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I've got an idea for a simulator game - something like transport tycoon or sim city. I know Java & Python but don't know C++. I've developed lots of web things but never games or graphics.
I've heard about Unity and it looks like it might make things easier for me. But will I need to learn C++ to use it?
No, unity uses C#, unityscript (a variation of JavaScript), and Boo (a variation of Python). However, if you want to use/learn C++ you can use unity's native plugin (pro only).
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Is it better than Microsoft MAUI? Or what else is better than Dart/Flutter?
What can and can't be done with it?
Is it really possible to code once and run it on Windows, MacOS, Linux, iOS, Android and Web? Make and host interactive websites like e.g. web shops? Is it any good for GUI development, crypto or AI?
And are there enough learning resources and communities out there to overcome the real-world problems that go way beyond 'Hello world'?
Are there already good books about Dart and Flutter or how best to become proficient fast?
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I wa never coding myself before, but I'd like to give it a try and start from Swift. Do you its possible without previous coding expirience or do I need to star from something else?
"Swift can open doors to the world of coding. In fact, it was designed to be anyone’s first programming language, whether you’re still in school or exploring new career paths. For educators, Apple created a free curriculum to teach Swift both in and out of the classroom. First-time coders can download Swift Playgrounds—an app for iPad that makes getting started with Swift code interactive and fun."
Quoted from https://developer.apple.com/swift/
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I developed an app for iOS in Swift, and now I have to make the same app in Linux.
I know that in Linux I can't use frameworks as UIKit. What are the better alternatives?
I found different projects that provides a graphic UI:
Swift for GUI
https://www.reddit.com/r/swift/comments/4ig0ic/swift_for_linux_and_graphical_interface/
Qt Swift
https://github.com/Longhanks/qlift
minesweeper in Qt: https://github.com/Longhanks/swiftmine
Pure Swift
https://github.com/PureSwift
Cacao Lib: https://github.com/PureSwift/Cacao
Did you try them? Are there better options?
Other way could be to create a Framework or DLL with my Swift code and use other language to develop the Linux Desktop app. Is this possible?
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All I wanna know is, "Can I develop high quality games for Android/iOS using libGDX or game engines like Unity3D would be needed?"
Unity3D is much more than a library (like libGDX). You get a very good editor, that allows you to see your game objects and make debugging a dream compared to building something without a visual aid.
Unity3D has another major advantage in its asset store. Whenever I want to do something new, I look into the asset store first, and usually someone else has done it, with much better quality than what I'd achieve in a small time frame.
I did this game in Unity3D: http://www.youtube.com/watch?v=x6-5D6IkD5E and while I could have done it in many other engines, it would have taken me much longer.
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Is it considered kosher by Apple to create an app consisting of nothing but a WebView and the appropriate html/js/css files to support it?
I have an app that could be written entirely within a webview and it would be much easier to get from start to finish that way instead of learning the parts of the iOS SDK necessary to do it.
Yes, it is acceptable, but I would recommend looking at PhoneGap, which is based on a similar concept, but provides JavaScript access to native functionality.