I am building an iPhone app for a library and I want to give few options to the user to search books by. A user can search a book by title, author, topics, or date of publication.
What I want to know what's the best way to display these search options to the user? In terms of HTML, it would be easy - either use a drop down list or radio buttons. I tried using UIPickerView but honestly, that looks terribly ugly and destroys the aesthetics of the view of my app.
The other option I was thnking was using segmented control, but is it possible to have a vertical segment control in stead of horizontal one? The selection texts can be too long.
Any ideas?
If you want a vertical segmented control, you'll have to make it yourself. Create a textured image with dividers. I would export each section as a PNG separately. Then create a picture of each section with the "pressed down" gradient and export each segment as a separate PNG again.
I would then make a new class. If there is a specific number of objects in your segmented control or this is a one time thing, the class may not even be necessary. If not, then in the class constructor pass an array with the titles of the segments in your segmented control. For the first and last objects, use the pictures you made with rounded corners. For the objects in between, use the standard pictures. Then put the titles on top. When a segment is tapped (perhaps use hidden UIButtons), you can use a delegate method to tell the main search class which one was tapped, and then the class can replace the normal picture of that segment with the pressed down one.
Thanks for the options.
I ended up creating a simple table to show my choices.
User clicks on "search by", which opens up the table with options and then when you select any option, you return back to main view with the chosen search option.
Related
I am showing a form the user fills in my iPhone app. One of the fields is a set of 2 or 3 dates from which the user has to pick one. Putting a picker, or bringing up a table view just for this takes up too much space, leaving no room for the other fields. Is there any simpler way to do this?
To do this you can put two or three arrowed label with text like "Select Date" upon click of it you can show one view that allow user to select the date; once selected you can back to the original view. You can do this for all three (or two) dates and get those date on form view.
I am giving you idea of how you can design apps; if you want code i can assist that too but from your question it seems you want design ideas.
You can go for your custom drop down/combo box, but their is no inbuilt functionality present for this.
Also following is mentioned in apple HIG guideline, you need to consider those as well-
(http://developer.apple.com/library/IOs/#documentation/UserExperience/Conceptual/MobileHIG/UIElementGuidelines/UIElementGuidelines.html)
Guidelines
Use a picker to make it easy for people to choose from a set of values. It’s often best to use a picker when people are familiar with the entire set of values. This is because many, if not most, of the values are hidden when the wheel is stationary. If you need to provide a large set of choices that aren’t well known to your users, a picker might not be the appropriate control.
Consider using a table view, instead of a picker, if you need to display a very large number of values. This is because the greater height of a table view makes scrolling faster.
Use the translucent selection bar to display contextual information, such as a unit of measurement. Do not display such labels above the picker or on the wheel itself.
On iPad, present a picker only within a popover. A picker is not suitable for the main screen.
In my iPad application there are many buttons (around 50), and I want to make a group box which contain buttons arranged by category.
I am looking for something like a C# or .NET GroupBox/Panel.
There is no Group Box / Panel Box in iPhone.
You need to manage by your self.
Use the UITableView to put all the button in on category.
http://developer.apple.com/library/ios/#DOCUMENTATION/UIKit/Reference/UITableView_Class/Reference/Reference.html
It may be worthwhile to look into UIPopoverController views. These are the little popup views that appear when you click stuff. YOu could easily break your menu system into smaller parts with these.
You may draw a group panel by making two views. make a view of frame say 20,20,280,199 and then another one with frame 21,21,278,197. now put the 2nd view on the last one and change the color of last to some dark than later one. enjoy :)
remember that the should be in same hierarchy. that no one should be parent or child of any of these.
I have a UIActionSheet which gives the user a few standard choices. The text on the buttons, however, does not cleverly scale down like a text field though when there's too much-- it just truncates with an ellipsis.
I need to say a little more in on of my action sheet buttons than there's room for. I don't see any way of changing the action sheet's behavior, unfortunately. Any thoughts on alternatives?
Thanks!
You could put some of the descriptive text in the UIActionSheet's title property, and then give just the verb or something concise in the button titles.
One alternative is: you might want to create a full-screen view that you show with presentModalViewController:animated:, where you have more space to show the text.
A third alternative is to create a UIView that animates up with UIButtons that you can customize, but doesn't fill the entire screen. I do that with some of my apps where the Settings are in a tab that slides up but doesn't need to cover the entire screen.
i have following buttons in my application.
Now i want to set equal spacing among all buttons.
Suppose If I am using corelDraw or Photoshop, there is always an option for align & distribute.
Here I need to distribute my objects vertically.
How is that possible in interface builder of iPhone?
Sample image is given below, in which distribution is required.
alt text http://img268.imageshack.us/img268/4146/problem13.png
I know this post is ages ago, but for the sake of simplicity (maybe) and to avoid using table views (for sure)...
In your example, if you select the first UIButton, keyword, and press option key, interface builder shows you the relative distance from the center to any other object you hover with the mouse. So if you decide the optimal distance is the one between keyword and category buttons, you can apply that distance for the rest of objects simply adding or substracting the appropriate amount of pixels from the button size inspector.
Hope it helps!
Depending on the type of object, you might do this.
Select all implied objects.
Select Editor->Embed in->Matrix;
this will place the objects regularly.
Then select the option Editor->Unembed
and the objects will keep their new positions. Hope this helps!
I dont think there an option to do it automatically, you can do some math though and get them to have equal spacing by setting their frames...
Another option is to place all of these in a table (since they look like table view cells anyway), and adjust an empty footer view height to get the spacing you want between elements.
Of course that means you don't get to view the layout in IB.
It's even simpler - Simply drag a "Flexible Space Bar Button Item" from the Object Library in Xcode into each gap. It will automatically expand to equispace your other items.
&
Does anyone have any examples or resources where i might find information on scrolling text which is too long to display in a button control? I'm thinking something along these lines.
Display as much text will fit within the current rect with a '...' at the end to signify overflow.
Pause for say 1 second then slowly scroll the text to the right edge displaying the right part of the string.
Display as much text will fit within the current rect with a '...' at the beginning to signify overflow.
Start the whole thing over in reverse.
Is there an easy way to do this using the "core" or built in "animation" frameworks on a certain mobile device?
[edit]
Iwanted to add some more details as i think people are more focused on wether or not what i'm trying to accomplish is appropriate. The button is for the answers on a trivia game. It does not perform any speciffic UI function but is for displaying the answer. Apple themselves is doing this in their iQuiz trivia game on the iPod Nano and i think its a pretty elegant solution to answers that are longer than the width of my button.
In case its the '...' that is the difficult part of this. Lets say i removed this requirement. Could i have the label for the button be full sized but clipped to the client rect of the button and use some animation methods to scroll it within the clipping rect? This would give me almost the same effect minus the ellipses.
Here's an idea: instead of ellipses (...), use a gradient on each side, so the extra text fades away into the background color. Then you could do this with three CALayers: one for the text and two for fade effect.
The fade masks would just be rectangles with a gradient that goes from transparent to the background color. They should be positioned above the text layer. The text would be drawn on the text layer, and then you just animate it sliding back and forth in the manner you describe. You can create a CGPath object describing the path and add it to a CAKeyframeAnimation object which you add to the text layer.
As for whether you think this is "easy" depends on how well you know Core Animation, but I think once you learn the API you'll find this isn't too bad and would be worth the trouble.
Without wishing to be obtuse, maybe you should rethink your problem. A button should have a clear and predictable function. It's not a place to store and display text. Perhaps you could have a description show on screen with a nice standard button below?
Update with source code example:
Here is some ready to use source code example (actually a full zipped Xcode project with image and nib files and some source code), not for the iPhone, not using Core Animation, just using a couple of simple NSImages and a NSImageView. It is just a cheap hack, it does not implement the full functionality you requested (sorry, but I don't feel like writing your source code for you :-P), horrible code layout (hey, I just hacked this together within a couple of minutes, so you can't expect any better ;-)) and it's just a demonstration how this can be done. It can be done with Core Animation, too, but this approach is simpler. Composing the button animation into a NSImageView is not as nice as subclassing a NSView and directly paint to its context, but it's much simpler (I just wanted to hack together the simplest solution possible). It will also not scroll back once it scrolled all the way to the right. Therefor you just need another method to scroll back and start another NSTimer that fires 2 seconds after you drew the dots to the left.
Just open the project in Xcode and hit run, that's all there is to do. Then have a look at the source code. It's really not that complicated (however, you may have to reformat it first, the layout sucks).
Update because of comment to my answer:
If you don't use Apple UI elements at all, I fail to see the problem. In that case your button is not even a button, it's just a clickable View (NSView if you use Cocoa). You can just sub-class NSView as MyAnswerView and overwrite the paint method to paint into the view whatever you wish. Multiline text, scrolling text, 3D text animated, it's completely up to your imagination.
Here's an example, showing how someone subclassed NSView to create a complete custom control that does not exist by default. The control looks like this:
See the funny thing in the upper left corner? That is a control. Here's how it works:
I hate to say that, as it is no answer to your question, but "Don't do that!". Apple has guidelines how to implement a user interface. While you are free to ignore them, Apple users are used to have UIs following these guidelines and not following them will create applications that Apple users find ugly and little appealing.
Here are Apple's Human Interface Guidelines
Let me quote from there
Push Button Contents and Labeling
A push button always contains text, it
does not contain an image. If you need
to display an icon or other image on a
button, use instead a bevel button,
described in “Bevel Buttons.”
The label on a push button should be a
verb or verb phrase that describes the
action it performs—Save, Close, Print,
Delete, Change Password, and so on. If
a push button acts on a single
setting, label the button as
specifically as possible; “Choose
Picture…,” for example, is more
helpful than “Choose…” Because buttons
initiate an immediate action, it
shouldn’t be necessary to use “now”
(Scan Now, for example) in the label.
Push button labels should have
title-style capitalization, as
described in “Capitalization of
Interface Element Labels and Text.” If
the push button immediately opens
another window, dialog, or application
to perform its action, you can use an
ellipsis in the label. For example,
Mail preferences displays a push
button that includes an ellipsis
because it opens .Mac system
preferences, as shown in Figure 15-8.
Buttons should contain a single verb or a verb phrase, not answers to trivia game! If you have between 2 and 5 answers, you should use Radio Buttons to have the user select the answer and an OK button to have the user accept the answer. For more than 5 answers, you should consider a Pop-up Selector instead according to guidelines, though I guess that would be rather ugly in this case.
You could consider using a table with just one column, one row per answer and each cell being multiline if the answer is very long and needs to break. So the user selects a table row by clicking on it, which highlights the table cell and then clicks on an OK button to finish. Alternatively, you can directly continue, as soon as the user selects any table cell (but that way you take the user any chance to correct an accidental click). On the other hand, tables with multiline cells are rather rare on MacOS X. The iPhone uses some, but usually with very little text (at most two lines).
Pretty sure you can't do that using the standard API, certainly not with UILineBreakMode. In addition, the style guide says that an ellipsis indicates that the button when pressed will ask you for more information -for example Open File... will ask for the name of a file. Your proposed use of ellipsis violates this guideline.
You'd need some custom logic to implement the behaviour you describe, but I don't think it's the way to go anyway.
This is not a very good UI practice, but if you still want to do it, your best bet is to do so via a clickable div styled to look like a button.
Set the width of the div to an explicit value, and its overflow to hidden, then use a script executing on an interval to adjust the scrollLeft property of this div.