How much time does it take for an app to be available in the App Store [closed] - iphone

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After submiting a new application, will it be instantly available for purchasing, or does it take some dealy?
Thanks.

The answer I give to clients and is generally the case for apps we have submitted from the UK (over 75 apps and hundreds of updates) is "between 1 and 4 weeks".
This is usually the scenario but there is a lot left up to chance.
You can also apply for extenuating circumstances (say for instance if your app needs to be released for a specific event ie. the World Cup) when I have seen apps get reviewed in a matter of days. You will not always be successful in receiving this benefit.

It won't be instantly available, since Apple has to look at your app first. They will check your app and accept it or reject it accordingly. It depends of course, on how long it takes until your app is reviewed. It has to be done by humans so I believe the time it'll take differs per app.

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Can a user be charged each time for an app upgrade [closed]

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I haven't post my app to the app market yet, so i am just wondering if a user buys our app, would it be possible to charge him for every upgrade or every upgrade has to be free.
I ask this question because our company has to make the decision whether we keep adding more features to the app or we make different apps to do different things and charge our clients accordingly.
Thanks for reading.
No, you cannot (currently) charge for updates.
You might consider unlocking additional functionality using in-app purchase.
It depends on what you mean by 'update.'. In the case of maybe a database, dictionary-type, or even a game (possibly, though unlikely), app updating some kind of database (SQLite, XML, etc.) is allowed, but downloading code is a no-no as stated in the developer guidelines. If you must charge, the downloading of a database is the only possible way, otherwise in-apps will fill the gap.

Best way to go about sharing iPhone app revenue with client(s)? [closed]

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Finally got my first iPhone app ready for launch.
There's a large publisher backing the IP.
There's a third party between me (developer) and the publisher.
Everybody wants a cut.
What are some ways of going about this? There's probably enough of you who have expierences, do's, don't and tips?
I was thinking of just putting it all on my account and have them invoice me for the various amounts every 3 months.
If they agree to it then you idea is the best because it keeps you in control of the process, although you might have to consider tax issues. For example, depending on where you live you might get charged tax on 100% of the revenue rather than just your cut.
No matter what you do though, make sure you have a legal agreement between you and all of the parties involved regarding the the revenue split. This way everyone is on the same page and you can be reasonably assured that someone won't change their mind once the money rolls in.

Can iPhone apps sell other apps within them? [closed]

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There are a lot of useful apps already available in the app store and I don't want to reinvent them just because i think they'd be useful to be part of my app. So I'm wondering whether it is possible to sell them from within my app, whereby the user can purchase them without leaving the comfy confines of my app. Any idea about this? Or will the user always have to head over to the App Store to get their hands on them?
On a side note, it would be nice if i could get some commission for selling them within my app (can't imagine Apple would allow that though).
No this is not possible. Best you can do is redirect the user to the app store app from within your app to the app the user wants more info on.
That's a question for Apple. You might check out Apple's In App Purchase Programming Guide.

Is it possible to submit an update for an app on the AppStore without losing reviews? [closed]

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Whenever I submit an update for me app, the number of reviews visible for it drops to 0. If the customer bothers to click through they can see the previous versions' reviews...
But the damage has been done. Since the app has 0 stars, I see a significant drop in sales. It takes the app a good week of earning new reviews to restore sales.
I usually version the app as 1.1, 1.2, 1.3 etc.
Is there something I can do during the update process to prevent losing reviews like this?
You are not actually losing reviews. iTunes only shows reviews for the current version (when enough reviews are available). On the app page the overall is still listed. There is no way to override this behavior, so make your updates infrequent.
Nope you cannot do this. Users will always see the number of ratings for the current version and not the total for all versions.

Have you created a proprietorship to sell apps on Apple’s App Store? [closed]

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I’m almost ready to offer an IPhone application on the Apple App. Store and make my millions. ;)
For those of you that have gone before, have you formed a business (LLC or proprietorship) to keep things legal?
In the end, it really depends on your plans for your app development. If you're intending to make this a "real" business you'd absolutely want to incorporate for the legal protection and tax advantages. If this is just a hobby/something you're doing in your spare time then I wouldn't bother.
We've used LegalZoom a couple of times to incorporate; plan to spend <= $2K or so to get it done from soup-to-nuts.
I would say that depends largely on the nature of your application. If your app deals with personal information or in some way could damage other data or information on the phone itself, you might want to make sure you're covered liability wise.
If it's a game or something that won't (shouldn't) affect that type of thing, then you might be just fine going it alone.
I used my name. At the time I signed up, I was hearing horror stories about how long it was taking companies to be approved, while approval for individuals was flying through. Perhaps that's changed.
Don't assume that incorporating will protect you from liability. See here