Best way to go about sharing iPhone app revenue with client(s)? [closed] - iphone

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Finally got my first iPhone app ready for launch.
There's a large publisher backing the IP.
There's a third party between me (developer) and the publisher.
Everybody wants a cut.
What are some ways of going about this? There's probably enough of you who have expierences, do's, don't and tips?
I was thinking of just putting it all on my account and have them invoice me for the various amounts every 3 months.

If they agree to it then you idea is the best because it keeps you in control of the process, although you might have to consider tax issues. For example, depending on where you live you might get charged tax on 100% of the revenue rather than just your cut.
No matter what you do though, make sure you have a legal agreement between you and all of the parties involved regarding the the revenue split. This way everyone is on the same page and you can be reasonably assured that someone won't change their mind once the money rolls in.

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Remain on my site or transfer to paypal? [closed]

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Generally, which would customers prefer? To remain on my site or be transferred to paypal to complete a purchase?
Do customers prefer the security of a paypal branded page? or would users prefer to remain on my site and process payments through the api?
In all honesty it's probably worth sending them off to paypal. Most 'buyers' online wont have a preference as they don't quite understand it. Yet, some will be re-assured that they're interacting with a familiar brand.
I've had this with some sites that I've written. Some people wont even register on the site for fear of people stealing their information. The funny thing is, these people will then phone the store and happily give all important information over the phone. It's madness! :)
I guess it all comes down to the individual, but redirecting to Paypal and having them complete it there is probably the easiest option. HTH!

Can a user be charged each time for an app upgrade [closed]

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I haven't post my app to the app market yet, so i am just wondering if a user buys our app, would it be possible to charge him for every upgrade or every upgrade has to be free.
I ask this question because our company has to make the decision whether we keep adding more features to the app or we make different apps to do different things and charge our clients accordingly.
Thanks for reading.
No, you cannot (currently) charge for updates.
You might consider unlocking additional functionality using in-app purchase.
It depends on what you mean by 'update.'. In the case of maybe a database, dictionary-type, or even a game (possibly, though unlikely), app updating some kind of database (SQLite, XML, etc.) is allowed, but downloading code is a no-no as stated in the developer guidelines. If you must charge, the downloading of a database is the only possible way, otherwise in-apps will fill the gap.

Is there a way to track App Store visitors? [closed]

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Is there a way to track visitors to the App Store? I'd like to find out how many people are viewing my app's App Store page. Thanks.
No way to see how many App store visitors you get for your App unless they buy/download your App (or leave a review), but check out the iTunes Connect App. It is one of the best ways to track everything you can track about your Apps.
The [iTunes Connect] app goes into good detail, allowing you to break down sales by
day, week, month and six months. Complete with graphs that display
sold units and updates, you can also see how your apps are doing in
all the markets they are being sold in.
Unless they post a comment, you can't know who is visiting your page.
There are third party services too that give in-deapth analytics. A few to name are:
http://www.flurry.com, http://www.appannie.com and
http://www.appfigures.com

How much time does it take for an app to be available in the App Store [closed]

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After submiting a new application, will it be instantly available for purchasing, or does it take some dealy?
Thanks.
The answer I give to clients and is generally the case for apps we have submitted from the UK (over 75 apps and hundreds of updates) is "between 1 and 4 weeks".
This is usually the scenario but there is a lot left up to chance.
You can also apply for extenuating circumstances (say for instance if your app needs to be released for a specific event ie. the World Cup) when I have seen apps get reviewed in a matter of days. You will not always be successful in receiving this benefit.
It won't be instantly available, since Apple has to look at your app first. They will check your app and accept it or reject it accordingly. It depends of course, on how long it takes until your app is reviewed. It has to be done by humans so I believe the time it'll take differs per app.

Have you created a proprietorship to sell apps on Apple’s App Store? [closed]

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I’m almost ready to offer an IPhone application on the Apple App. Store and make my millions. ;)
For those of you that have gone before, have you formed a business (LLC or proprietorship) to keep things legal?
In the end, it really depends on your plans for your app development. If you're intending to make this a "real" business you'd absolutely want to incorporate for the legal protection and tax advantages. If this is just a hobby/something you're doing in your spare time then I wouldn't bother.
We've used LegalZoom a couple of times to incorporate; plan to spend <= $2K or so to get it done from soup-to-nuts.
I would say that depends largely on the nature of your application. If your app deals with personal information or in some way could damage other data or information on the phone itself, you might want to make sure you're covered liability wise.
If it's a game or something that won't (shouldn't) affect that type of thing, then you might be just fine going it alone.
I used my name. At the time I signed up, I was hearing horror stories about how long it was taking companies to be approved, while approval for individuals was flying through. Perhaps that's changed.
Don't assume that incorporating will protect you from liability. See here