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I`m trying to develope a horror game in blender and unity3d. The whole game will be in a house. I just wanna ask, where I should build that house in Unity or Blender? And where I have to texture it? Btw: I will maybe want to move some walls. Thank you.
I am a programmer not a modeler so I am no expert in this subject, but I would personally use one or the other depending on the style of my game assets. If my game assets were very simple and kind of cubic like in Minecraft or Unturned, then I would use Unity to create my assets. Otherwise if I wanted my assets to be more complex and detailed I would use blender.
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I just wanna ask if it's normal to use multiple game engines for different uses and games.
So basically learning multiple programming languages to use multiple game engines.
Unity: 3D
Unreal: Intense 3D
Godot: 2D
Or do I have to stick to one?
If you have to develop the same game in 2d, 3d ecc stick to one game engine, if you want to do multiple games you may choose different game engines, in particular the ones that fit your game better. Sticking with one will let you understand it deeply and know all of its faces.
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I want to display a 3D model in my application (whose file format is .obj) on my page. The user can rotate this model, like iOS's SceneKit, but I don't have any idea for this. Can anyone help me with how to handle 3D objects in flutter?
Can I build 3D (OpenGL) apps with Flutter?
Today we don’t support for 3D via OpenGL ES or similar. We have
long-term plans to expose an optimized 3D API, but right now we’re
focused on 2D.
https://flutter.io/docs/resources/faq#can-i-build-3d-opengl-apps-with-flutter
you can check out this repo, but the performance is not really good. I think you can consider using texture to implement.
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I'm a unity3d beginner and I have a problem about attaching a gun to my T-Pose character. Please answer how can I attach the gun to my t-pose character and use the gun in-game with seeing my character's hands.
Depends.
If you're using code, or an engine like UFPS, then you'd attach it with a gameobject.
If you want it to be part of the model/animation, you have to either acquire a model that has that already, or model it yourself.
I'd recommend that you search Google for it though, since it's more likely to have better answers for you.
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All I wanna know is, "Can I develop high quality games for Android/iOS using libGDX or game engines like Unity3D would be needed?"
Unity3D is much more than a library (like libGDX). You get a very good editor, that allows you to see your game objects and make debugging a dream compared to building something without a visual aid.
Unity3D has another major advantage in its asset store. Whenever I want to do something new, I look into the asset store first, and usually someone else has done it, with much better quality than what I'd achieve in a small time frame.
I did this game in Unity3D: http://www.youtube.com/watch?v=x6-5D6IkD5E and while I could have done it in many other engines, it would have taken me much longer.
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I want to make a simple 2D card game. The game should be multiplayer and lan based. That is user can play the game on lan. Besides they should be able to commuinicate via headphone. So is there any help from unity side for this type of lan game making. If yes from where can i learn ?
Unity3D has networking capabilities for multiplayer games. However I don't think that it supports teamspeak like communication but there are third party libraries for that I suppose. For learning resources it is right here http://docs.unity3d.com/Documentation/Manual/index.html