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Closed 11 years ago.
So, I delivered a app that I made in xcode 4.0.1 ... and then i had to make it work properly on iOS 5 also (there were some things not shown properly). Anyway, my client mailed me that the app doesn't work on his iPhone 3GS. What should I look for ?
EDIT: It actually crashes only when opening a webview that streams a youtube video.
Thinks you should check:
what deployment target is selected -> at least should match your clients iOS Version
what build architectures are selected in the build settings? Is it only ARM 7 (i am not shure if 3GS already supports ARM7 so you can change it to ARM6+ARM7.
since i understand from your question that you deploy adhoc there is maybe the possibility of a new/changed device and the UDID does not match any more
To find out the reason of "not work", You should read the crash log. There are a lot of possibilities, for example, 3GS has less memory, which can cause system kill you app more frequently.
If the app had been distribute on the appstore, you can get crash log from the iTunes Connect. In the iTunes Connect, select "Manage Your Applications", Select your app, and the "View details", then you can find the "Crash Reports" link.
Related
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Closed 9 years ago.
I'm sure there's an obvious answer to this and I'm just using the wrong search criteria. I don't know where else to ask this!
I have an app that runs as an iPhone app and a Mac desktop app. All over the web when someone wants to showcase an app they have images of the app screenshot in showing on the screen of an iPhone. This iPhone almost always has a light shadow going over the top right of the screen. For example http://www.sparrowmailapp.com/iphone.php. This is just an edit of any number of stock iPhone images that can be found by Googling, for example http://images.apple.com/iphone/design/images/hero_front.jpg. However, it has this consistent shadow. This tells me that somewhere there's a PSD that has the iPhone casing, with a blank area in the middle to copy your screenshot into, and the light shadow that stays as the top layer.
But where can I find this? Is there some kind of generator on the Apple site? Has someone published an official set of assets somewhere? I am looking for both the iPhone 5 version and MacBook version.
Thanks
This is off topic. Though login to your developer account and find marketing resources for the device psd's.
Edit:
Here is the URL
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Closed 10 years ago.
I have an Enterprise Account(installing via Over The Air). I made a test app, which is a universal app, and i tested it on my device. But it installed in a strange manner.
If i install the app, you can see the installation icon on the iPhone app doubled(see two app icons). but on iPad it doesn't happen. I don't know why?
First, I thought that it's because of the hardware difference of the two devices. But the app size is only just 2.7MB, so I expect that both devices can easily handle the app.
The following link shows this issue: this link shows weird app installing situation
if you are installing over the air(via a download link with configured plist), probably the "bundle identifier" set on the plist of your download link, doesn't match the "bundle identifier" of the app being downloaded. This is usually caused by reusing your plist(with old/wrong bundle identifier) for download instead of making a new one.
Run a clean in Xcode and then delete the app from the device itself and then try again
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Closed 10 years ago.
During our App test, we need to make sure our App works well on most iOS versions. And is there a way to update iOS version of iPhone to a specific version?
You can upgrade an iPhone to a newer version, but beware, you cannot then change back to a lower version of iOS. i.e. Once a phone is on iOS 5.1, you cannot then change it back to iOS 5.0.
To do the upgrade, you use the Organiser window in XCode. Select the "Devices" tab, and you will see the option to change the iOS version for that device.
Apple recommends (as do I) that you have separate devices for each iOS version you wish to test on. Therefore, one iPhone per version. Then you can easily test your code on all the different versions of iOS.
See the documentation here
Especially this note:
Important The version of iOS you install must be the same as or newer than the version currently installed on the device. Attempting to install an older software image will fail. After a failed installation attempt, you must reinstall the last successfully installed version or a newer version of iOS.
I believe in iTunes you can upload firmware that you've downloaded. I used to use http://www.felixbruns.de/iPod/firmware/ to get the link to the firmware hosted by apple I wanted when I was jailbreaking. When you plug in the device, you should get a screen that allows you to check or install updates, and if you shift-click on it, you can select a file.
Note: I'm doing this from memory from about a year ago, but if I'm not precisely correct, I believe I still have the right idea and path forward.
In my limited knowledge, no there's no way you could do this unless you have iphone/ipad with the iOS version you want to test.
I should stress it there appears no way to do this in a legit way that will leave the phone intact for testing IAP and etc.
Hope someone proves me wrong on this.
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Closed 10 years ago.
I know for a fact that most Blackberry Handsets is Java enabled and supports J2ME development but i haven't found any useful information on the same topic regarding IPHone, Androids etc..
any help much appreciated.
iPhone only supports apps written in HTML ('web apps') or Objective-C/C++ ('native apps'). It won't support J2ME applications.
Neither will Android (at least via the marketplace), but because Android apps are written in Java it will be probably be easier for you (if you're coming from a Java background) to get started on that platform.
On Android you can run J2ME applications (not everything will work correctly though). I don't know details of how this is done, but I just downloaded JAR file and it was started fine on my HTC Evo 4G.
Note, however, that J2ME and it's applications were mostly designed for 12-key phone keyboards, and on touch screen they are not too usable.
I've had some success getting Java application running on iOS using XCode and a cross-compiler known as XMLVM... Keep in mind my success was only on an emulator. Not running the app on the actual device. Though, I suppose the difference varies only in some aspects.
P.S. My iPhone was jailbroken at the time and running 5.1.1
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Closed 9 years ago.
I'm looking for a comprehensive list of all tools for debugging iPhone apps, and any online resources relating to them.
How about the tools that come with Xcode, like gdb and Instruments?
This will also help: http://google.com/search?q=how+to+debug+iphone+apps
Here is a good Apple document entitled: "Xcode Debugging Guide"
I assume this questions is about Xcode debugging. However i am developing web based iPhone apps using the like IUI and iWebkit etc. Normally for web development i would use Firefox/Firebug but for iPhone the Webkit is better (IMHO) and the javascript debugging is excellent. I also use the iPhone simulator rather then needing to deploy the code to a server.
I've incorporated the following tools into my Xcode pipeline:
GHUnit - Unit testing which can run on the simulator and devices, and allows debugging.
OCMock - Mocking framework for use in the unit tests.
Appledoc - For creating more apple like API docs and including them into XCode.
WiCon wireless console helps to send debug messages to iPhone/iPad screen from another iPhone/iPad or from a computer. I use it to track my apps for example if the connection to a usual debugger is not available or if I need to take care of a long process (WiCon gives sound alarms on debug messages and I don't need to stare at screen to notice messages).