Does anyone have any examples or resources where i might find information on scrolling text which is too long to display in a button control? I'm thinking something along these lines.
Display as much text will fit within the current rect with a '...' at the end to signify overflow.
Pause for say 1 second then slowly scroll the text to the right edge displaying the right part of the string.
Display as much text will fit within the current rect with a '...' at the beginning to signify overflow.
Start the whole thing over in reverse.
Is there an easy way to do this using the "core" or built in "animation" frameworks on a certain mobile device?
[edit]
Iwanted to add some more details as i think people are more focused on wether or not what i'm trying to accomplish is appropriate. The button is for the answers on a trivia game. It does not perform any speciffic UI function but is for displaying the answer. Apple themselves is doing this in their iQuiz trivia game on the iPod Nano and i think its a pretty elegant solution to answers that are longer than the width of my button.
In case its the '...' that is the difficult part of this. Lets say i removed this requirement. Could i have the label for the button be full sized but clipped to the client rect of the button and use some animation methods to scroll it within the clipping rect? This would give me almost the same effect minus the ellipses.
Here's an idea: instead of ellipses (...), use a gradient on each side, so the extra text fades away into the background color. Then you could do this with three CALayers: one for the text and two for fade effect.
The fade masks would just be rectangles with a gradient that goes from transparent to the background color. They should be positioned above the text layer. The text would be drawn on the text layer, and then you just animate it sliding back and forth in the manner you describe. You can create a CGPath object describing the path and add it to a CAKeyframeAnimation object which you add to the text layer.
As for whether you think this is "easy" depends on how well you know Core Animation, but I think once you learn the API you'll find this isn't too bad and would be worth the trouble.
Without wishing to be obtuse, maybe you should rethink your problem. A button should have a clear and predictable function. It's not a place to store and display text. Perhaps you could have a description show on screen with a nice standard button below?
Update with source code example:
Here is some ready to use source code example (actually a full zipped Xcode project with image and nib files and some source code), not for the iPhone, not using Core Animation, just using a couple of simple NSImages and a NSImageView. It is just a cheap hack, it does not implement the full functionality you requested (sorry, but I don't feel like writing your source code for you :-P), horrible code layout (hey, I just hacked this together within a couple of minutes, so you can't expect any better ;-)) and it's just a demonstration how this can be done. It can be done with Core Animation, too, but this approach is simpler. Composing the button animation into a NSImageView is not as nice as subclassing a NSView and directly paint to its context, but it's much simpler (I just wanted to hack together the simplest solution possible). It will also not scroll back once it scrolled all the way to the right. Therefor you just need another method to scroll back and start another NSTimer that fires 2 seconds after you drew the dots to the left.
Just open the project in Xcode and hit run, that's all there is to do. Then have a look at the source code. It's really not that complicated (however, you may have to reformat it first, the layout sucks).
Update because of comment to my answer:
If you don't use Apple UI elements at all, I fail to see the problem. In that case your button is not even a button, it's just a clickable View (NSView if you use Cocoa). You can just sub-class NSView as MyAnswerView and overwrite the paint method to paint into the view whatever you wish. Multiline text, scrolling text, 3D text animated, it's completely up to your imagination.
Here's an example, showing how someone subclassed NSView to create a complete custom control that does not exist by default. The control looks like this:
See the funny thing in the upper left corner? That is a control. Here's how it works:
I hate to say that, as it is no answer to your question, but "Don't do that!". Apple has guidelines how to implement a user interface. While you are free to ignore them, Apple users are used to have UIs following these guidelines and not following them will create applications that Apple users find ugly and little appealing.
Here are Apple's Human Interface Guidelines
Let me quote from there
Push Button Contents and Labeling
A push button always contains text, it
does not contain an image. If you need
to display an icon or other image on a
button, use instead a bevel button,
described in “Bevel Buttons.”
The label on a push button should be a
verb or verb phrase that describes the
action it performs—Save, Close, Print,
Delete, Change Password, and so on. If
a push button acts on a single
setting, label the button as
specifically as possible; “Choose
Picture…,” for example, is more
helpful than “Choose…” Because buttons
initiate an immediate action, it
shouldn’t be necessary to use “now”
(Scan Now, for example) in the label.
Push button labels should have
title-style capitalization, as
described in “Capitalization of
Interface Element Labels and Text.” If
the push button immediately opens
another window, dialog, or application
to perform its action, you can use an
ellipsis in the label. For example,
Mail preferences displays a push
button that includes an ellipsis
because it opens .Mac system
preferences, as shown in Figure 15-8.
Buttons should contain a single verb or a verb phrase, not answers to trivia game! If you have between 2 and 5 answers, you should use Radio Buttons to have the user select the answer and an OK button to have the user accept the answer. For more than 5 answers, you should consider a Pop-up Selector instead according to guidelines, though I guess that would be rather ugly in this case.
You could consider using a table with just one column, one row per answer and each cell being multiline if the answer is very long and needs to break. So the user selects a table row by clicking on it, which highlights the table cell and then clicks on an OK button to finish. Alternatively, you can directly continue, as soon as the user selects any table cell (but that way you take the user any chance to correct an accidental click). On the other hand, tables with multiline cells are rather rare on MacOS X. The iPhone uses some, but usually with very little text (at most two lines).
Pretty sure you can't do that using the standard API, certainly not with UILineBreakMode. In addition, the style guide says that an ellipsis indicates that the button when pressed will ask you for more information -for example Open File... will ask for the name of a file. Your proposed use of ellipsis violates this guideline.
You'd need some custom logic to implement the behaviour you describe, but I don't think it's the way to go anyway.
This is not a very good UI practice, but if you still want to do it, your best bet is to do so via a clickable div styled to look like a button.
Set the width of the div to an explicit value, and its overflow to hidden, then use a script executing on an interval to adjust the scrollLeft property of this div.
Related
I need to highlight text in epub book,when user selects the text,i can get the text,what the user has selected,but i need to highlight,the text permanently what user selected,thanks,any help will ne appreciated.
There's nothing built in to iOS that will do this. Some broad techniques that might work:
If you're showing the book in a web view, you might be able to wrap that area in a span and style it to create a highlight.
If you're using Core Text, you could draw the highlight in directly, either before or after drawing the text. (Your choice will decide how the highlight affects non-black text.)
You could add a transparent view over the text that draws in the highlight.
As for adding highlight-related items to the selection menu, see this Stack Overflow post. You probably won't be able to get icons in the menu like Apple does, though; that seems to be a private API. You could probably override the whole menu system if you want something closer to Apple's look, but that'll be quite a bit of work.
Just getting started on iPhone dev today and have run through Apple's HelloWorld tutorial:
http://developer.apple.com/iphone/library/documentation/iPhone/Conceptual/iPhone101/Articles/02_CreatingProject.html#//apple_ref/doc/uid/TP40007514-CH3-SW3
Couple of easy questions for you folks (sorry so long-winded but I'm hunting around in the dark here):
1) So I made MyViewController the delegate for the text field, in order to receive a message when the return key is pressed (textFieldShouldReturn). This seems inelegant because the method has to check which control sent the message. But to handle the touch event on the button the technique is different -- a custom message (changeGreeting) gets sent which could be associated with one or several buttons in Interface Builder, and I could create different messages for different buttons.
That seems much better and avoids the need to test in code which control sent the event. Why these two different approaches in the sample, is it just to demonstrate the two? Would it be possible to rewrite the sample only using the latter approach, or is there something fundamentally different between the text field's textFieldShouldReturn and the button's 'Touch Up' that mandates making the view controller a delegate for the text field?
2) When I position the text field near the top of the view, if it's a certain vertical displacement away from the grey status bar with the battery status symbol then it locks into place and you can see the vertical blue dashed line indicating the lock. In this mode, when I run the app the text field is too high, hard up against the status bar. I can resolve this by moving the text field very slightly so that the vertical dashed blue line no longer appears. Then the positioning seems relative to whatever's above the text field, as I can select a larger Top Bar in the Simulated UI Elements and it moves down nicely.
I'd expect to see some explicit property in the Attributes Inspector that says whether the layout is relative or absolute, but I can't find anything that changes between the two scenarios. Surely this is made more explicit somewhere in the Interface Builder UI?
Hope these Q's represent some easy points for someone...
1) You can connect the UITextField "Did End On Exit" event to an IBAction, similar to the Buttons "Touch Up".
The benefit of using the delegate is that you get a higher level of interaction for free with the UITextfield, without having to assign every event to an IBAction in interface builder.
2) In the Interface Builder Inspector, on the size tab (the little ruler icon) there are a set of controls which allow you to set the automatic positioning of a subview. I believe you are interested in the "Autosizing" section.
I have a problem. Part of my app requires text to be shown in a table. The text needs to be selectable/copyable (but not editable) and any URLs within the text need to be highlighted and and when tapped allow me to take that URL and open my embedded browser.
I have seen a couple of solutions that solve one of either of these problems, but not both.
Solution 1: Icon Factory's IFTweetLabel
The first solution I tried was to use the IFTweetLabel class made possible by Icon Factory and used in Twitterrific.
While this solution allows for links (or anything you can find with a regex) to be detected to be handled on a case by case basis, it doesn't allow for selecting and copying.
There is also an issue where if a URL is long enough to be wrapped, the button that the class overlays above the URL to make it interactive cannot wrap and draws off screen, looking very odd.
Solution 2: Use IFTweetLabel and handle copy manually
The second thing I tried was to keep IFTweetLabel in place to handle the links, but to implement the copying using a long-tap gesture, like how the SMS app handles it. This was just about working, but it doesn't allow for arbitrary selection of text, the whole text is copied, or none is copied at all... Pretty black and white.
Solution 3: UITextView
My third attempt was to add a UITextView as a subview of the table cell.
The only thing that this doesn't solve is the fact that detected URLs cannot be handled by me. The text view uses UIApplication's openURL: method which quits my app and launched Safari.
Also, as the table view can get quite large, the number of UITextViews added as subviews cause a noticeable performance drag on scrolling throughout the table, especially on iPhone 3G era devices (because of the creation, layout, compositing whenever a cell is scrolled on screen, etc).
So my question to all you knowledgeable folk out there is: What can I do?
Would a UIWebView be the best option? Aside from a performance drag, I think a webview would solve all the above issues, and if I remember correctly, back in the 2.0 days, the Apple documentation actually recommended web views where text formatting / hyperlinks were required.
Can anyone think of a way to achieve this without a performance drag?
Many thanks in advance to everyone who can help.
As soon as I hit the submit button, a new idea hit me.
I was so preoccupied with having URLs inline with text and interactive that I didn't consider that maybe it's not the best solution.
I'm certain that to achieve that kind of behaviour, a UIWebView is the best choice, regardless of the performance issues.
However, maybe a better user experience / interaction is to not highlight the URLs inline, but to gather them into an array behind the scenes, and present a disclosure button as the cell's accessory view?
Then for selection and copying text, I could just use the UITextView with data detectors turned off and not worry about the links being sent off to safari and closing my app.
When the disclosure button is tapped, the user could be whisked off to the URL found in the text, or if more than one URL is found, present the user with a picker view to choose which to go to.
Any thoughts/criticisms of this idea are welcome.
You can prevent a textfield from being edited by overriding the UITextField Delegate methods such that they do not apply any edits. That leaves the field selectable and copyable but prevents alteration.
A better question to ask is: do you actually have to display the actual URL itself? Can you get away with just a page/location name, just the server.host.domain prefix or some other condensed representation of the url? I don't think anyone whats to try to read a long url on a mobile's restricted screen.
If you do need to display the entire url then I think that a detail view is the way to go.
We are trying to write a training manual application for the iPhone. On the top half of the screen is a diagram of a car engine, on the bottom half is some text. At the user repeatedly hits a "next" button, we highlight different parts of the engine, and in concert we highlight different parts of the descriptive text below.
We basically want "living text" in the text half, with the illustration following along on top to where the reader is in the text. What we'd like from the text is 1. user can scroll it using their thumb so possibly a UIScrollView 2. the software can explicitly drive a scroll to any part of the text (when they hit the "next" button). 3. the words in the text are interspersed with hotlinks e.g. "this is the camshaft... this is the piston..." and the user should be able to click on any of the keywords like camshaft, piston, and have the diagram highlight that. (The problem is not highlighting the diagram, its capturing the click). The text would have 300~400 buttons/links/keywords and about 600 words of text.
Since this is fairly similar to using a web browser, we tried using Apple's version of webkit using a UIWebView and handleOpenURL to register a service back to the app itself. But Webkit for internal links a popup comes up asking permission to access that link. Every single the user wants to go to a link (in our case just an internal event that we'd intercept so that we can highlight e.g. the camshaft). Tried to intercept the event from the HTML view, but that didn't work.
It seems like the best we can do is to abandon scrolling text, and make the text part more like flash cards or a power point presentation, breaking the text into custom UIViewCells with buttons inside a UIScrollView. However, this would impose an annoying constraint on the author that they would have to write everything to fit in the UIViewCells, sort of chunky.
Any ideas would be appreciated.
This is definitely something you can use a UIWebView for. Don't use handleOpenURL, rather, set your viewController as the webview's delegate, and override -webView:shouldStartLoadWithRequest:navigationType:. When this gets called, check the request, and pull out your link data from there.
It would probably be easier to implement that completely in JavaScript in the document you load in a UIWebView. You would have to use JavaScript (i.e. [UIWebView stringbyevaluatingjavascriptfromstring:]) anyway to achieve things like scrolling to a certain position.
I want to introduce a custom pencil accessory image in a tabel cell and in the standard accessory righthand UITableViewCell position. The pencil image will be used to indicate that the text in the table cell can be edited via a popup modal full screen view.
Will Apple penalize this innovation during the app review process?
My justification is that the standard disclosure indicators do not convey the right meaning. According to the Apple HIG doc the ">" disclosure should present another more detailed list view and the the blue "+" disclosure button should reveal extra details about the selected table row.
I feel that opening a text edit view falls between the ">" and "+" usage, hence my pencil image idea.
Edit: Just to complete the picture, the table view has two fat rows. The upper row poses a multiline question and the lower row shows a text answer.
I don't think that Apple would penalize you for creating a custom button/icon. This is not something to concern. The problem here is to make you user understand what is the function of you custom icon, since they are used with the standard iPhone UI.
I my opinion for the functionality that you want to put on your icon, it would be better if you use the custom UI for editing table cell, that is presented on this image that I could find Googling (http://adeem.me/blog/wp-content/uploads/2009/UITableView/AddDeleteReorderUITableView/Picture%202.png).
So, people are used to edit the content of table cells by using the edit button and after pick the current cell...than you can show the modal view, so the user can edit the content.
To have a better picture, compare your table cell with, for example, the Clock app.
Try to avoid custom controls as much as you can. if something exists on the standard UI, go for it it is easy for people to look and understand.
Imagine that in your browser the load icon, instead of this circular arrow, it was changed by "L" in the latest update, would be something tricky to us to understand a non-standard symbol.
Think about it and chose the most appropriated approach for your purpose.
Cheers,
VFN