Has Unity mobile-like multiplayer system? [closed] - unity3d

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Has unity any tools or services to create a multiplayer like in mobile games, where all online is based on clan system, chat and some stuff like arena or rating?
If has, do you know someone of them (links or guides are optional)?
I read all the documentation and watched some videos connected to the problem, but as I understand it is all about real time multiplayer.

I don't really understand your question. Are you asking if Unity has some tools to create a full multiplayer game experience (matchmaking, voice, chat, etc.)?
Unity's UNet is deprecated and they are developing a new system. Maybe check here:
New Unity system
I would recommend the Photon engine. It basically has everything you need for a multiplayer game and it's free to get started.
Photon engine

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How to create an online game in Unity that is played on the web? [closed]

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What are some libraries which are best to use that are secure and hopefully free?
Unity's has a player called the WebGL Player that's specifically for the web, similar to how platforms like Android and iOS have their own players:
https://docs.unity3d.com/Manual/webgl-gettingstarted.html
You can add the WebGL player to you Unity installation through Unity Hub. For multiplayer networking, you just need to make sure you use an asset that supports the WebGL player, like Proton:
https://doc.photonengine.com/en-us/pun/current/getting-started/pun-intro
You got to use webgl. It's inbuilt in browsers, not an addon.

Processes of creating a 3D avatar editor for users? [closed]

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I'd like to provide users with the ability to edit the shape, form and properties of their 3D character from templates.
What are the general processes and delineations of responsibility when targeting iOS and using Xcode, Swift, Scene Kit and a 3D modelling application?
I'm no expert in anything 3D related but I believe I can help in this case.
iOS has a 3D engine called SceneKit, you can programmatically create basic 3D objects.
For complex objects you usually create them in an external program such as Cheetah3D and then you can import them and interact with the object in SceneKit.
Some references you may find useful:
https://developer.apple.com/library/ios/documentation/SceneKit/Reference/SceneKit_Framework
http://www.cheetah3d.com/
http://blog.manbolo.com/2014/08/10/import-cheetah3d-model-in-scenekit
http://www.raywenderlich.com/83748/beginning-scene-kit-tutorial
The Ray Wenderlich site has been a great resource for me learning iOS, they have alot of tutorials, video tutorials and even ebooks that you can purchase on a number of topics including game development with iOS and Unity.

I'm Interested in Virtual Reality [closed]

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Lately I'm interested in VR and I decided to learn more about it and technologies beyond this.
I also have a background of Mathematic science from my university field.(Applied Math.)
Can anyone suggest me some article or book or anything to learn more?
Free references preferred.
Thank you.
I would suggest you start by actually making things in VR. To read about it and to experience it are completely different things. I personally work with Oculus Rift. It is easy to develop for it because of its integration with various game engines. But as a cheaper option you could get started with Google Cardboard.
If you want to read up about the core technology behind VR, I would suggest start by reading about Computer Graphics. After you have a grip on that you can start to explore other topics for example how tracking works, issues of FOV etc.
For readings about Graphics, I would suggest you have a look at this thread.
https://gamedev.stackexchange.com/questions/12299/what-are-some-good-books-which-detail-the-fundamentals-of-graphics-processing

Jumping into iphone game development [closed]

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I am new on iphone, I have learned some iphone basics and made some sample codes. My lead wants me to jump into iphone game development, so I ll probably be working on a game like 'field runner' 2D game. Now tell me ppl how should I start my game development training ? keeping in mind the game I am gona develop and I will be given all characters by animators.
Any suggested tutorial or books ?, any specific engine to develop my future game ?
Thnx
Cocos2d is a really awesome game engine that's super quick to learn and very powerful. For guided tutorials to get you started I recommend Ray Wenderlich's blog. Head over there and get started!

Is there any Cocos2d based open-source iPhone game exist? [closed]

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I want to study Cocos2d, seems it's a good framework for iPhone game programming. So is there any Cocos2d based open-source iPhone game exist?
The place to ask this is on cocos2d google group.
I believe there are several games and game demos available to study. The developer is pretty active with the framework although he is currently on vacation for the holidays.
Tweejump
http://tweejump.com/
http://github.com/haqu/tweejump/tree/master
ABC123
http://kwigbo.com/wp/2009/05/02/abc123-iphone-cocos2d-game-open-source/
Here's a list of a ton of examples, all Cocos2d based:
http://www.cocos2d-iphone.org/forum/topic/24798
direct link to downloads page:
https://docs.google.com/spreadsheet/ccc?key=0Ap9yzw5RaZIZdFNoWEtvTXdfbThHM0hJUGxWUHZwSGc#gid=0
Note: Click on the "DropBox" links to get the source without having to go through lots of clicks at some other site.