negative user feedback warning : any way to narrow down specific posts? [closed] - facebook

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We've received an automated message "Our systems have flagged your app <> for receiving a high amount of negative user feedback. Accordingly, we might be forced to place a temporary restriction on your app in order to protect the user experience on Platform. We ask you to promptly address this issue within 48 hours of the sending of this notice, after which our automated systems will evaluate your app once again. Please note we reserve the right to take action against your app even before the end of this 48 hour period.
Specifically, users are responding negatively to Stream stories from their friends using your app."
We're struggling to triage and rectify this ASAP. We're not aware of any engineering change that would introduce an issue and we manage a news-style website from which a user can share any number of stories. BUT we can't find anything in insight that gives us an idea if a specific story was shared and is the root cause of being reported as spam.
IS anybody aware of how one might "drill down" within insight and get down to the metadata regarding the specific posts being flagged/reported?

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How to confirm/validate a users real-life actions in an app [closed]

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I have an idea for an app that rewards users for completing real-life actions (things like recycling, eating healthy .etc) but I want to avoid having a button on every action saying "I did it" because then some users will just click all the buttons to get the rewards.
I have tried searching Stack Overflow for things like "confirming a users actions" and have not turned up any promising results.
Some examples of actions I would like to try and confirm if possible are:
recycling
certain food items the user buys (barcode scanner maybe?)
donations to thrift shops (goodwill .etc)
users energy bills/use
I understand that some of these may need to be trust-based (I.e. With a "I'm done" button) but I would like to minimize the use of this as much as possible to prevent users from cheating the system. Does anyone know of some reliable ways to verify that the user has completed the tasks before offering rewards?
You have to look at the sensors that are available to you on the device. Honestly I can't see a way to do many of the things you suggested. Location based actions may be a good route. Checking in within 1Km of the gym or thrift store for example.
I heard about an app (i forget the name) where you would program in what exercise you are trying to do then the gyro and accelerometer in the phone would determine if you are performing the exercise correctly and verifying how many times you did it.

How do I show an old FB app review submission? [closed]

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Last year we submitted a Facebook app for review and our use of user_likes was approved as an item. I didn't keep a record of the text I used to describe how we use user_likes. Now I need to submit a very similar app for a different customer. Is there a way to dig up the old approval form contents?
You should ask the Facebook crew about that. However, I believe that should not be interesting. You should fill the values according to your best understanding of the features, especially, because some features might have been changed in the meantime. You have been already waiting for half an hour. Instead you have been able to complete the fields...

How does critsend gather "Spam folder statistics with addresses"? [closed]

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Apologies if this is the wrong site - not really sure which site is best for this, but since it's SMTP-related (or is it?), I figured maybe this site had the best audience.
My company just set all of our live servers to route email through Critsend (at a cost). Apparently we've had some people complain about emails going missing, and this service lets us track it better...
I was pretty shocked, and said "There's nothing they can possibly tell us, that we can't get from the SMTP server logs!". However, I was given a huge list of features they support, including this:
Spam folder statistics with addresses
Apparently, they can tell us how many (and which!) emails went into spam folders.
I've done a little SMTP in my time, and I'm certain there is no way to get this information. So, what are they doing to claim this feature? (Note: Sadly, I don't have any access to actually see one of these reports).

Best way to go about sharing iPhone app revenue with client(s)? [closed]

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Finally got my first iPhone app ready for launch.
There's a large publisher backing the IP.
There's a third party between me (developer) and the publisher.
Everybody wants a cut.
What are some ways of going about this? There's probably enough of you who have expierences, do's, don't and tips?
I was thinking of just putting it all on my account and have them invoice me for the various amounts every 3 months.
If they agree to it then you idea is the best because it keeps you in control of the process, although you might have to consider tax issues. For example, depending on where you live you might get charged tax on 100% of the revenue rather than just your cut.
No matter what you do though, make sure you have a legal agreement between you and all of the parties involved regarding the the revenue split. This way everyone is on the same page and you can be reasonably assured that someone won't change their mind once the money rolls in.

How much time does it take for an app to be available in the App Store [closed]

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After submiting a new application, will it be instantly available for purchasing, or does it take some dealy?
Thanks.
The answer I give to clients and is generally the case for apps we have submitted from the UK (over 75 apps and hundreds of updates) is "between 1 and 4 weeks".
This is usually the scenario but there is a lot left up to chance.
You can also apply for extenuating circumstances (say for instance if your app needs to be released for a specific event ie. the World Cup) when I have seen apps get reviewed in a matter of days. You will not always be successful in receiving this benefit.
It won't be instantly available, since Apple has to look at your app first. They will check your app and accept it or reject it accordingly. It depends of course, on how long it takes until your app is reviewed. It has to be done by humans so I believe the time it'll take differs per app.