Facebook app approval process for Android and later on iOS - facebook

I am creating a FB app & using taggable_friends API. I have 2 issues, for which I need help with:
I currently have the Android version developed, so when I submit the FB for approval, I am choosing the platform as Android. In 2-3 weeks I would have the iOS version ready. How do I resubmit it for approval, without it disturbing the Android version?
I am building the app using Vuforia. They dont allow for a simulator build. So how do I submit this with FB for an approval?
Any help with this would be appreciated.

Related

IONIC facebook integration not pass on review

I use IONIC framework to build my app and it's work really great.
I use ngCordova for facebook integration, so I have to set facebook app to be a "web".
When I send request for app review because I want to use "publish_action" permission they not approve my app and comment like this.
"if your app is an android app, you will need to apply for that platform instead of the web platform, as I can't review an android app in a web platform submission"
Is there anyway to setup my facebook app as Android?
Or How can I help my request to pass their review?
You need to pass the review for android.
Which means going to the google developer, creating a project, uploading an apk (a fake one, not important), then you get your android ID (no need to publish), you then register your app for android on facebook developer (with android ID) and you upload your real apk for the android review with a videocast of how it works.

Facebook app review using simulator build and OpenGraph custom stories

I've configured a custom story for my iOS app using the Facebook SDK. The problem is now I need to go through revision to get the verbs and objects approved, and the app is not yet in the App store.
I can of course upload a simulator build, but as far as I know it's not possible to install the native Facebook app in the simulator, and the custom story posting does not work if the app is not installed (it can fall back to regular posting, but I'm not interested), so right now you can only experience the custom story posting with an actual device.
Will Facebook developers be able to test the behaviour of the custom stories if I upload the simulator build? Maybe they have ways of installing the native Facebook app to the simulator build...
Thank you
I work closely with the people who review the apps and we do have Facebook app on our simulators. So don't worry for that. Please provide complete steps for the team to review your app's functionality. Thanks!

Queries Facebook sdk 2.1 for unity3d

I am developing an application on Unity and need location information of my friends. Facebook Graph API says i have to submit the app for review before accessing these informations. Since my target platform is not facebook but iOS and Android. Why do i need to submit the app here?
Facebook also asks for apk build and iOS link, Do they review this like iTunes? Please clarify.
If yes, How can i submit the build when its still in development phase ?
Any suggestions would really be helpful.
Thanks in advance...

Testing Facebook Native iOS App

I would like to integrate Facebook into an iOS application I am building, however it seems there is no way to set up a Facebook 'Native iOS Application' with an iOS application that is not already published and available in the App Store.
When I Set up a Native iOS Application for my Facebook App from my Facebook developer's account it requires that I fill in my App Store ID. However when I submit I get the following error message:
Your iPhone App Store ID is invalid because the iTunes App Store
reports your app as being unavailable for iPhone and iPod touch.
I have set up my application on iTunes Connect, but I have not submitted my binary yet as I am in the process of building it, so I assume that this message is due to it being unavailable on the App Store.
This seems like a catch 22 situation. I can't test my app until its in the App Store but I can't get my app in the AppStore until I have tested (and built) it. How can I test my iOS application with Facebook before release?
I've been there, but the solutions is simple.
Don't fill out the Facebook 'Native iOS Application'!
For testing all you needed is the Facebook appid.
Later on in the Deep Linking portion of the iOS Facebook Tutorial, it also mentions the AppStore ID and that you can use somebody else's ID temporarily to get all the data to save. They just say to make sure you use your own id when you finally do publish the app.
I dont think facebook Native iOS App settings are necessary. I have done facebook login with it in two of my apps and without it in one of my app and all are running well. Here are workaround by me:
Native iOS Facebook SSO won't return to app

How to connect both Android and Iphone application to the same app in Facebook?

I have used Facebook API to make posts to my wall on Facebook with my Android app. To do this I made an app on the Facebook developer site. I used the key hash from the Android application and the APP_ID from the facebook app to cross match them.
Now I want to connect my Android app to a facebook app which already is connected to an Iphone application. This app has my key hash added, and I tried using its APP_ID instead of my own but it doesn't work.
I am thinking it might be because I'm not using the application secret in my Android app, but it is used in the Iphone app. If this could be the problem, where do I add this application secret? Xcode has such an easy system for adding parameters like this one, but I don't know what the equivalent in Android is.
Thanks!
Per the Facebook Android SDK instructions "make sure that your application has been signed with the same key you registered with Facebook" it sounds like you have a key mismatch issue; the instructions on their site should help find some common problems. Also update your local code to use the latest SDK as Facebook is notorious for breaking older implementations.
The current Facebook iOS SDK only uses the application ID and Android is no different.