How to import to FBX in blender? - unity3d

I am totally new to blender. for my new game I downloaded http://www.blendswap.com/blends/view/75021.
In blender it shows all the textures
But when I exported the model in fbx and imported it in Unity workspace BAM...No Textures
Now what is that I am missing ?

You have to put the Textures that you did use into your unity project and link them back up with your materials.

Related

textures in blender are not showing up in unity (vrchat model)

I'm trying to upload a vrchat model I used vroid to make the model and added it to blender to convert it to be added to unity but when it's on unity there are no textures on the model they are all gray. images attached blender unity
im new to this and need help
You should export textures and materials in unity.

Unity - Export FBX file with textures for Blender usage

I do want to import exported from Unity FBX file into Blender and edit it with all of terrain and textures. I am searching through web for 2 days and no progress so far. What I am doing at the moment:
What am I using:
FBX exporer from unity packages with this config:
Steps:
Importing this asset into Unity
Target scene object from Hierarchy tree - right click and Export to Binary FBX format
Importing FBX file in blender, and the result is that
There is no terrain, nor textures, only some colors here and there ...
What am I doing wrong and how can I export Terrain and textures in FBX to be the same as in the unity, is it possible ?

Auto Import Blender Textures into Unity Blend File

I am using a .blend file that I import in Unity, which contains a few animations. Unity does not seem to be able to import the textures of the model though. I have noticed that if i import an fbx for a single animation along with an fbm folder containing the textures(same name as the fbx), it does actually locate the textures, but that doesn't work with the .blend file.
I have used Blender's File->External Data->Pack All Into Files, to extract the textures folder, which I then import into Unity. And as I said, Unity does not recognize the folder if I drag/drop the whole blend file.
Is there a way to have Unity auto load the textures of the blend file, the same way it does for an fbx ? Am i maybe doing something wrong ? Thanks !

How to export a texture from Maya to unity

I am trying to export a model from Maya with animation but when I import into unity I am getting the model but the texture is not there. From the internet I found that while importing the model I need to enable media that also does not work for me.
For Maya, you can check EmbeddMedia checkbox when you export FBX. In this case all models and textures will be automatically imported to the Unity. But the FBX file will weight more size.(ref)
OR
As Nika Said,
First Add your texture into unity
then add Your fbx

Exporting blender objects with textures to unity3d

I'm new to blender and trying to export 3d objects to unity 3d with textures.
Let's say we create a cube and added a texture (using UV mapping) and save
as a .blend file.then drag and drop into the unity3d but textures not showing in the object.
I tried exporting the object as .fbx but it's not working.
Should I import textures into the unity and add them into 3d objects manually?
Unity doesn't support Blender's packed images, though there is a feature request for this.
According to the docs all you have to do is save your .blend file in your assets folder. When you switch back to Unity the object will already be in your assets. Ensure that you are using a current version of blender about 2.60.
On the Unity Answers site I found that you need to add the textures through Unity. FBX import does not import the textures. Add the texture into Unity and assign it to the object.