually easier with the dark method:
Install you iPhone or iPad with "Installous" and "iFile",
with iFile, you can open a wifi port for any computer in the same wifi network to access the machine from there browser and upload file to the machines (without using iTune), so you can put your *.ipa file in the machine.
In order to manually install the ipa file, you may want to use the Installous, so what someone will do is to put the ipa to the [root]/mobile/Documents/Installous/Downloads, then when you open up Installous, go to Downloads, you will see your ipa and be able to install it!
Hope this hope.

Testers unable to install application

I've sent my iphone application to my testers and all but one complain that the get error OxE8003FFE when they sync their devices. They are not able to install and run the application.
I'm using an ad hoc distribution provisioning profile and all of the testers devices are included in the profile.
I'm not sure how to proceed and would really appreciate any help you might be to give.
One more interesting bit of information: The program is a universal iPad/iPhone application. My testers are able to install it on their iPads but not their iPhones.
Did you properly add entitlements.plist, and uncheck the box therein?
I would recommend having one device locally that you deploy to through iTunes (not building through XCode), to test that the IPA file will work for other testers. That may mean buying an iPod touch, even the very oldest one will do (if you are targeting 3.x users).
I'd suggest you to right click your package, find a file embedded provisioning profile and open it with TextEdit. See that the name of the profile you've signed your application is indeed of that of ad-hoc.
After that be sure you sent this file (embedded provisioning profile) along with your ad-hoc build to your testers, because they have to install it on their devices, it's not being done automatically and w/o that profile your ad-hoc build will not sync to the device.
After some back and forth with DTS I managed to fix this issue.
The problem was that I was compiling for armv7 only which caused the installation to fail on armv6 machines.
Another interesting bit, the default universal project template and iphone projects converted to universal will compile for both architectures by default, this didn't happen for me bacause my project was initially an iPad only project which I converted manually (since there are no automatic tools for this) to be iPhone/iPad universal, this is the probable reason for this setting being incorrect in my project.

How to add adhoc application on multiple iphone on the same computer in itunes?

How to install my app in adhoc release on multiple device with the same computer/itunes, when i try to do it, itunes sync the devices..so i clean them up ...
Apple has solved your problem with an Enterprise Utility called the "iPhone Configuration Utility" which you may freely download from their information webpage here: http://support.apple.com/downloads/iPhone_Configuration_Utility_2_0_for_Mac_OS_X
Once you install this and connect a device and close iTunes (which typically launches in response to the device connection) you can easily use its simple interface to manage your adhoc provision profiles, add the device and install or remove adhoc apps directly.
I used this app months ago to put the Crash Landing demo I'd built with the SDK directly on my wife's 2.1 iPhone 3G from my desktop dev Mac without messing up her own laptop Mac iTunes sync management of her apps, music, etc. FYI: I've not tried this since the June update to v2.0 of the Utility which accompanied the release of OS 3.0. edit: I couldn't resist testing this (yes, it still works)
The only downside I noticed to this method is that the iPhone/Touch user will have to later delete the app manually on their device, as their iTunes management won't list the app in the device applications tab to be unchecked.
it should just work, as long as the mobileprovision file that you're using includes all of the devices that you're trying to use. (also assuming that all of the devices are set to sync to that one computer's iTunes library.)
If the device is jailbroken you can install sshd and copy the application directly.