How can we control bass of music in iPhone sdk? [closed] - iphone

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Closed 10 years ago.
I want to control the bass of song played by user from iPod music library.
I've searched on Google and got some AudioMixer samples which were of no help, but now I have got bass library i.e. libbass.a from http://www.un4seen.com/ which I think is quite useful.
But I don't know how I should adjust the bass of the song using slider.
Recently I got one more sample regarding this. But here the issue in this sample is I'm getting all equalizer's types like Dance, Pop, Rock, Bass, Jazz, Acoustic, Classical etc preset/predefined in an array given by AudioUnit Framework. But I want implement only bass in an slider. And you would must know that to implement any thing in slider we need values. But here in my case i'm not getting any value for anyone of those equalizer's preset types.

If you want to really bring out the bass on tracks played in the iPod, set your values to boost frequencies around 60-80 Hz, while cutting out some mids around 100-400 Hz. Dont forget to slightly increase highs as well, say around 2800 + Hz. I'm not familiar with how the software is set up, but from a studio artist's experience, the above mentioned frequency adjustments will take out any muddy or muffled sounds and really open up the low end. To handle what your asking: set your slider between 60-100 Hz.
Best of luck!

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apps like talking tom and using external library for manipulating recorded sound [closed]

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Closed 10 years ago.
hello i m new in iphone i just want to know how and which libraries can be used to change the pitch of the recorded audio in iphone.Now i m using dirac library to do this if there is any other way to implement this then please help me,...thanks in advance:)
As Sebastian said, use search. People will be unwilling to help if it seems like you have asked a question without doing much research yourself thus wanting the community to provide a complete solution.
That being said I actually had the same problem a while back, check out my question, it should provide you with enough general information in how to implement the particular solution I chose to take so that you can roll your own implementation.
Basically I recorded the audio with AVRecorder and changed the pitch, etc. with openAL. Best of luck.
[EDIT]
I just remembered this link. They are some tutorials for what you wish to achieve, I just wish I found them before I started doing my own implementation as it would have saved me a good bit of time. Best of luck!
check out this library: http://www.surina.net/soundtouch/
or this question: How to set pitch of an audio file or recorded audio file in iphone sdk?
also note: there is a search function here, AND on google :-) i just entered
objective-c change pitch of audio and those where the two topmost hits.

iPhone game "Paper Toss" programming physics [closed]

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Closed 9 years ago.
I have started looking into iPhone game programming. I want to build a game similar to Paper Toss that allow users to throw a paper in given dustbin at certain distance! I am totally new and trying to research on where to start with this. What could be the physics involved in user's selected direction and where should paper land etc etc. Could anyone please get me into right direction please. Thank you very much.
Physical factors involved:
Gravity (constant).
Projectile mass (probably constant), initial velocity (variable, depends on user input), and drag (constant).
Wind speed and direction (variable).
Starting location (probably constant).
Dustbin location (could be constant or variable).
You may also be able to benefit from an existing physics library, like Box2D. If you can get the numbers to "feel" right for the phone screen, it will handle forces (gravity, wind) and collisions (bouncing off the rim or other objects) for you. This is what I did in my "Hoops" game, which lets you shoot a basketball into a hoop.
I know someone who created a paper toss game using NME, and he was very happy with it. I created my Hoops game in a couple of days, in time for a "Hot Apps" competition that was running for webOS at the time.
The paper toss game isn't on there, but there's some screenshots for my Hoops game on this page:
http://www.haxenme.org/showcase

How do I get started on developing Pandora like app on iOS? [closed]

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Closed 11 years ago.
I am a newbie iOS Developer. Could anybody point me in the right direction how can I develop pandora like app?
However, unlike Pandora, user should be able to view/play from the catalog or use recommendation engine. At this moment, I am not worried about recommendation engine. Basically, I want the app to be able to present sound file collection and play selected mp3 or entire album (play, pause, shuffle, repeat, etc). I want the melody catalog to be easily maintainable. I guess I will not store files locally. They have to be streamed from the server (HTTP Live Streaming?)??? The list will keep getting bigger and I will be the only person adding tracks.
What frameworks/libraries/documentation should I read up on?
Anyways, I learn better by doing it, so even though this is not an easy task, decided to take on it.
Thanks!
Good choice... learning by doing.
What I found useful in getting started with iOS was the online stanford class and the apple documentation concerning Audio:
Stanford Youtube Course
Apple Documentation

take multiple pictures and edit them forming video [closed]

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Closed 11 years ago.
Can you auto take multiple pictures and then edit them in real time for an iphone app? Like say u want to make a video of a man and add a beard to him can you do it while streaming? the mustach moves according to where his face is detected and say take about 5-15 frames per second?
I guess you can.
It would involve tracking some facial features or markers added for the purpose at the least. However this is such a vast and complex field, you'll hardly get a single advice here that will get you going.
If you really mean it, I'd suggest looking for Augmented Reality libraries, there's a few out there. Most of them work by tracking a special pattern and not arbitrary features though, so be prepared for a big load of work.
Check this SO question for a first few hints, you'll find more information on the topic easily through the search engine of your choice.

how to use accelerometer to change voice (auto tune) [closed]

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Closed 11 years ago.
I am interested in creating an auto tune app and did a bit of research and apparently thats now possible by using accelerometer that apple provides but I have no idea how to do that. can someone help out by giving me a link to a tutorial or give me an example code to change the voice inserted into the function.
Thanks in advance.
The accelerometer reports back physical acceleration of the device. This has absolutely nothing to do with digital signal processing of a recorded waveform, and as others said, there will be no easy way to do this. You can browse the audacity source (plugins specifically) to see algorithms having to do with time-stretching and will see that this is very complex. Not only is the science of the signal processing complicated, the art of getting it to sound good (at all) is incredible.