how can I deploy my prototype app in order to test it on my iphone? obviously it isn't at the stage where it can go on the app store but I;d like to play about with it for testing..
Do I HAVE to enrol in the developer program?
You need to be enrolled in the Apple Developer Program to receive a certificate you can use to sign your apps to be installed on your iDevice.
In short, yes. But you knew that.
Although we as a developer don't suggest illegal installation, but some developers may find it is actually easier with the dark method:
Install you iPhone or iPad with "Installous" and "iFile",
with iFile, you can open a wifi port for any computer in the same wifi network to access the machine from there browser and upload file to the machines (without using iTune), so you can put your *.ipa file in the machine.
In order to manually install the ipa file, you may want to use the Installous, so what someone will do is to put the ipa to the [root]/mobile/Documents/Installous/Downloads, then when you open up Installous, go to Downloads, you will see your ipa and be able to install it!
Hope this hope.
Related
I am wandering if it is possible to build a developer build in a file which can be downloaded from a/my server by my test users. As it is now I have to connect each device to my computer and build to it?
I have seen when building a phonegap build for iOS in Dreamveawer it generates a file I can install on my iPhone using a QR code?
Hoping for help and thanks in advance!
It is possible to do so but I'd suggest using the free and excellent TestFlightApp to manage distributing your developer builds.
If you do want to distribute an ad-hoc build on your own, then follow these instructions.
You can archive your app and save it for Ad-Hoc distribution.
Ad-Hoc distribution enables you to distribute your app through an HTML page, it means that clients could install the app using their iOS Safari.
http://developer.apple.com/library/ios/#documentation/ToolsLanguages/Conceptual/YourFirstAppStoreSubmission/TestYourApponManyDevicesandiOSVersions/TestYourApponManyDevicesandiOSVersions.html
I'm using macincloud service to try/play/learn about building iPhone apps. I have a dummy app, and I'll like to test it on my real device.
I've got the developer certificate, I've installed the profiles, but now I'll like to test my app on a real device. Because it is not possible to connect my iPhone to the macincloud servie and because I'm on a windows machine, how can I test my app on a real device(the one with UDID that was used in generating the certificates and provisioning profiles).
Is there any file that xCode is generating and it can be used to transfer on a real device from a Win7 machine?
You need to generate an archive in XCode, and then from the organizer click "Share" to generate an IPA file. This file along with the ad-hoc provisioning profile can install the app on a provisioned device via iTunes on a Mac or a Windows machine.
For info on provisioning your device for ad-hoc deployment, see here: http://mobiforge.com/developing/story/deploying-iphone-apps-real-devices or the apple developer docs.
Good Luck.
Correct answers have been given already. However, have a look at http://testflightapp.com . That might come handy when you go for more test devices especially when you want to distribute it to a beta testing community.
You want to do an Ad-Hoc build. You will have to read Apple's docs to see whats involved. Then you will have an app file you can install with any iTunes.
I have created Map application for iPhone using xcode 3.2 and sdk 4.3.2. I have created
ipa file and send it to my client. But he is unable to run my project on his iPod. What are
the steps to follow for my client to run an project ipa file. Do my client need to jailbroke his device????
Open iTunes, drag the ipa to the library and then sync the device. Make sure the app is selected to be installed on the device.
The only other thing I can think of, is that his device is not provisioned to run the application. Have him give you the UDID, add him to the provisioning profile and then make another build if the first solution does not work.
And no he doesn't need to jail break his device.
don't jailbreak!
use testflightapp.com :)
follow their directions, and make sure you register your client's device and update your provisioning profiles when building your app.
good luck!
if you have a developper licence, you should try TestFlightApp.com.
I've just explained what's this tool there: How do install iPhone application from Xcode to a remote iPhone
I need to allow an iPad to quickly install an IPA saved on a local network. The solution I am using today is pretty cumbersome:
Create IPA
Uninstall previous version from iPad
Restart iTunes, if running
Drag new IPA over to iTunes
Sync
Populate the documents folder of the app with large test files which was deleted because of uninstall.
I tried several other ways, including the obvious just drag over the new IPA directly to iTunes without uninstalling it first, but the updated IPA is just ignored.
(Also, I cannot install over a cable from Monodevelop directly, as I am on a Windows machine and the remote controlled Mac doing the actually compilation is not physically anywhere near me. We also have other testers who need to install the IPA as well.)
Is there a faster way to do this? I am doing frequent benchmarks of my app, and this long testing cycle is seriously slowing everything down.
If you are using iOS 4+, you can accomplish this with wireless distribution:
http://developer.apple.com/library/ios/featuredarticles/FA_Wireless_Enterprise_App_Distribution/Introduction/Introduction.html#//apple_ref/doc/uid/TP40009979-CH1-SW2
If you don't want to use PHP you can have a look at my shell script that will help you generate all the necessary .plist files and links:
https://github.com/sveinungkb/ios-ota-buddy
How to install my app in adhoc release on multiple device with the same computer/itunes, when i try to do it, itunes sync the devices..so i clean them up ...
Apple has solved your problem with an Enterprise Utility called the "iPhone Configuration Utility" which you may freely download from their information webpage here: http://support.apple.com/downloads/iPhone_Configuration_Utility_2_0_for_Mac_OS_X
Once you install this and connect a device and close iTunes (which typically launches in response to the device connection) you can easily use its simple interface to manage your adhoc provision profiles, add the device and install or remove adhoc apps directly.
I used this app months ago to put the Crash Landing demo I'd built with the SDK directly on my wife's 2.1 iPhone 3G from my desktop dev Mac without messing up her own laptop Mac iTunes sync management of her apps, music, etc. FYI: I've not tried this since the June update to v2.0 of the Utility which accompanied the release of OS 3.0. edit: I couldn't resist testing this (yes, it still works)
The only downside I noticed to this method is that the iPhone/Touch user will have to later delete the app manually on their device, as their iTunes management won't list the app in the device applications tab to be unchecked.
it should just work, as long as the mobileprovision file that you're using includes all of the devices that you're trying to use. (also assuming that all of the devices are set to sync to that one computer's iTunes library.)
If the device is jailbroken you can install sshd and copy the application directly.