Can I develop high quality games for Android/iOS using libGDX? [closed] - unity3d

Closed. This question is opinion-based. It is not currently accepting answers.
Want to improve this question? Update the question so it can be answered with facts and citations by editing this post.
Closed 8 years ago.
Improve this question
All I wanna know is, "Can I develop high quality games for Android/iOS using libGDX or game engines like Unity3D would be needed?"

Unity3D is much more than a library (like libGDX). You get a very good editor, that allows you to see your game objects and make debugging a dream compared to building something without a visual aid.
Unity3D has another major advantage in its asset store. Whenever I want to do something new, I look into the asset store first, and usually someone else has done it, with much better quality than what I'd achieve in a small time frame.
I did this game in Unity3D: http://www.youtube.com/watch?v=x6-5D6IkD5E and while I could have done it in many other engines, it would have taken me much longer.

Related

Would it be normal if I used Unity for 3D and Godot for 2D? Is it bad to use multiple? [closed]

Closed. This question is opinion-based. It is not currently accepting answers.
Want to improve this question? Update the question so it can be answered with facts and citations by editing this post.
Closed 2 years ago.
Improve this question
I just wanna ask if it's normal to use multiple game engines for different uses and games.
So basically learning multiple programming languages to use multiple game engines.
Unity: 3D
Unreal: Intense 3D
Godot: 2D
Or do I have to stick to one?
If you have to develop the same game in 2d, 3d ecc stick to one game engine, if you want to do multiple games you may choose different game engines, in particular the ones that fit your game better. Sticking with one will let you understand it deeply and know all of its faces.

How to display a 3D model in flutter? [closed]

Closed. This question needs to be more focused. It is not currently accepting answers.
Want to improve this question? Update the question so it focuses on one problem only by editing this post.
Closed 2 years ago.
Improve this question
I want to display a 3D model in my application (whose file format is .obj) on my page. The user can rotate this model, like iOS's SceneKit, but I don't have any idea for this. Can anyone help me with how to handle 3D objects in flutter?
Can I build 3D (OpenGL) apps with Flutter?
Today we don’t support for 3D via OpenGL ES or similar. We have
long-term plans to expose an optimized 3D API, but right now we’re
focused on 2D.
https://flutter.io/docs/resources/faq#can-i-build-3d-opengl-apps-with-flutter
you can check out this repo, but the performance is not really good. I think you can consider using texture to implement.

Unity 3d and blender horror game developing [closed]

Closed. This question is opinion-based. It is not currently accepting answers.
Want to improve this question? Update the question so it can be answered with facts and citations by editing this post.
Closed 6 years ago.
Improve this question
I`m trying to develope a horror game in blender and unity3d. The whole game will be in a house. I just wanna ask, where I should build that house in Unity or Blender? And where I have to texture it? Btw: I will maybe want to move some walls. Thank you.
I am a programmer not a modeler so I am no expert in this subject, but I would personally use one or the other depending on the style of my game assets. If my game assets were very simple and kind of cubic like in Minecraft or Unturned, then I would use Unity to create my assets. Otherwise if I wanted my assets to be more complex and detailed I would use blender.

Do I need to know C++ to use Unity3d? [closed]

Closed. This question is opinion-based. It is not currently accepting answers.
Want to improve this question? Update the question so it can be answered with facts and citations by editing this post.
Closed 8 years ago.
Improve this question
I've got an idea for a simulator game - something like transport tycoon or sim city. I know Java & Python but don't know C++. I've developed lots of web things but never games or graphics.
I've heard about Unity and it looks like it might make things easier for me. But will I need to learn C++ to use it?
No, unity uses C#, unityscript (a variation of JavaScript), and Boo (a variation of Python). However, if you want to use/learn C++ you can use unity's native plugin (pro only).

Streaming webcam to my webpage [closed]

Closed. This question is off-topic. It is not currently accepting answers.
Want to improve this question? Update the question so it's on-topic for Stack Overflow.
Closed 10 years ago.
Improve this question
I am trying to build a webpage that shows the video of a webcam on live.
Right now, I have no webcam, so I'll have to buy one. I don't mind how much it costs, I just want it working with a good resolution (at least 720p).
I don't know which kind of camera I should buy and which programming language is better for that (if it's possible I would prefer not to use Flash).
Can you help me?
Sorry for my bad English, I'm trying to improve ;)
Alex
To show in a webpage, you can use IP-Camera. They cost a little more, but they can serve their images as independent network node. They also supports voice and live compression (H264 and MPEG4).
Best brand is Axis, but there are lots of options.
For Axis camera models, adding view to page would be as easy as add this item to your page:
<img src='http://192.168.1.20/axis-cgi/mjpg/video.cgi'>
It works for most browser, not IE. For IE, they have support as well here.