Eclipse Code Corrupted after Crash - eclipse

I closed Eclipse because I had a feeling my PC was gonna crash (been acting funny today), and it said it saved my workspace and closed normally.
But when I went back in after reboot, my workspace wasn't loading - even after selecting the right one my projects wouldn't show and the layout was reverted to default....not such a big deal, just re-imported.
But... One of the source files I was working on seems to have been corrupted, replaced with one continuous line of squares, which is kind of a big deal :/
Any thoughts on what caused this? I know there's probably no chance of getting that file back, but if anyone has had a similar experience or knows what the jaysus happened that'd be cool! Ideally I'd like if this never happened again...

Problem was related to my SSD: Weird bug where after 5184 hours of use it would shutdown.
Firmware update fixes the problem.
More here: http://www.tomshardware.com/news/Crucial-m4-Firmware-BSOD,14544.html

Related

Translator++'s .trans file is corrupted

can someone please teach me how to fix it? this is Translator++ version 4.7.30
i turned on the file as usual. the last time i used it, it still work but now it suddenly happen.

Unity 2021.3.10f1 - Ctrl+Z causing the UNITY to crash always

any advice how to eliminate this problem on this version? or any other advice?
Thank you.
Sometimes when I'm in the zone.. I forgot to remind myself not to ctrl+z while in the editor view of unity and worst case is every time it crashes it doesn't save my changes or update in the past 40mins-1hr work.
additional info: I am required to use the stated version.
update: as of the moment(12/4/2022), this issue is gone. I don't know how or why. I can do ctrl+z now in the editor mode.
This seems like a very isolated issue. I looked up crash reports and can only find it for older versions. I think that a clean reinstall would be your best bet but I 'am guessing you already tried that. Here are the only bug reports I found:
https://issuetracker.unity3d.com/issues/prefabs-and-undo-leads-to-crash
it is only on versions: (2017.2.0b3, 2017.1.0p1, 5.6.2p4, 5.5.4p2)

Unity: just keep loading infitely on "Application.Reload" every time i enter in play mode

The problem
Hi, I have been experiencing this kind of loading infitely on the window screen: "Application.Reload" since two or three days ago. This just happened spontaneously without any reason. I have been seaching for a solution, but the uniques fixes i had found are not working for me.
The unique not permanet solution that I came up is just use the Task Manager and close up Unity.
The possible fixes that I have tried:
"Just locate the project folder in the system explorer and click on properties" (This only work one time per application or maybe it just do not work.)
"You can check to see if there is any place in your project path that is not in English" (It just do not work.)
These are the fixes that I have tried.
Example of the problem
Meanwhile I am writing this question, I want to re-confirm this is a infinite load. So I open up my Unity Proyect, enter in the Play Mode and write this question.
This is the result:
https://i.stack.imgur.com/sTA48.png
Edit: the image actually shows the longest time i have been waiting. (1:48:34hs)
Thank in advance for any kind of help!
As I know, this problem persist as well in any Unity Operation, it can happen on Reload, Importing, Asset Indexer, etc. Is just a problem that doesn't affect Unity, and devs marked it as WNF (We'll Not Fix).
I have been struggling with this problem for some years now and the only solution I found was to close it from Task Manager and reopen it.

Unity erased all my progress on my project back to original state

I started a new project and after closing and reopening it the next day, all progress was gone. It didn't crash and there weren't any abnormalities. I didn't touch any files in file explorer so it's not like I could've reverted the project or something. And yes I saved, I always save. Recycling bin is empty so it wasn't deleted. So I haven't much idea what the cause could've been, or what else to put really.
But is there any explanation for what could have caused this so next time in the future I can prepare for all my progress being erased out of the blue. And is there any way I can retrieve the files back somehow too?
Using version 2020.3.2f1
Have you tried looking through temp files? Because I had this problem too a while ago and was able to retrieve the data which was hidden in the files somewhere. I had a backup and it didn't help because it didn't save to the backup obviously. I don't know why Unity still has this problem and there's not a lot of help on the internet regarding it either

Publish to Glassfish server stucks at 15% and all the other progresses are blocked

When I try to run a project (Only this project and others work fine), it always stucks at the publishing(copy and paste point). It can work perfectly fine until one time I(not sure) accidentally click incrementally publish and then stop it forcefully. Then this problem persists. I try to clean the server and also try to empty the domain folder but none of them works. It is like very strange bug.
I don't want to try creating a new domain since I have add JAAS configuration and JNDI in this domain. Or can anyone tell me how to import the configuration into a new domain?
If I wait long time for it to finish, random problem occurs:
The problem is other project can be run in debug and this project also can previously. It is all just out of sudden when I forcefully stop some process in eclipse tho I am not sure whether it is because of.
This is so annoying and can anyone give some constructive advice? Thx a lot!
Anyone encountering similar situation and sharing his/her experience here will be appreciated. It does not have to be exactly same and any lead or hint are welcome, please.
Actually, I think it is definitely an eclipse bug.
Creating a new workspace and importing all the related projects and glassfish servers can solve the problems though I don't know the actual reason.