I am developing an application on Unity and need location information of my friends. Facebook Graph API says i have to submit the app for review before accessing these informations. Since my target platform is not facebook but iOS and Android. Why do i need to submit the app here?
Facebook also asks for apk build and iOS link, Do they review this like iTunes? Please clarify.
If yes, How can i submit the build when its still in development phase ?
Any suggestions would really be helpful.
Thanks in advance...
Related
I am creating a FB app & using taggable_friends API. I have 2 issues, for which I need help with:
I currently have the Android version developed, so when I submit the FB for approval, I am choosing the platform as Android. In 2-3 weeks I would have the iOS version ready. How do I resubmit it for approval, without it disturbing the Android version?
I am building the app using Vuforia. They dont allow for a simulator build. So how do I submit this with FB for an approval?
Any help with this would be appreciated.
I've configured a custom story for my iOS app using the Facebook SDK. The problem is now I need to go through revision to get the verbs and objects approved, and the app is not yet in the App store.
I can of course upload a simulator build, but as far as I know it's not possible to install the native Facebook app in the simulator, and the custom story posting does not work if the app is not installed (it can fall back to regular posting, but I'm not interested), so right now you can only experience the custom story posting with an actual device.
Will Facebook developers be able to test the behaviour of the custom stories if I upload the simulator build? Maybe they have ways of installing the native Facebook app to the simulator build...
Thank you
I work closely with the people who review the apps and we do have Facebook app on our simulators. So don't worry for that. Please provide complete steps for the team to review your app's functionality. Thanks!
There are several questions on SO that touch on this, but the KEY question I need answered is this:
How does Facebook attribute an installation of a mobile app to a specific NewsFeed Mobile App Install Ad? Corollary: In the Facebook Insights dashboard, is the Mobile App Installations tab recording JUST installs derived from Mobile App Install Ads? Or is this capturing ALL installations?
It seems that the PublishInstall method is called every time the app is installed (assuming the Facebook SDK is integrated). How do I know Facebook is ONLY counting installs derived from the ad?
If anyone can source to something that would be the best, but an answer from knowledge would be great too.
Thanks!
I have implemented Facebook share kit to my app and it works as intended, but if the user installed Facebook official iPhone app it messes up my app because it logins through Facebook iPhone app instead of share kit default login. Is there way to make share kit ignore Facebook official iPhone app?
No, there is no such method. You just have to use the latest Facebook API provided by the Apple. That may solve your problem of not detecting the login from app.
I want to sign in to facebook using my application, so how do I code it?
Facebook provide an iOS SDK that gives you the ability to sign into Facebook and methods for accessing the GraphAPI.
Check here for information - http://developers.facebook.com/blog/post/400
Facebook iOS SDK is available here.
You will have to
Download the SDK, and install it
Create a Facebook App in your Facebook developer console, and get a
Facebook app id.
In your Xcode project add the Facebook SDK framework files.
Add the Facebook app id in your projects Info.plist file, and start
coding.
You could get more information here.
Edit : From iOS6 onwards, Apple has a new framework to post into Facebook. It is called Social Framework, and you could find information about it here.