UnityUploadFailed: There was an error uploading the Android App Bundle. Try again later or contact Google Play developer support if the error persists - unity3d

There was an error uploading the Android App Bundle. Try again later or contact Google Play developer support if the error persists
I am getting this error and I tried resolving it using multiple things like clearing cookies, using different browser, using different internet connection. Nothing Worked.
Any help will be appreciated.
Thanks

That can happen if the app bundle you're trying to upload has the same version code as an app bundle that has been already uploaded. Double check to see that it has a higher version code.

Related

Is there a way to download my flutter app to IOS without a developer account

I have built my first flutter app and would like to download it on my iphone. I have researched the topic a bit, but have failed to find a solution. I can test it when my phone is connected to my computer but cannot use it without. Thanks
I have tried debugging it using —release. I have tried to create an ipa file using terminal, but got an error since i dont have a developer account.

Error while deploying flutter application on google play store

When deploying a flutter application on Google Play Store the following warning message appears:
Warning
This App Bundle contains native code, and you haven't imported any debugging symbols. We recommend importing a symbol file to help analyze and debug crashes and ANR errors.
That is something coming from the Flutter codebase itself. Its been like that for a long time now and hope the future releases resolve that.
For now, you can simply ignore the warning and proceed with publishing the app.

Can't get audio chat flutter app to run on iOS - 'AgoraRtcKit/AgoraRtcEngineKit.h' file not found

I am trying to run the flutter code from the following repository
https://github.com/perpetio/clubhouse
It succesfully installs and loads on Android (still working on the firebase authentication)
Unfortunately, on iOS (both simulator and device) I get the error message: " 'AgoraRtcKit/AgoraRtcEngineKit.h' file not found" which itself is thrown by the AgoraRtcEngineKit.h file during import
#import <AgoraRtcKit/AgoraRtcEngineKit.h>
Tried the scarce available solutions (mostly in the context of react-native) however still not working..
Many thanks in advance for your help
Did you make sure to add the iOS permissions? https://pub.dev/packages/agora_rtc_engine#ios
If you did, try this as well: https://pub.dev/packages/agora_rtc_engine#ios-video-cant-show-android-works-fine

How can you detect runtime errors on flutter applications and log them while testing the app on iOS platform?

We tried to use speech recognition package - https://pub.dev/packages/speech_recognition in our flutter application along with other packages. The app was built successfully and installed, but we could see only a white screen on the iOS device. There was no error log that could tell us that this package created a problem. Once this module was removed we were able to see the application on the phone. This was done by manually checking for each package. I wanted to know if there is any runtime error handling methodology that could be used to log runtime errors and generate a logfile.
We are still researching on this issue, so we havent executed anything. Any suggestions would be welcome.

Where are the Intel XDK build logs?

When I build XDK for iOS, I get the message 'An error occurred while building the application. Verify your build assets are correct and try again':
I have searched online and checked the build assets, but can't find anything wrong, so I am stuck.
Is there any way that I can see the log for the build to tell what went wrong? I can't seem to find a link to the logs anywhere, either in the XDK application or the online AppCenter.
OK, I received a reply on the Intel forum to use the Cordova iOS build where there is a link to the build logs.
I was swapping between Cordova and legacy ad-hoc to try to get things working and maybe I got mixed up somewhere along the way. Anyway, I changed two things and it is building OK now with Cordova iOS: -
I found an android setting in the iOS config file that I removed.
I changed the app name, because I read that if it started with the project name that could cause issues.