Streaming webcam to my webpage [closed] - streaming

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I am trying to build a webpage that shows the video of a webcam on live.
Right now, I have no webcam, so I'll have to buy one. I don't mind how much it costs, I just want it working with a good resolution (at least 720p).
I don't know which kind of camera I should buy and which programming language is better for that (if it's possible I would prefer not to use Flash).
Can you help me?
Sorry for my bad English, I'm trying to improve ;)
Alex

To show in a webpage, you can use IP-Camera. They cost a little more, but they can serve their images as independent network node. They also supports voice and live compression (H264 and MPEG4).
Best brand is Axis, but there are lots of options.
For Axis camera models, adding view to page would be as easy as add this item to your page:
<img src='http://192.168.1.20/axis-cgi/mjpg/video.cgi'>
It works for most browser, not IE. For IE, they have support as well here.

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Best way to handle multiple screen aspects on mobile [closed]

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So, I have been been looking a lot into this topic and the internet seems to be rather vague and divided. I have found that a lot of people handle different screen sizes and aspect ratios by using certain scripts to scale and anchor game objects.
Some people say that you should have assets of different sizes, and enable/disable them based on the screen size. While this method (to me) seems more efficient, it feels like this is suggested less than the other method.
So I would like to ask what the best method is. (Or if there is such a thing as the "best")
The best way is by using a Canvas Scaler and making good use of the anchor-point of the UI elements in your scene and using Layout Groups, this way they will fit nicely into almost all of the aspect ratios.
A few videos covering these topics:
Jimmy Vegas
Unity 3D With Scott
Cat Trap Studios

Swift app that allows two users to see a live updates drawing canvas [closed]

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I'm trying to build a swift app that would allow a user on one side to draw an image that will be updated in nearly real time on the other user's device, somewhat as if they were drawing on a whiteboard in person.
Anyone have any tips or places where I should start? I'm relatively new to swift. Thanks for your help.
This requires a persistent line of communication between your mobile device(s) and your server. Websockets allow this type of communication. I haven't implemented them myself so I can't provide implementation details, but there are plenty of resources available online.
Sockets with Swift
Websockets Tutorial
I think Realm is exactly what you are looking for.
Real time collaboration in as little as 10 lines of code

Can I develop high quality games for Android/iOS using libGDX? [closed]

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All I wanna know is, "Can I develop high quality games for Android/iOS using libGDX or game engines like Unity3D would be needed?"
Unity3D is much more than a library (like libGDX). You get a very good editor, that allows you to see your game objects and make debugging a dream compared to building something without a visual aid.
Unity3D has another major advantage in its asset store. Whenever I want to do something new, I look into the asset store first, and usually someone else has done it, with much better quality than what I'd achieve in a small time frame.
I did this game in Unity3D: http://www.youtube.com/watch?v=x6-5D6IkD5E and while I could have done it in many other engines, it would have taken me much longer.

Is Comcast TV API open to public? [closed]

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I am thinking the build my own home system that can do basic tuning channels or view lineup for my Comcast cable TV, like xfinity TV App does.
I am wondering if someone know Comcast open their API? or is there a way that can do it?
Thanks
Lewis
Most likely, you'll have to program against a 3rd party system that uses a CableCard.
To my knowledge the only way you can do something like this is to write a plug-in for Media Center on Windows with a CableCARD. Take a look at the Windows Media Center SDK Overview and see if it has the functionality you're looking for.
Nope, everything I've seen suggests that it's a private API. Which makes sense, they probably want you to have to use their services instead of creating your own.

Tool to draw transparent icon for iPhone app [closed]

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Is there a handy tool to draw transparent icons for an iPhone app?
I know PhotoShop can do this, but I prefer a simple one.
Pixelmator is simple, quite cheap and popular on the Mac.
I find it too simple and prefer Gimp, which is nowhere near as simple to use, but is very powerful and free.
If you are looking for free image editors, I recommand you to follow this link.
Link to free image editors question ( Super User )
It was an question asked by me & there were many good answers for mac image editors.
you might choose any of them.