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I want to make a multiplayer game with spriteKit or sceneKit with swift
is this possible? if not when will it be and if it is can you give me a good tutorial on it?
Thanks in advance!
Yes it is possible.
But multiplayer doesn't depend on a framework like SpriteKit or SceneKit. You can implement multi-user capabilities in games like you would do it for other things like a chat or something like that.
Simple multi-user frameworks, that apple provides are either the MultipeerConnectivity framework for local multiplayer or, especially for games, GameKit for multiplayer-games over the internet.
There are many tutorials. For GameKit you can check the tutorial on raywenderlich.com. For the MultipeerConnectivity-Framework I'd recommend you to read the documentation.
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I would like to ask:
If anyone can explain the logic and architecture behind multiplayer physics-based games.
Thank you very much for your time.
During my own research about this topic, I came across these three resources and I would read them (if at all) in the following order. You will see a lot of names dropped which enable you to do further investigation:
Making Fast-Paced Multiplayer Networked Games Is Hard
UE4 networking slides
Method for simulating newtonian interactions over a computer network
In general, you will almost always have to mix several approaches to achieve the best illusion of a multi player world presence.
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Has unity any tools or services to create a multiplayer like in mobile games, where all online is based on clan system, chat and some stuff like arena or rating?
If has, do you know someone of them (links or guides are optional)?
I read all the documentation and watched some videos connected to the problem, but as I understand it is all about real time multiplayer.
I don't really understand your question. Are you asking if Unity has some tools to create a full multiplayer game experience (matchmaking, voice, chat, etc.)?
Unity's UNet is deprecated and they are developing a new system. Maybe check here:
New Unity system
I would recommend the Photon engine. It basically has everything you need for a multiplayer game and it's free to get started.
Photon engine
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I am new on iphone, I have learned some iphone basics and made some sample codes. My lead wants me to jump into iphone game development, so I ll probably be working on a game like 'field runner' 2D game. Now tell me ppl how should I start my game development training ? keeping in mind the game I am gona develop and I will be given all characters by animators.
Any suggested tutorial or books ?, any specific engine to develop my future game ?
Thnx
Cocos2d is a really awesome game engine that's super quick to learn and very powerful. For guided tutorials to get you started I recommend Ray Wenderlich's blog. Head over there and get started!
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I would like to make a game where two players are connected via WiFi or Bluetooth, but I've not found any good tutorials out there on this. What resources do you recommend for learning peer-to-peer networking on the iPhone?
I cover peer-to-peer networking, including Bonjour and Game Kit, as part of my course on iPhone development. The notes for the respective class session can be found here, and the class can be downloaded as a video from iTunes U.
The notes also include links to simple example applications that show off peer-to-peer networking, and I demonstrate how all this works during the class.
To help with the network side, you'll probably want to use Game Kit, which can easily connect on BT or wifi. Read Apple's doc on it!
https://developer.apple.com/library/archive/documentation/NetworkingInternet/Conceptual/GameKit_Guide/Introduction/Introduction.html
You probably want to start with the Game Kit Programming Guide.
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I want to study Cocos2d, seems it's a good framework for iPhone game programming. So is there any Cocos2d based open-source iPhone game exist?
The place to ask this is on cocos2d google group.
I believe there are several games and game demos available to study. The developer is pretty active with the framework although he is currently on vacation for the holidays.
Tweejump
http://tweejump.com/
http://github.com/haqu/tweejump/tree/master
ABC123
http://kwigbo.com/wp/2009/05/02/abc123-iphone-cocos2d-game-open-source/
Here's a list of a ton of examples, all Cocos2d based:
http://www.cocos2d-iphone.org/forum/topic/24798
direct link to downloads page:
https://docs.google.com/spreadsheet/ccc?key=0Ap9yzw5RaZIZdFNoWEtvTXdfbThHM0hJUGxWUHZwSGc#gid=0
Note: Click on the "DropBox" links to get the source without having to go through lots of clicks at some other site.