Using standard 2d mode in Unity. After I drop an already imported asset to the scene I get message:
Texture being dragged has no Sprites.
UnityEditor.DockArea:OnGUI()
Asset has Texture Type set to Sprite.
Tried different image formats(png, jpg), also restarting unity and re importing images.
Using Mac Os 10.9
After set the texture type to sprite we have to make it a sprite using Sprite Editor.
for that click Sprite Editor. Select that sprite and set the pivot of that sprite as custom. click apply.
after doing this i was able to drop a asset in to the scene.(even if the format is Set to Compressed).
Related
Terrain doesn't have a texture and can't edit it's height
Terrain must look as an untextured object, but instead it looks like that:
screenshot
this is the default texture for a terrain.
click on the terrain and a menu should open up at the inspector, where you have a few options.
in the Project window, go to the assets folder and right click + pick create a new terrain layer.
than, you can drag this layer to the terrain and have a texture on it.
you can even drag more than one layers to have multiple textures on it.
on the height problem:
try installing the unity terrain tools package or checking if the terrain is read only.
I am new to Unity and I am having difficulties applying the terrain tools. How can I fix glossy terrain with white spots within 2021.3.5f1 Unity? I'm unsure why this is happening to all of my terrain layers.
The textures are from the Unity Terrain Tools asset
I even deleted the terrain I created above and created a new 3D object > Terrain (without any adjustments). I painted the new terrain with the Unity asset textures used in the world above.
Then I started raising the terrain to create mountains, but this caused it to create white spots on the scene. See the image below:
What am I doing wrong? What would be the correct way of importing assets or textures within assets?
Convert Rendering Pipeline in Unity 2021.3.5f1's verison
Okay, so I've been having some trouble with this. I tried to import my own sprite (just a basic triangle) into the Unity Particle System, and it's been making a white background on my previously transparent sprite. Here's a picture of my settings.
Try changing the Texture type of your sprite from the Inspector Window.
I cant editThis image pocision in the sprite editor as you can see in the image
If sprite mode is in Polygon, position is not enabled. Set it to single or multiple type.
In my unity C# project I want to assign an important PNG image to a sprite. However the images I have important don't show up in the sprite selection menu.
You probably just need to select the right import setting. Namely Sprite instead of Default.
in your Project tab find your imported PNG and select it. Inspector will display the import settings for your PNG. Change Texture Type (the very first dropdown in inspector) from Default to Sprite 2D and UI. Now the image will behave like a sprite.