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I wa never coding myself before, but I'd like to give it a try and start from Swift. Do you its possible without previous coding expirience or do I need to star from something else?
"Swift can open doors to the world of coding. In fact, it was designed to be anyone’s first programming language, whether you’re still in school or exploring new career paths. For educators, Apple created a free curriculum to teach Swift both in and out of the classroom. First-time coders can download Swift Playgrounds—an app for iPad that makes getting started with Swift code interactive and fun."
Quoted from https://developer.apple.com/swift/
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I learn C/C++ and Java but I do not know Object-C.
Should I learn ojb-c first before learning Swift language?
If you just want to do some experiments with iOS / MacOS you would consider using Swift. It is modern and personally I feel it is simpler. If you want to develop software you want to puplish you would consider doing that right with Objective-C. Swift is not enough mature for doing that at the moment.
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I've got an idea for a simulator game - something like transport tycoon or sim city. I know Java & Python but don't know C++. I've developed lots of web things but never games or graphics.
I've heard about Unity and it looks like it might make things easier for me. But will I need to learn C++ to use it?
No, unity uses C#, unityscript (a variation of JavaScript), and Boo (a variation of Python). However, if you want to use/learn C++ you can use unity's native plugin (pro only).
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Closed 9 years ago.
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I am new to ios development. I don't know what are the coding standards we have to follow in ios development. If anyone please suggest me.
you can go through this site it also has some basics to learn
http://cocoadevcentral.com/d/learn_objectivec/
For Coding Standard ios development you can refer these
Objective-C Coding
cocoadevcentral
Refer apple documentation for ProgrammingWithObjectiveC this documentation will explain clearly.
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Is it considered kosher by Apple to create an app consisting of nothing but a WebView and the appropriate html/js/css files to support it?
I have an app that could be written entirely within a webview and it would be much easier to get from start to finish that way instead of learning the parts of the iOS SDK necessary to do it.
Yes, it is acceptable, but I would recommend looking at PhoneGap, which is based on a similar concept, but provides JavaScript access to native functionality.
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Instead of using UIImageWirteToSavedAlbum, is it safe to write your image to /private/var/mobile/Media/DCIM/100APPLE/ directly?
Without consulting the actual developer contracts at all, I feel safe in saying "Count on it, you will get rejected".
(Besides, is this even possible, given the sandboxing?)
Edit: The iPhone Application Programming Guide says that "for security purposes, your application is placed in its own directory and is limited to reading and writing files in that directory only." If that isn't actually the case (i.e. you can write to /private/var/... anyway, I'm pretty sure it's still "forbidden").