"Segmented Button" with Multi-line Text - swift

I'm not sure exactly what keyword I should be searching, but I wasn't able to find the answer to my problem - I'm new to iOS development so apologies in advanced if I'm not using the correct UI components.
I want to create something like a segmented control (two choices) with multi-line descriptions in them, except I'm not sure if I should be using a segmented control to do so, or to customize a button to create it. The user should be able to select a "choice" and that will switch views and tint the choice not selected depending on the choice the user makes. How exactly would I design this / is this possible?
I've already attempted to modify the segmented control but couldn't get the desired results. I've thought about creating a text box and modifying it to act like a button selector, but wasn't sure if that was the best way. I would love some input, thanks!

Related

How can I add a custom column menu tab in ag-grid?

Is there a way to add a custom column menu tab with my own favourite icon which on click would render my custom react component?
something like
myColDef.menuTabs: ['generalMenuTab', 'filterMenuTab', 'myCustomMenuTab']
FYI I'm using v12.0.2
What you're after can't be done I'm afraid. The grid supports React components in all sorts of ways (renderers, editors, filters etc), but not via the column menu.
I've updated the docs page to remove the gibberish issue - it'll be fixed properly in the next release, thanks for highlighting this.
This would be helpful to have. In particular for us, we'd like to filter based off row properties, and not row values. Creating our own tab to filter by cell colors that we have assigned with our own set of labels would be useful.
I agree that it would be a nice feature to have. Apparently, there's no quick out-of-the-box solution to do it. The only workaround I see is to implement your own custom Header component which would display any buttons your want.
There you can put a button to open your own custom menu, which you can implement as any regular UI component. It also means you'll need to manually implement all standard menu options that Ag-Grid provides out of the box if you need them.

How to highlight text in epub like ibooks app

I need to highlight text in epub book,when user selects the text,i can get the text,what the user has selected,but i need to highlight,the text permanently what user selected,thanks,any help will ne appreciated.
There's nothing built in to iOS that will do this. Some broad techniques that might work:
If you're showing the book in a web view, you might be able to wrap that area in a span and style it to create a highlight.
If you're using Core Text, you could draw the highlight in directly, either before or after drawing the text. (Your choice will decide how the highlight affects non-black text.)
You could add a transparent view over the text that draws in the highlight.
As for adding highlight-related items to the selection menu, see this Stack Overflow post. You probably won't be able to get icons in the menu like Apple does, though; that seems to be a private API. You could probably override the whole menu system if you want something closer to Apple's look, but that'll be quite a bit of work.

Access Forms prevent mouse from selecting values from dropdown, force keyb input

I have a data entry form. Its properly tab indexed etc. and there are three dropdown menus which automatically unfurl with the on enter event.
No matter how much advice i give to users about using the tab key and keboard and checking what they just input.
they still insist on using the mouse to select values from the dropdown menus
the problem is that in their haste they often make mistakes as a result of using the mouse.
I would like to be able to force users to input into these fields using the keyboard.
the drop down is neccessary for users see the appropriate values for the field because the values will vary based on previous selections.
I have already tried experimenting with onclick events but to no avail.
Is there a way I can do this?
i am using access 2007 many of the users have access 2003.
Based on your comments, I would take one of two different approaches.
If your users are really comfortable with the codes AND know which ones they should use based on their previous selections, then just use text boxes instead of combo boxes. You can still put some validation code in either the Form_BeforeUpdate event or the individual control's _BeforeUpdate event.
If the users are not that comfortable, then I would suggest you have the first field in the combo boxes be the description of the code, not the code itself. So instead of choosing from 101, 102, 103 they are instead choosing from "Small", "Medium", "Large" or whatever those codes actually apply to. If you still wanted to display the codes themselves, you could do that with a separate disabled text box.
Now to answer your actual question. For the record, I highly recommend against using this approach. The simplest way I can thing of to prevent your users from using the mouse to select the combo box, would be to add a Transparent button covering the combo box.
To do this, draw a regular command button over the combo. Set Transparent = Yes, Visible = Yes, Enabled = Yes, Tab Stop = No.
When users click on the combo now, they will actually be clicking on the Transparent button and nothing will happen. The ONLY way they will be able to get into the control is by tabbing from a neighboring control or using a hotkey (via '&' in attached label).
Once they enter the control via Tab and your code forces a dropdown, they will still be able to choose an option using the mouse. But by forcing them to use the keyboard initially, it will make it much more likely that they just stick with the keyboard.
Again--I can't stress this enough--I think this is a terrible, horrible, no-good idea. Please don't use this approach. But you asked a technical question and this site is all about giving technical answers, so there you go...

iOS: Search Options UI

I am building an iPhone app for a library and I want to give few options to the user to search books by. A user can search a book by title, author, topics, or date of publication.
What I want to know what's the best way to display these search options to the user? In terms of HTML, it would be easy - either use a drop down list or radio buttons. I tried using UIPickerView but honestly, that looks terribly ugly and destroys the aesthetics of the view of my app.
The other option I was thnking was using segmented control, but is it possible to have a vertical segment control in stead of horizontal one? The selection texts can be too long.
Any ideas?
If you want a vertical segmented control, you'll have to make it yourself. Create a textured image with dividers. I would export each section as a PNG separately. Then create a picture of each section with the "pressed down" gradient and export each segment as a separate PNG again.
I would then make a new class. If there is a specific number of objects in your segmented control or this is a one time thing, the class may not even be necessary. If not, then in the class constructor pass an array with the titles of the segments in your segmented control. For the first and last objects, use the pictures you made with rounded corners. For the objects in between, use the standard pictures. Then put the titles on top. When a segment is tapped (perhaps use hidden UIButtons), you can use a delegate method to tell the main search class which one was tapped, and then the class can replace the normal picture of that segment with the pressed down one.
Thanks for the options.
I ended up creating a simple table to show my choices.
User clicks on "search by", which opens up the table with options and then when you select any option, you return back to main view with the chosen search option.

Easy way to scroll overflow text on a button?

Does anyone have any examples or resources where i might find information on scrolling text which is too long to display in a button control? I'm thinking something along these lines.
Display as much text will fit within the current rect with a '...' at the end to signify overflow.
Pause for say 1 second then slowly scroll the text to the right edge displaying the right part of the string.
Display as much text will fit within the current rect with a '...' at the beginning to signify overflow.
Start the whole thing over in reverse.
Is there an easy way to do this using the "core" or built in "animation" frameworks on a certain mobile device?
[edit]
Iwanted to add some more details as i think people are more focused on wether or not what i'm trying to accomplish is appropriate. The button is for the answers on a trivia game. It does not perform any speciffic UI function but is for displaying the answer. Apple themselves is doing this in their iQuiz trivia game on the iPod Nano and i think its a pretty elegant solution to answers that are longer than the width of my button.
In case its the '...' that is the difficult part of this. Lets say i removed this requirement. Could i have the label for the button be full sized but clipped to the client rect of the button and use some animation methods to scroll it within the clipping rect? This would give me almost the same effect minus the ellipses.
Here's an idea: instead of ellipses (...), use a gradient on each side, so the extra text fades away into the background color. Then you could do this with three CALayers: one for the text and two for fade effect.
The fade masks would just be rectangles with a gradient that goes from transparent to the background color. They should be positioned above the text layer. The text would be drawn on the text layer, and then you just animate it sliding back and forth in the manner you describe. You can create a CGPath object describing the path and add it to a CAKeyframeAnimation object which you add to the text layer.
As for whether you think this is "easy" depends on how well you know Core Animation, but I think once you learn the API you'll find this isn't too bad and would be worth the trouble.
Without wishing to be obtuse, maybe you should rethink your problem. A button should have a clear and predictable function. It's not a place to store and display text. Perhaps you could have a description show on screen with a nice standard button below?
Update with source code example:
Here is some ready to use source code example (actually a full zipped Xcode project with image and nib files and some source code), not for the iPhone, not using Core Animation, just using a couple of simple NSImages and a NSImageView. It is just a cheap hack, it does not implement the full functionality you requested (sorry, but I don't feel like writing your source code for you :-P), horrible code layout (hey, I just hacked this together within a couple of minutes, so you can't expect any better ;-)) and it's just a demonstration how this can be done. It can be done with Core Animation, too, but this approach is simpler. Composing the button animation into a NSImageView is not as nice as subclassing a NSView and directly paint to its context, but it's much simpler (I just wanted to hack together the simplest solution possible). It will also not scroll back once it scrolled all the way to the right. Therefor you just need another method to scroll back and start another NSTimer that fires 2 seconds after you drew the dots to the left.
Just open the project in Xcode and hit run, that's all there is to do. Then have a look at the source code. It's really not that complicated (however, you may have to reformat it first, the layout sucks).
Update because of comment to my answer:
If you don't use Apple UI elements at all, I fail to see the problem. In that case your button is not even a button, it's just a clickable View (NSView if you use Cocoa). You can just sub-class NSView as MyAnswerView and overwrite the paint method to paint into the view whatever you wish. Multiline text, scrolling text, 3D text animated, it's completely up to your imagination.
Here's an example, showing how someone subclassed NSView to create a complete custom control that does not exist by default. The control looks like this:
See the funny thing in the upper left corner? That is a control. Here's how it works:
I hate to say that, as it is no answer to your question, but "Don't do that!". Apple has guidelines how to implement a user interface. While you are free to ignore them, Apple users are used to have UIs following these guidelines and not following them will create applications that Apple users find ugly and little appealing.
Here are Apple's Human Interface Guidelines
Let me quote from there
Push Button Contents and Labeling
A push button always contains text, it
does not contain an image. If you need
to display an icon or other image on a
button, use instead a bevel button,
described in “Bevel Buttons.”
The label on a push button should be a
verb or verb phrase that describes the
action it performs—Save, Close, Print,
Delete, Change Password, and so on. If
a push button acts on a single
setting, label the button as
specifically as possible; “Choose
Picture…,” for example, is more
helpful than “Choose…” Because buttons
initiate an immediate action, it
shouldn’t be necessary to use “now”
(Scan Now, for example) in the label.
Push button labels should have
title-style capitalization, as
described in “Capitalization of
Interface Element Labels and Text.” If
the push button immediately opens
another window, dialog, or application
to perform its action, you can use an
ellipsis in the label. For example,
Mail preferences displays a push
button that includes an ellipsis
because it opens .Mac system
preferences, as shown in Figure 15-8.
Buttons should contain a single verb or a verb phrase, not answers to trivia game! If you have between 2 and 5 answers, you should use Radio Buttons to have the user select the answer and an OK button to have the user accept the answer. For more than 5 answers, you should consider a Pop-up Selector instead according to guidelines, though I guess that would be rather ugly in this case.
You could consider using a table with just one column, one row per answer and each cell being multiline if the answer is very long and needs to break. So the user selects a table row by clicking on it, which highlights the table cell and then clicks on an OK button to finish. Alternatively, you can directly continue, as soon as the user selects any table cell (but that way you take the user any chance to correct an accidental click). On the other hand, tables with multiline cells are rather rare on MacOS X. The iPhone uses some, but usually with very little text (at most two lines).
Pretty sure you can't do that using the standard API, certainly not with UILineBreakMode. In addition, the style guide says that an ellipsis indicates that the button when pressed will ask you for more information -for example Open File... will ask for the name of a file. Your proposed use of ellipsis violates this guideline.
You'd need some custom logic to implement the behaviour you describe, but I don't think it's the way to go anyway.
This is not a very good UI practice, but if you still want to do it, your best bet is to do so via a clickable div styled to look like a button.
Set the width of the div to an explicit value, and its overflow to hidden, then use a script executing on an interval to adjust the scrollLeft property of this div.