Unity 2d sprite editor bug - unity3d

I cant editThis image pocision in the sprite editor as you can see in the image

If sprite mode is in Polygon, position is not enabled. Set it to single or multiple type.

Related

Unity's particle system creating background for sprite

Okay, so I've been having some trouble with this. I tried to import my own sprite (just a basic triangle) into the Unity Particle System, and it's been making a white background on my previously transparent sprite. Here's a picture of my settings.
Try changing the Texture type of your sprite from the Inspector Window.

How do you make a custom shape for a sprite from a multiple sprite sheet in Unity

I took a sprite sheet from the Internet and began slicing it in the Unity sprite editor. It was going well, when I found a sprite that was too close to another sprite to encapsulate the whole sprite without cutting off the top of the one below it! My only non-invasive option was to modify the outline of the shape that you use to cut off individual sprites from a sprite sheet. So how do you make a polygon-shaped sprite slice? picture of my sprite sheet
As far as I am aware, there is no way to change the geometry of a sprite in Unity from a rectangular shape. I am not a rendering expert, but the increase in geometry would add unnecessary overhead to the sprite drawing process.
Your best bet is to edit the sprite sheet in an image editing program such as Photoshop or GIMP, so that all sprites fit into a grid form, or at least a form where they don't violate each other's rectangular bounds.
Try to disable polygon mode. Polygon mode will save space but isn't friendly to rectangle mode.

Why is my text mesh text always in the back layer when seen in camera? (unity3D)

I have a text mesh text and I put it on top of a sprite. It is seen on top of the sprite in the scenes but when I play it in the game I can't see it. I tried changing the offset Z but it doesn't work. My camera's position.z is -10. Why does this happen?
Setting the camera's position to -10 will not do the trick. Here is a relevant post: Unity3D: put 3D objects above GUI surface
If you sprite is rendered using OnGUI() function, you can add your own camera (in addition to the main camera), follow the steps:
Add a new camera, name it “Camera4GUI” (or whatever you name), in the Inspector, set the parameters for this camera:
Layer: background
Clear Flag: Depth only
Depth: -1
Select the main camera, in the Inspector, set the below parameters for this camera:
Clear Flag: Depth only
Culling Mask: (Everything other than background) Mixed
Depth: 0
Uncheck GUI Layer checkbox
Snapshots of this approach can be found here.

Texture being dragged has no Sprites. Unity 2d

Using standard 2d mode in Unity. After I drop an already imported asset to the scene I get message:
Texture being dragged has no Sprites.
UnityEditor.DockArea:OnGUI()
Asset has Texture Type set to Sprite.
Tried different image formats(png, jpg), also restarting unity and re importing images.
Using Mac Os 10.9
After set the texture type to sprite we have to make it a sprite using Sprite Editor.
for that click Sprite Editor. Select that sprite and set the pivot of that sprite as custom. click apply.
after doing this i was able to drop a asset in to the scene.(even if the format is Set to Compressed).

How to make a sprite more opaque in Unity 3D

I am making a 2D game in Unity 3D. I have a few sprites, but they are so transparent that I can barely see them when the game is running. How can I make them more opaque?
The textures used for the sprites could be semi-transparent, the SpriteRenderer component color alpha value could be set somewhere between transparent and opaque, or the Material could have semi-transparent aspects. Try checking all 3 of these possibilities.
I have just found out that it's easier to do it with GIMP. I open the file representing the spite with GIMP. I select the parts of the sprite from witch I want to remove the transparency using the fuzzy selector (Tools->Selection->Fuzzy), I click on each of them with the right mouse button and choose Level->Tranparency-> Remove alpha channel.
That's pretty much it.