I am using a .blend file that I import in Unity, which contains a few animations. Unity does not seem to be able to import the textures of the model though. I have noticed that if i import an fbx for a single animation along with an fbm folder containing the textures(same name as the fbx), it does actually locate the textures, but that doesn't work with the .blend file.
I have used Blender's File->External Data->Pack All Into Files, to extract the textures folder, which I then import into Unity. And as I said, Unity does not recognize the folder if I drag/drop the whole blend file.
Is there a way to have Unity auto load the textures of the blend file, the same way it does for an fbx ? Am i maybe doing something wrong ? Thanks !
Related
How can I import the full location from the game (made on Unity) into Blender? The screenshot shows a set of folders that were in the location file in the game itself.
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I can easily assemble a location from Mesh files, but at the texturing stage I don't know what to do. Manually is too much work. How do I import the entire location from these folders so that the textures are also applied?
You can import your unity file to blender only if you have unity file in FBX form , save unity or export unity file in FBX file and then go in blender , You will get an option to "IMPORT IN FBX FORMAT" , click and import the unity file in that.
Whether textures are auto-applied has to do with whether whoever made the models embedded the textures into the models when exporting them. For this, whoever made the model needs to export the model in FBX format and make sure in export settings that the textures are embedded inside the FBX file.
Also, why are you working with Unity at the texturing stage? Lookdev should be done in a 3d program (substance painter etc). Use neutral lighting for best results (white skydome light).
i'm currently doing a project as a hobby using Blender3D and Unity3D. I build an object in Blender that had 2 materials and textures with a Neon effect (Specifically with Emission Shader) but as soon as i import that object in Unity, i lose completely the textures and the object turns out blank. This did not happen with simple textures in Principled BSDF shading in Blender. How come are the Emission textures not importing and how can i solve this? Thanks.
It's a very common situation of mis-matching the meta data, when you import fbx from other software. It's not a blender specific issue, it happens on Maya and Cinema4D sometimes.
And the shaders won't be exactly same between softwares, and we should work on a very clean way. (please don't be lazy for below workflows, if you want to have a proper solution)
The best workflow I worked on 3D and unity for the import part:
export fbx without embedding texture
import to unity, and extract all materials to a new folder "Materials"
copy all used texture to unity, with a new folder "Textures"
remapping all textures, diffuse, normals, emission..etc to the materials manually.
I am trying to export a model from Maya with animation but when I import into unity I am getting the model but the texture is not there. From the internet I found that while importing the model I need to enable media that also does not work for me.
For Maya, you can check EmbeddMedia checkbox when you export FBX. In this case all models and textures will be automatically imported to the Unity. But the FBX file will weight more size.(ref)
OR
As Nika Said,
First Add your texture into unity
then add Your fbx
I have a folder with a .obj file, a .mlt file, and a number of .jpgs that are textures for the .obj file. Here's a link to the folder.
I'm trying to import this .obj into either Maya or Unity 3D, and when I do I only see a gray, untextured object. How can I get my model to appear with the textures/materials in the folder? From what I gather from elsewhere on the web, .mlt files are sort of tricky to work with in combination with .objs, but is there anything I can do here that will let me get this model to render properly with these materials in Maya or Unity 3D?
Grateful for any help.
From what I've seen online as well, Maya doesn't play nice with .mlt files. I think the best solution is to grab a copy of Maya LT (or download the trial), open your .obj w/ .mlt, and use the FBX plugin (built-in) to export a .fbx file which is compatible with both Maya and Unity.
I'm new to blender and trying to export 3d objects to unity 3d with textures.
Let's say we create a cube and added a texture (using UV mapping) and save
as a .blend file.then drag and drop into the unity3d but textures not showing in the object.
I tried exporting the object as .fbx but it's not working.
Should I import textures into the unity and add them into 3d objects manually?
Unity doesn't support Blender's packed images, though there is a feature request for this.
According to the docs all you have to do is save your .blend file in your assets folder. When you switch back to Unity the object will already be in your assets. Ensure that you are using a current version of blender about 2.60.
On the Unity Answers site I found that you need to add the textures through Unity. FBX import does not import the textures. Add the texture into Unity and assign it to the object.