Physics Based Multiplayer Game [closed] - unity3d

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I would like to ask:
If anyone can explain the logic and architecture behind multiplayer physics-based games.
Thank you very much for your time.

During my own research about this topic, I came across these three resources and I would read them (if at all) in the following order. You will see a lot of names dropped which enable you to do further investigation:
Making Fast-Paced Multiplayer Networked Games Is Hard
UE4 networking slides
Method for simulating newtonian interactions over a computer network
In general, you will almost always have to mix several approaches to achieve the best illusion of a multi player world presence.

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Unity - How to manage the display of the character and its accessories [closed]

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So far I have 1 entity that includes all the characters (skins) and their accessories and according to the choice of the player, I hide everything and I display only the one he has chosen.
Can it be quite heavy and overload the game?
Wouldn't it be lighter to instantiate only the skin the player has chosen? If so, do you have a track on how to manage this ? a tutorial video for example ?
Thanks in advance
This will definitely hit the performance and yes you should look into videos about resources.load or some other ways to reference your skins and only instantiate them when needed. If a gameobject won't be used in the huge part of the game, don't keep it in the scene even if it is disabled.

Has Unity mobile-like multiplayer system? [closed]

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Has unity any tools or services to create a multiplayer like in mobile games, where all online is based on clan system, chat and some stuff like arena or rating?
If has, do you know someone of them (links or guides are optional)?
I read all the documentation and watched some videos connected to the problem, but as I understand it is all about real time multiplayer.
I don't really understand your question. Are you asking if Unity has some tools to create a full multiplayer game experience (matchmaking, voice, chat, etc.)?
Unity's UNet is deprecated and they are developing a new system. Maybe check here:
New Unity system
I would recommend the Photon engine. It basically has everything you need for a multiplayer game and it's free to get started.
Photon engine

I'm Interested in Virtual Reality [closed]

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Lately I'm interested in VR and I decided to learn more about it and technologies beyond this.
I also have a background of Mathematic science from my university field.(Applied Math.)
Can anyone suggest me some article or book or anything to learn more?
Free references preferred.
Thank you.
I would suggest you start by actually making things in VR. To read about it and to experience it are completely different things. I personally work with Oculus Rift. It is easy to develop for it because of its integration with various game engines. But as a cheaper option you could get started with Google Cardboard.
If you want to read up about the core technology behind VR, I would suggest start by reading about Computer Graphics. After you have a grip on that you can start to explore other topics for example how tracking works, issues of FOV etc.
For readings about Graphics, I would suggest you have a look at this thread.
https://gamedev.stackexchange.com/questions/12299/what-are-some-good-books-which-detail-the-fundamentals-of-graphics-processing

Does SpriteKit or SceneKit support multiplayer? [closed]

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I want to make a multiplayer game with spriteKit or sceneKit with swift
is this possible? if not when will it be and if it is can you give me a good tutorial on it?
Thanks in advance!
Yes it is possible.
But multiplayer doesn't depend on a framework like SpriteKit or SceneKit. You can implement multi-user capabilities in games like you would do it for other things like a chat or something like that.
Simple multi-user frameworks, that apple provides are either the MultipeerConnectivity framework for local multiplayer or, especially for games, GameKit for multiplayer-games over the internet.
There are many tutorials. For GameKit you can check the tutorial on raywenderlich.com. For the MultipeerConnectivity-Framework I'd recommend you to read the documentation.

Jumping into iphone game development [closed]

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I am new on iphone, I have learned some iphone basics and made some sample codes. My lead wants me to jump into iphone game development, so I ll probably be working on a game like 'field runner' 2D game. Now tell me ppl how should I start my game development training ? keeping in mind the game I am gona develop and I will be given all characters by animators.
Any suggested tutorial or books ?, any specific engine to develop my future game ?
Thnx
Cocos2d is a really awesome game engine that's super quick to learn and very powerful. For guided tutorials to get you started I recommend Ray Wenderlich's blog. Head over there and get started!