Accidentally enabled iAds in my paid iPhone App - iphone

While submitting my iPhone App ( Paid version ) I accidentally enabled iAds in iTunes Connect. However, there is no code to support iAd in my application. I tried doing what iTunes Connect said, which was to upload a new binary... but it still says iAds are enabled. Will my app be rejected? If not, will iAds be showing up on my app?

Ads won't show since there is no code to support them in your app: enabling ads just mean your application can ask for them.
I don't think it will be a problem for the app to be approved, but not sure about it

Related

iAds still show test ads

I just released an app into the app store with iAds, however the app is still only showing the test ads. But the thing is it says "live" on itunesconnect. What is wrong with my ads?
Do you have a developer preview of iOS 6 on your device? That could always be a potential problem causing you to see iAd test ads.

Testing Facebook Native iOS App

I would like to integrate Facebook into an iOS application I am building, however it seems there is no way to set up a Facebook 'Native iOS Application' with an iOS application that is not already published and available in the App Store.
When I Set up a Native iOS Application for my Facebook App from my Facebook developer's account it requires that I fill in my App Store ID. However when I submit I get the following error message:
Your iPhone App Store ID is invalid because the iTunes App Store
reports your app as being unavailable for iPhone and iPod touch.
I have set up my application on iTunes Connect, but I have not submitted my binary yet as I am in the process of building it, so I assume that this message is due to it being unavailable on the App Store.
This seems like a catch 22 situation. I can't test my app until its in the App Store but I can't get my app in the AppStore until I have tested (and built) it. How can I test my iOS application with Facebook before release?
I've been there, but the solutions is simple.
Don't fill out the Facebook 'Native iOS Application'!
For testing all you needed is the Facebook appid.
Later on in the Deep Linking portion of the iOS Facebook Tutorial, it also mentions the AppStore ID and that you can use somebody else's ID temporarily to get all the data to save. They just say to make sure you use your own id when you finally do publish the app.
I dont think facebook Native iOS App settings are necessary. I have done facebook login with it in two of my apps and without it in one of my app and all are running well. Here are workaround by me:
Native iOS Facebook SSO won't return to app

Splash screen & InApp purchases not working on a live app

I have recently published an App to the App store.
When testing the app everything was fine (in-app purchases, splash screens etc.).
Now that the app is live I have two major problems:
The splash screen (Default.png) is not showing. I have retested it on my development build and it
works fine but in the live app it is not working.
The in-app purchases are not working. I have retested it on my development build in sandbox and they
work fine but in the live app they are not working.
I have read that it is possible for in-app purchases not work for up to 36 hours after release but I have never had a problem where the Default.png file did not show.
Does anyone have any experience with this? Is it possible that I am meant to do something specific for the in-app purchases in when the app goes live ?
Thanks.
While verification of transaction receipt check the url that u have used (This may be the case).
For an application which is going live: https://buy.itunes.apple.com/verifyReceipt
For testing purpose: https://sandbox.itunes.apple.com/verifyReceipt.
Also check if the AppID that you have used while submitting the binary is Enabled for IAP.

issue with iAds in production

I have an approved app in the Apple app store. I programmed iAds funcitonality on several screens. It works fine in the development version. obviously iAds show up as a dummy there.
The issue is that the app got approved by Apple yesterday: Naggy, as free app. But iAds are not showing up at all.
Any clues? Could it be that I forgot to set something up in the Itunes connect? I did sign-up for iAds (contract and bank account are set).
Ideas?
Did you enable iAds for the app itself? Select the app and click the 'Set Up iAd Network' button.

iAds Mechanism to show iAds

i have made a test application that loads apple test ads.
i am wondering how the real time ads will be loaded instead of apple test ads.
What is mechanism for loading the real time iAds. Can anybody help me in the regard.
Regards
abdul Samad
As the documentation says, it depends on what kind of certificate was used to sign the app:
Developer build: test ads
Ad hoc: test ads
Distribution: live ads
As Jasarien notes, iAds will go live on 1 July 2010 so right now I suspect you would not get any ads at all.
The real ads will be loaded with the same mechanism that is used to load the test ads.
On July 1st Apple will "switch on" iAds and they will start appearing in place of the test ads.
You use the Developer Certificate and provisioning profile to build the release version of the app, and enable the ads while uploading to iTunes Connect. Then when people download your app off the App Store they will see the real ads, and you will make the real money. Apple says that Ad-Hoc and in-house distribution will only show the test ads.