my app installed weird between iPhone and iPad [closed] - iphone

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Closed 10 years ago.
I have an Enterprise Account(installing via Over The Air). I made a test app, which is a universal app, and i tested it on my device. But it installed in a strange manner.
If i install the app, you can see the installation icon on the iPhone app doubled(see two app icons). but on iPad it doesn't happen. I don't know why?
First, I thought that it's because of the hardware difference of the two devices. But the app size is only just 2.7MB, so I expect that both devices can easily handle the app.
The following link shows this issue: this link shows weird app installing situation

if you are installing over the air(via a download link with configured plist), probably the "bundle identifier" set on the plist of your download link, doesn't match the "bundle identifier" of the app being downloaded. This is usually caused by reusing your plist(with old/wrong bundle identifier) for download instead of making a new one.

Run a clean in Xcode and then delete the app from the device itself and then try again

Related

iPhone or MacBook stock images for screenshot [closed]

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Closed 9 years ago.
I'm sure there's an obvious answer to this and I'm just using the wrong search criteria. I don't know where else to ask this!
I have an app that runs as an iPhone app and a Mac desktop app. All over the web when someone wants to showcase an app they have images of the app screenshot in showing on the screen of an iPhone. This iPhone almost always has a light shadow going over the top right of the screen. For example http://www.sparrowmailapp.com/iphone.php. This is just an edit of any number of stock iPhone images that can be found by Googling, for example http://images.apple.com/iphone/design/images/hero_front.jpg. However, it has this consistent shadow. This tells me that somewhere there's a PSD that has the iPhone casing, with a blank area in the middle to copy your screenshot into, and the light shadow that stays as the top layer.
But where can I find this? Is there some kind of generator on the Apple site? Has someone published an official set of assets somewhere? I am looking for both the iPhone 5 version and MacBook version.
Thanks
This is off topic. Though login to your developer account and find marketing resources for the device psd's.
Edit:
Here is the URL

Develop an iPhone app on Windows 7 [closed]

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Closed 10 years ago.
I want to develop an iPhone application on the Windows platform. I have Windows 7 installed on my system. Recently I come to know that we can also make iPhone apps on Windows.
A few days later I installed software to make iPhone app on my window machine but somehow I got a virus. Therefore before taking this step again, I want to know that it is possible to make an iPhone application on Windows 7. If yes then which is the best way to do this?
You are probably aiming for something like Xamarin.
Although development for iDevices should be possible on a Windows machine, the best experience will probably always be on a OSX device.
On a Windows machine you will always have to do some extra work to debug, emulate, etc.
Dont forget the Monocross: http://www.monocross.net/
Or VS Nomad: http://www.vsnomad.com/

App not working on iPhone 3gs [closed]

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Closed 11 years ago.
So, I delivered a app that I made in xcode 4.0.1 ... and then i had to make it work properly on iOS 5 also (there were some things not shown properly). Anyway, my client mailed me that the app doesn't work on his iPhone 3GS. What should I look for ?
EDIT: It actually crashes only when opening a webview that streams a youtube video.
Thinks you should check:
what deployment target is selected -> at least should match your clients iOS Version
what build architectures are selected in the build settings? Is it only ARM 7 (i am not shure if 3GS already supports ARM7 so you can change it to ARM6+ARM7.
since i understand from your question that you deploy adhoc there is maybe the possibility of a new/changed device and the UDID does not match any more
To find out the reason of "not work", You should read the crash log. There are a lot of possibilities, for example, 3GS has less memory, which can cause system kill you app more frequently.
If the app had been distribute on the appstore, you can get crash log from the iTunes Connect. In the iTunes Connect, select "Manage Your Applications", Select your app, and the "View details", then you can find the "Crash Reports" link.

Error in making the build [closed]

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Closed 11 years ago.
I have prepared the build for the iPhone app that I have recently built.
The built had been successfully created but it is not being installed on my device.
I am not able to figure out the problem.
Can anyone please suggest me what might be the problem.
Thanks.
Since your error is
A valid provisioning profile could not
be found
This means that you have not (correctly) installed a provisioning profile.
You cannot deploy an app onto a device without a valid provisioning profile. To obtain one, you must first register with Apple and pay them $99. Then you can create a profile through the developer portal and follow the detailed instructions to load the profile into Xcode, and subsequently install it and the app on the device.

iPhone to Android Market [closed]

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Closed 10 years ago.
(I am coming from an iPhone experience)
When we create an iPhone app, Apple gives us a http URL that we can put on web pages that when clicked will open iTunes and give the user a chance to buy on their desktop.
As Android has no "iTunes" Windows/Mac application on the desktop, what do I link to on my Web pages/email marketing so that users can go and buy the Android apps we are writing?
Ian
Put this link on your site where <packagename> is the name of your android application. It will directly open up the Andorid Market an a Market phone, or it will take a Windows Browser to the details of the android app.
http://market.android.com/details?id=<packagename > or
market://details?id=<packagename>
There are several ways. You can put your apk file directly to your homepage. But you can also publish it on the Android market. See this link for a useful guide:
http://developer.android.com/guide/publishing/publishing.html