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I developed an app for iOS in Swift, and now I have to make the same app in Linux.
I know that in Linux I can't use frameworks as UIKit. What are the better alternatives?
I found different projects that provides a graphic UI:
Swift for GUI
https://www.reddit.com/r/swift/comments/4ig0ic/swift_for_linux_and_graphical_interface/
Qt Swift
https://github.com/Longhanks/qlift
minesweeper in Qt: https://github.com/Longhanks/swiftmine
Pure Swift
https://github.com/PureSwift
Cacao Lib: https://github.com/PureSwift/Cacao
Did you try them? Are there better options?
Other way could be to create a Framework or DLL with my Swift code and use other language to develop the Linux Desktop app. Is this possible?
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How to invoke image editor of Adobe CreativeSDK from iOS swift
i have gone until this step.
https://blog.creativesdk.com/2016/02/using-the-creative-sdk-from-a-swift-app/
There is no Swift implementation of the SDK itself, but you can still use it with your Swift codebase.
A very simplified overview of how to set it up is:
Set the -ObjC flag
Use the Split Framework pre-processor macro
Specify framework search paths in the build setting
Link with the Creative SDK Binaries
Copy Resources (compiled storyboards and images used in the SDK UI components)
Provide a bridging header
There are details on how to do all of these things on the Creative SDK blog.
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I've got an idea for a simulator game - something like transport tycoon or sim city. I know Java & Python but don't know C++. I've developed lots of web things but never games or graphics.
I've heard about Unity and it looks like it might make things easier for me. But will I need to learn C++ to use it?
No, unity uses C#, unityscript (a variation of JavaScript), and Boo (a variation of Python). However, if you want to use/learn C++ you can use unity's native plugin (pro only).
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I know that a framework sets the foundation for a programming type but what is a programming platform? and if it is different to a framework how does it differ?
Typically, "platform" refers to the actual hardware/software upon which a piece of software is built or for which it is destined.
Example usage: "I built this app for the Windows platform."
"Framework" refers to a collection of libraries/classes with the common goal of providing a scaffold on which to build software. Frameworks might completely alter how you implement your program or they might just speed up common tasks.
Example usage: "I built this app using an MVC framework for the backend."
Example of using both terms together: "I built this app for Android platform devices using Xamarin, an implementation of the .NET framework."
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Had read somewhere that we can build native UI with the Webkit Framework... Is it possible by any means??
Or the use of webkit framework only limited for Webviews in iOS development?
Thanks in Advance.
You will not be able to use native controls with Webkit. However, if you want native looking controls in a UIWebView, try Sencha Touch.
You can use UIWebView in your native app but everything inside it will be HTML/CSS will all its limitations like security, limited and not that native look-n-feel, etc.
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I was wondering how I would go about keeping Apple's SDK 3.2.1 installed, while also installing the new beta. I am sure this is simple, but wanted to ask before creating a potential problem. Also SKD 2.0 is it possible to get back, like from the Apple site or not?
I am wondering what most programmers are doing to test multiple versions of devices because I hear the iPod crowd is still mostly running 2.0.
Thanks.
It's pretty standard (and recommended even) to install the entire Xcode tool set with the new SDK in a different root directory. I use /Developer_SDK3.2 for example.