Exporting blender objects with textures to unity3d - unity3d

I'm new to blender and trying to export 3d objects to unity 3d with textures.
Let's say we create a cube and added a texture (using UV mapping) and save
as a .blend file.then drag and drop into the unity3d but textures not showing in the object.
I tried exporting the object as .fbx but it's not working.
Should I import textures into the unity and add them into 3d objects manually?

Unity doesn't support Blender's packed images, though there is a feature request for this.

According to the docs all you have to do is save your .blend file in your assets folder. When you switch back to Unity the object will already be in your assets. Ensure that you are using a current version of blender about 2.60.
On the Unity Answers site I found that you need to add the textures through Unity. FBX import does not import the textures. Add the texture into Unity and assign it to the object.

Related

textures in blender are not showing up in unity (vrchat model)

I'm trying to upload a vrchat model I used vroid to make the model and added it to blender to convert it to be added to unity but when it's on unity there are no textures on the model they are all gray. images attached blender unity
im new to this and need help
You should export textures and materials in unity.

How to transfer materials with a scene created in Blender to unity

I have created a scene in Blender with multiple objects, and each object has a material/texture. When I save the scene in my assets of my Unity project, I am able to use the scene, but all of the objects are white and have lost the materials I created and added to them in Blender. Is there a way to save my scene in Blender so that the materials will also be saved to the objects for when I use the scene in Unity? Or do I need to save all the materials from Blender separately into a file and also put that in my assets folder?
As Hellium said, if your textures are in separate archives (.png) you can create materials in unity and add those png textures as albedo

How to export a texture from Maya to unity

I am trying to export a model from Maya with animation but when I import into unity I am getting the model but the texture is not there. From the internet I found that while importing the model I need to enable media that also does not work for me.
For Maya, you can check EmbeddMedia checkbox when you export FBX. In this case all models and textures will be automatically imported to the Unity. But the FBX file will weight more size.(ref)
OR
As Nika Said,
First Add your texture into unity
then add Your fbx

How to import to FBX in blender?

I am totally new to blender. for my new game I downloaded http://www.blendswap.com/blends/view/75021.
In blender it shows all the textures
But when I exported the model in fbx and imported it in Unity workspace BAM...No Textures
Now what is that I am missing ?
You have to put the Textures that you did use into your unity project and link them back up with your materials.

I'm having an issue importing textures with a 3d model into Unity

I am performing some research in virtual reality and we were given a 3d model made in Rhino5 with textures and everything (the model is a building). I have tried exporting it as a 3ds and fbx file type, but I am relatively new to both Rhino and Unity. My issue is that when I drag and drop the model into the unity assets of my project, and then drag from the assets to the scene, the model shows up and looks great, however no textures from the model in Rhino are visible.
I'm not sure if I should be exporting from Rhino to a specific format or if I'm exporting those formats incorrectly from Rhino.
I'm using Unity 4 and Rhino5. Thanks for your answers and your time!
The texture is stored in a file separately from your 3D model.
Quick steps:
Import your .obj or other 3D model into your unity3d assets
Import your .1001.png or .mtl or other texture material into your unity3D assets
Drag and drop your 3D model from assets into the unity3d scene
Click to select the object in the scene so it is outlined (mine is in orange)
Drag and drop your texture material from assets directly onto the selected object in the scene to apply the texture material giving the object your desired shading. The object will render the material with a shader. The object now has the qualities of the material and 3D model as one object in the scene.
For example here is a scene of a golf green. I have a 3D .obj file of the green which I select in the scene and then drag and drop my 2D material asset onto, which is a .1001.png file mapping the texture to the 3D surface. See link for image of the scene in my unity3d editor.
Image 1:
Unity3D object in assets. Dragged haddock.obj to get that 3D model.
Image 2: Unity3D materials in assets. Dragged haddock.1001.png onto the orange outlined model to give it that shade.
Normally models doesnt includes the textures, so you will have to import them separately into Unity and add them to the material on your model.
There might be a way to get a extra file when you export to fbx that will specify what shader and texture the materials should have when imported but i cant remember how to do that.