I have written a library in CoffeeScript.
It is made to tie Backbone views with Backbone collections and models through Knockout view-models. It helps to easily develope admin web-interfaces, and i've used it in my project. Now it is time to open-source this package, but i stuck with name. Current name - "bbko" comes from BackBone + KnockOut, but it does not sound good does it?
I am not a native English speaker, so your help is appreciated.
P.S. I know, there is already a good alternative library - KnockBack. It is not the one i wrote )))
Do you need some name suggestions? How about one of the following:
knock-my-bone
backbone-mvvm
knockdown
power-knock
outback
back-boxing
You can also go the Substuck way and give your package a completely different name, for example:
Loot
front-party
sandwich
luckyboy
boxing
clown-fish
Ultimately, it doesn't matter how you name your module. If it's good people will use it, star in on NPM and GitHub and recommend it to other developers.
Related
I'm trying to learn to write Hardware Abstraction Layer (HAL).
Here's the path I've taken so far, please correct me if I'm off in any step.
Downloaded AOSP and built it successfully (86%)
Located Vehicle Hal Support Library
Located android.hardware.automotive.vehicle C++ code.
Things I've attempted after that the steps below without succeeding to get those above classes recognized.
Import android.hardware.automotive.vehicle classes in Android Studio for a typical Android App that targets 29 Api Level.
Adding meta tag of android.car app
Copy/Pasting all source code under AOSP /packages/services/Car/
Partially contemplated adding android.hardware.automotive.vehicle#2.0.so Library and trying to access it through JNI (Not so sure about this one).
Please orient me, I see some repositories on github not doing anything special and somehow they're able to import the package in a java class like this.
import android.hardware.automotive.vehicle.V2_0.VehicleHwKeyInputAction;
import android.hardware.automotive.vehicle.V2_0.VehiclePropValue;
import android.hardware.automotive.vehicle.V2_0.VehicleProperty;
import android.hardware.automotive.vehicle.V2_0.VehiclePropertyAccess;
Here
how on earth do they get access to those classes?
Thanks
Vehicle HAL is not meant to be accessed directly from apps. Car Service does that for you.
You have couple options depending on what you're actually trying to accomplish:
Learn to write HAL services - it's like writing a driver for a given hardware (in this case, something that provides car data to Car Service).
Learn to write HAL clients - try modifying EmbeddedKitchenSink app first. Please note you need to build it with AOSP and not in AmdroidStudio since this is a system app (and regular apps doesn't have access to the HAL)
Learn Vehicle APIs - that's what you need car lib for. Details on how to use it: https://stackoverflow.com/a/63321234/14759774
We have a code in a unity3d game that we wish to protect from decompilation(will be published in ios,android,webgl and unity plugin). How should we protect it? Should we write that part of code as unmanaged plugin(c++)?
It's not possible to release software that can't be reverse-engineered.
This is POSIBLE. Some packages have standart unity packager format. So.. If you use dynamic assets or if you use CodeContainers you need to protect your code.
So what you shoud do:
If you use dynamic assets packages: Make dll's from code or make one controller class.
If you use CodeConainers (JS) make main C# controller. After this you can extends classes or simply call methods.
PS: If you want to secure not code assets, you need make binary encoding. And when you load level or prefab you just decode this asset and use.
You could use obfuscation techniques, which allows you to protect your package from reverse engineering, but just from those, who is not VERY (i am talking about high-level reverse engineers, who could decompile your code and deal with ASM or could decompile your iOS/Android project) interested, in any case for Unity, iOS
You can obfuscate the your source code using the Remiix Obfuscator plugin in unity asset store.
It's free and easy to use and support many platform of build on unity(android, ios).
Please also suggest which namespace to use. I am new to zend and MVC.
module.php
public function getServiceConfig()
{
// what code here?
}
**Album\Model\Album.php**
{
//what code here?
}
**Album\Model\AlbumTable.php**
{
//what code here?
//do we have to use this class or a different class?
}
I can understand the sudden confusion when starting out with ZF2. However, the manual has really done a good job at helping those who are just starting out. You can find the most up-to-date information here : http://zf2.readthedocs.org/en/latest/user-guide/overview.html
Once you've got the Skeleton Application working I believe some of your confusion will be relieved. If not, come back and ask more specific questions OR you could even join the FreeNode IRC channel at #zftalk.
But to also help answer some of what you've asked here:
getServiceConfig() is where you will interact with the ServiceManager. Try to stay away from closures and work with Factories.
Album.php is sort of like the Hydrator. You don't have to use a Hydrator but for example purposes it was put here. It can make like easier in the long run.
AlbumTable.php is the Database Table you will be interacting with.
The namespace which is used in the tutorial is called Album. The Skeleton application comes packaged with a namespace called Application to start with.
You can manually download ZF2 here: https://packages.zendframework.com/
The latest skeleton application can be found here: https://github.com/zendframework/ZendSkeletonApplication
You may also choose to use Composer to install your entire application which tends to make the installation process much easier for those just starting out, so in your situation I'm going to recommend you use that. You can find instructions on how to use Composer here: http://zf2.readthedocs.org/en/latest/user-guide/skeleton-application.html
I need to be able to write and read from a rtf file in iOS.
The omnigroup framework has the 2 classes i am looking for :
OmniUI/iPad/RTF/OUIRTFReader
OmniUI/iPad/RTF/OUIRTFWriter
I managed to build the frameworks but i cant figure out how to integrate theses classes in my own project.
I had the following frameworks to my project :
OmniAppKit.framework
OmniFoundation.framework
OmniBase.framework
I still get some undefined identifier such as :
RCS_ID("$Id$");
OBINITIALIZE
OMNI_POOL_START
Has anybody been able to use the omnigroup framework in your own project ?
Thanks,
Vincent
We do need some better documentation for this, but the TextEditor example app in OmniUI/iPad/Examples/TextEditor may be a good starting point for seeing how we include the frameworks in our apps.
In this particular case, you may prefer to pull out the OUIRTFReader class and any dependencies it needs from OmniAppKit and OmniFoundation into your project. updating the #imports to be "..." instead of <OmniThis/AndOmniThat.h>.
Perhaps you could try following the instructions given as part of this thread on the Omni Group forums. They appear to have been able to build the framework under the iOS 4.2 SDK.
I don't think you want the OmniAppKit framework, as that is just for the Mac.
I developed a application with Zend Framework and now I want to be able to place the app in an subdirectory of a Documentroot.
e.g. http://www.example.com/myapp/
I read quite a lot of Docu how this could work, but all in all these solutions don´t fit my needs. Is there a trivial way to do the subdir thing, without adding the concrete path to any file which generates the pages.
There are some examples in the net, where a basePath is set in the application enviroment and so there is a method call bevor each "form" creation which prepends the path before the link.
$form->setAction($this->_request->getBaseUrl() . $this->_helper->url('sign'));
This was from: http://johnmee.com/2008/11/zend-framework-quickstart-tutorial-deploy-to-a-subdirectory-instead-of-web-root/
But this is only works for small examples, I have tons of forms, tons of views and tons of scripts. I can´t belive this (lets call it hack :) ) is the only solution to do this.
Any ideas?
You don't have to do anything special. See my tutorial at http://akrabat.com/Zend-framework-tutorial which is developed entirely within a sub-directory.
As they say on the web page:
I’m told this last issue has been
lodged has a defect and not necessary
from releases “1.7″ and beyond. The
helper->url will henceforth prepend
the baseUrl to its result.
So you should be fine. Do you actually use the $form->setAction() method on every form already? Because if you use it in combination with the url helper, the baseUrl will already be included.