Unity erased all my progress on my project back to original state - unity3d

I started a new project and after closing and reopening it the next day, all progress was gone. It didn't crash and there weren't any abnormalities. I didn't touch any files in file explorer so it's not like I could've reverted the project or something. And yes I saved, I always save. Recycling bin is empty so it wasn't deleted. So I haven't much idea what the cause could've been, or what else to put really.
But is there any explanation for what could have caused this so next time in the future I can prepare for all my progress being erased out of the blue. And is there any way I can retrieve the files back somehow too?
Using version 2020.3.2f1

Have you tried looking through temp files? Because I had this problem too a while ago and was able to retrieve the data which was hidden in the files somewhere. I had a backup and it didn't help because it didn't save to the backup obviously. I don't know why Unity still has this problem and there's not a lot of help on the internet regarding it either

Related

Unity: just keep loading infitely on "Application.Reload" every time i enter in play mode

The problem
Hi, I have been experiencing this kind of loading infitely on the window screen: "Application.Reload" since two or three days ago. This just happened spontaneously without any reason. I have been seaching for a solution, but the uniques fixes i had found are not working for me.
The unique not permanet solution that I came up is just use the Task Manager and close up Unity.
The possible fixes that I have tried:
"Just locate the project folder in the system explorer and click on properties" (This only work one time per application or maybe it just do not work.)
"You can check to see if there is any place in your project path that is not in English" (It just do not work.)
These are the fixes that I have tried.
Example of the problem
Meanwhile I am writing this question, I want to re-confirm this is a infinite load. So I open up my Unity Proyect, enter in the Play Mode and write this question.
This is the result:
https://i.stack.imgur.com/sTA48.png
Edit: the image actually shows the longest time i have been waiting. (1:48:34hs)
Thank in advance for any kind of help!
As I know, this problem persist as well in any Unity Operation, it can happen on Reload, Importing, Asset Indexer, etc. Is just a problem that doesn't affect Unity, and devs marked it as WNF (We'll Not Fix).
I have been struggling with this problem for some years now and the only solution I found was to close it from Task Manager and reopen it.

Find project files in RubyMine not working

Every time I look for a file using the files finder console the file does not show up as a result of the search despite its existence in the project.
At certain point this feature was working but I may have change some configuration in Rubymine involuntary. Any help it's welcome!
That's a known issue already fixed: https://youtrack.jetbrains.com/issue/IDEA-266391
Builds with the fix will be added to that issue so you can follow it.
As a workaround, please try invoking File - Invalidate Caches (still the issue might come back).

Eclipse Code Corrupted after Crash

I closed Eclipse because I had a feeling my PC was gonna crash (been acting funny today), and it said it saved my workspace and closed normally.
But when I went back in after reboot, my workspace wasn't loading - even after selecting the right one my projects wouldn't show and the layout was reverted to default....not such a big deal, just re-imported.
But... One of the source files I was working on seems to have been corrupted, replaced with one continuous line of squares, which is kind of a big deal :/
Any thoughts on what caused this? I know there's probably no chance of getting that file back, but if anyone has had a similar experience or knows what the jaysus happened that'd be cool! Ideally I'd like if this never happened again...
Problem was related to my SSD: Weird bug where after 5184 hours of use it would shutdown.
Firmware update fixes the problem.
More here: http://www.tomshardware.com/news/Crucial-m4-Firmware-BSOD,14544.html

EXC_BAD_ACCESS thrown if files are edited, must be committed before running

I get EXC_BAD_ACCESS from starting my program, sometimes if I edit the files. It never used to do this until recently when I removed a PNG/PLIST file from the resource folder (by deleting it). But I did replace it with the same name.
After that whenever I changed my code I get the EXC_BAD_ACCESS thrown as soon as it gets to the point where it loads those files. (App Delegate out of scope).
However after committing the files via local source control I'm able to run it again without getting the EXC_BAD_ACCESS. As soon as I edit something else and not commit it, it throws it to me again. I think I mucked up my source control/versioning by deleting that resource file.
Got any ideas?
Solved the problem. I was going to post the code but it'll be hard to decipher since it spans a few classes.
I used Zombie to help me locate the culprit and turns out I was over-releasing one of my dictionary objects. It had nothing to do with those resources (which cleaning fixed), I must've added an extra release while editing the code (prior to cleaning).
A clean build fixed the problem where if I added (even just a comment) to one of my classes it would break the build unless I commit the changes. Thanks Deepak, hopefully this will help someone else out there :).
P.S. sorry for the slow update, I've been quite busy.

Can't compress my App for distribution

Compression process for one of my Applications build gets stuck and never finishes the
compression process (eternally stating "2.6 MB of 2.7 MB about 5 sec").
I couldn't find the solution by googling - even though I am not the first one to have this
issue.
Does any body know a fix to this issue?
I've never seen that before. What you could do is try another zip-tool. Maybe on another machine. Or delete some files from the problematic application directory, just to see which one is causing the trouble.
I have found the cause of the trouble-
I dragged the same file twice into the project -
now I have deleted one of the aliases and it zipped with the usual right click + compress.