Where are the Intel XDK build logs? - intel-xdk

When I build XDK for iOS, I get the message 'An error occurred while building the application. Verify your build assets are correct and try again':
I have searched online and checked the build assets, but can't find anything wrong, so I am stuck.
Is there any way that I can see the log for the build to tell what went wrong? I can't seem to find a link to the logs anywhere, either in the XDK application or the online AppCenter.

OK, I received a reply on the Intel forum to use the Cordova iOS build where there is a link to the build logs.
I was swapping between Cordova and legacy ad-hoc to try to get things working and maybe I got mixed up somewhere along the way. Anyway, I changed two things and it is building OK now with Cordova iOS: -
I found an android setting in the iOS config file that I removed.
I changed the app name, because I read that if it started with the project name that could cause issues.

Related

UnityUploadFailed: There was an error uploading the Android App Bundle. Try again later or contact Google Play developer support if the error persists

There was an error uploading the Android App Bundle. Try again later or contact Google Play developer support if the error persists
I am getting this error and I tried resolving it using multiple things like clearing cookies, using different browser, using different internet connection. Nothing Worked.
Any help will be appreciated.
Thanks
That can happen if the app bundle you're trying to upload has the same version code as an app bundle that has been already uploaded. Double check to see that it has a higher version code.

Can't use cloud debugging to test my apk for Huawei

I'm trying to test an apk with cloud debugging and I'm getting the following error when I tried to upload an apk:
I also added HMS plugin to my Android Studio but devices are not displayed in the device list when I opened one and it doesn't end or give any feedback(other than files are being pushed) when I drag an apk onto device.
Devices that I tried:
Update:
The apk you uploaded does not have an icon. Plz check and add an icon for it and try again. This message will be modified later to make it clearer. :)
It is a network error. Make sure that no proxy is used and your network is working. Then plz try to retransmit the apk.
Yeah I have encountered the same issue in the past and that could be frustrating. One thing you have to know though, for Cloud debugging, the backend servers are on maintenance from time to time. Please try to upload your APK again and see if your issue gets resolved by itself. If not, please let me know, I will see if more trouble shooting can be done.

Error while uploading Flutter App to App Store: Non-public API usage

I am new in Flutter Development and i have developed an app with Webview.
I have upload an apk on Google Play Store that is accepted but for App Store it shows some error.
Please find below error,
ITMS-90338: Non-public API usage - The app references non-public
symbols in Frameworks/Flutter.framework/Flutter: _ptrace. If method
names in your source code match the private Apple APIs listed above,
altering your method names will help prevent this app from being
flagged in future submissions. In addition, note that one or more of
the above APIs may be located in a static library that was included
with your app. If so, they must be removed.
For this error i have search many things but i am unable found any solution for this.
So please any one who is capable of solving this please help me to resolve this.
Thanks & Regards,
This happens if you are submitting the debug version to the AppStore, Flutter team recommends you to first run
flutter build ios --release
before archiving your app in Xcode.
First make sure you are submitting a release build with flutter build ios --release
If that's not the problem here you could find similar problems related:
flutter build ios --release may use a debug Flutter.framework by mistake
In my case, I updated my Mac to 10.15(Catalina), while the update my cocoapods installation wasn't there. So whenever I try to upload using the command flutter build ios --release and archiving it. Apple sent me the same email you received.
You can install cocoapods using the following commands.
step 1 Open terminal
step 2 command: sudo gem install cocoapods
step 3 set your project path on the terminal.
step 4 command: pod init
I hope it helps.

Getting a check log error on publish in SmartFace app studio

I am trying to publish the android app from SmartFace app studio and it is giving me an error to check logs. I am not sure where to find these logs. Publish to iOS works fine. Also I verified the android SDK is found in Project Details tab.
I have attached the screenshots here
This kind of publishing error can be caused by many factors. The ones that I know of are:
node.js that comes with Smartface is outdated, so you have to update it mannualy by going to its site and installing the latest version.
Sometimes Smartface says Java is found but it's not, so writing the correct directory could fix the issue.

iPhone build failed on using Aviary SDK

I am creating an Iphone application wherein I need to process image and display it on application. I went through Aviary SDK which indeed really appeals to me as a developer. I went through its documentation which I understood very clearly.
The problem I am facing is in building the application. I receive a build failed when I try building application. I also went through GitHub repository CSPicker. Build also fails for that. I did every specific change mentioned in Prerequisites in the documentation. Still no success.
Following is the error I am getting:
Command /Xcode4.2/Platforms/iPhoneSimulator.platform/Developer/usr/bin/clang failed with exit code 1
I am using XCode 4.2 and iOS 5.0.
It's hard to say what is the problem. Likely you did not add necessary libraries to build with. Or used old compiler in settings (not LLVM)
As of right now Aviary has new version of SDK with decent description what needs to be done at http://www.aviary.com/ios-documentation