I'm trying to upload a vrchat model I used vroid to make the model and added it to blender to convert it to be added to unity but when it's on unity there are no textures on the model they are all gray. images attached blender unity
im new to this and need help
You should export textures and materials in unity.
Related
I am somewhat beginner to Unity3d and an absolute beginner in Maya modelling.
I created a room model in Maya Autodesk 2017 student version referring one youtube tutorial.
And made an attempt to import .ma file in Unity3D.
But when I import it some materials are not visible in unity.
To be precise blinn is visible but material created by Lambert or by using images aren't.
It seems like unity can't recognise this material.
I tried to google it. But there they show something like converting to .fbx file or exporting materials. But I don't see .fbx option in save scene and Maya Autodesk isn't allowing me to export material as it is student version.
Maya is just allowing me to save scenes in .ma and .mb format.
Am I missing something while importing? and if not then is there any way I can use exact models that I created in Maya Autodesk in unity3D.
edit:
I am attaching sample images from unity3D and Maya Autodesk.
Image From Maya Autodesk:
Image from Unity3D:
Here it is clear that when the image of earth is used to create material, Unity3D is unable to render it.
Also, I noticed that in Maya Autodesk I have to turn texture button on to see the texture of earth.
Do unity have any such setting that prevents it from displaying texture from other software?
I am trying to export a model from Maya with animation but when I import into unity I am getting the model but the texture is not there. From the internet I found that while importing the model I need to enable media that also does not work for me.
For Maya, you can check EmbeddMedia checkbox when you export FBX. In this case all models and textures will be automatically imported to the Unity. But the FBX file will weight more size.(ref)
OR
As Nika Said,
First Add your texture into unity
then add Your fbx
I am totally new to blender. for my new game I downloaded http://www.blendswap.com/blends/view/75021.
In blender it shows all the textures
But when I exported the model in fbx and imported it in Unity workspace BAM...No Textures
Now what is that I am missing ?
You have to put the Textures that you did use into your unity project and link them back up with your materials.
I am performing some research in virtual reality and we were given a 3d model made in Rhino5 with textures and everything (the model is a building). I have tried exporting it as a 3ds and fbx file type, but I am relatively new to both Rhino and Unity. My issue is that when I drag and drop the model into the unity assets of my project, and then drag from the assets to the scene, the model shows up and looks great, however no textures from the model in Rhino are visible.
I'm not sure if I should be exporting from Rhino to a specific format or if I'm exporting those formats incorrectly from Rhino.
I'm using Unity 4 and Rhino5. Thanks for your answers and your time!
The texture is stored in a file separately from your 3D model.
Quick steps:
Import your .obj or other 3D model into your unity3d assets
Import your .1001.png or .mtl or other texture material into your unity3D assets
Drag and drop your 3D model from assets into the unity3d scene
Click to select the object in the scene so it is outlined (mine is in orange)
Drag and drop your texture material from assets directly onto the selected object in the scene to apply the texture material giving the object your desired shading. The object will render the material with a shader. The object now has the qualities of the material and 3D model as one object in the scene.
For example here is a scene of a golf green. I have a 3D .obj file of the green which I select in the scene and then drag and drop my 2D material asset onto, which is a .1001.png file mapping the texture to the 3D surface. See link for image of the scene in my unity3d editor.
Image 1:
Unity3D object in assets. Dragged haddock.obj to get that 3D model.
Image 2: Unity3D materials in assets. Dragged haddock.1001.png onto the orange outlined model to give it that shade.
Normally models doesnt includes the textures, so you will have to import them separately into Unity and add them to the material on your model.
There might be a way to get a extra file when you export to fbx that will specify what shader and texture the materials should have when imported but i cant remember how to do that.
I'm new to blender and trying to export 3d objects to unity 3d with textures.
Let's say we create a cube and added a texture (using UV mapping) and save
as a .blend file.then drag and drop into the unity3d but textures not showing in the object.
I tried exporting the object as .fbx but it's not working.
Should I import textures into the unity and add them into 3d objects manually?
Unity doesn't support Blender's packed images, though there is a feature request for this.
According to the docs all you have to do is save your .blend file in your assets folder. When you switch back to Unity the object will already be in your assets. Ensure that you are using a current version of blender about 2.60.
On the Unity Answers site I found that you need to add the textures through Unity. FBX import does not import the textures. Add the texture into Unity and assign it to the object.