Swift scrolling controller for list of buttons - swift

I'm building a macOS app that requires a scrollable (and ideally, drag and reorderable) list of check box buttons. These buttons are going to be loaded in from a .plist file, so I need some control to load them into.
I'm really a c# programmer, and would just use a stackpanel or dockpanel or something of the like. Is there an equivalent in swift? Or do I need to write a custom control?
I have tried using various types of table views with check box cells, as well as rule views and other scrolling type views.

Edit:
Sorry, I should have linked to NSCollectionView and NSStackView for MacOS — it's obviously not part of UIKit. :)
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Check out UICollectionView. Similar to UITableView (data source, delegate, UIScrollView subclass), but more flexible on how the layout looks and acts. It also supports reordering.
You could also use a UIStackView, but you would have to put it in a UIScrollView yourself and it doesn't easily support reordering.

Related

Swipe Section Page - Swift 3

I want to make the horizontal swipeable page like YouTube. Is there an object in XCode for this? How do I have to do it? I did not find a tutorial about it. Sorry for my English.
Like this
There are tons of components already made for this in the internet, you can try looking at the cocoacontrols site.
If you still want to write your own code for this, one way is writing a custom UIView subclass. The YouTube feature looks very simple and as far as I can guess, they can use two separate UIView subclasses: one for the menu and one for the pages, just as a container.
For the menu you can use UIStackViews or a single UIViews with UIButtons for the page's titles and another view for the selection effect that moves with the UIButton's touch event. This view should provide a delegate or any notification system that fits better to you in order to notify the container that needs to load the right UIViewController's view inside the container.
The container can be a UIView that loads the view property from the UIViewController subclass on demand. Make sure to add the loaded view controller as a child of the parent view controller, otherwise you will loose some important features.
I hope it can help you to start.

When I add tableview to the ViewController,tableview is not added correctly

The output of this tableview not appearing correctly.what is the reason to come like that
So the tableView that you just drag into a view will have default properties associated with it. When you run it on a phone/sim it doesn't actually have the 'Table View' heading (that's just there to make it easier to design the storyboard), it'll have a white background with no rows and will look like there's nothing on the screen. Furthermore it may not even be at the location you placed it at depending on how the constraints default when rendering the scene.
It seems like you have a little to learn about how this works. When creating a new storyboard, generally speaking you associate a ViewController class to it. Assuming you have dynamic data to display on the table, you connect references to the tableView to the class, then you need to assign a delegate to the table and then implement the protocols. Then if you have custom cells, it adds a little more to do. Theres several great tutorials from Apple itself on how to do all this in swift.
If you just want to see how the table would look; in the storyboard itself you can create prototype cells in the table and design it out that way.
Either way, make sure you read about constraints and how to make it look right when rendering on a phone. Just dragging things onto the story board does not mean that when you finally run it, it will look exactly as you designed it. You need to specify how components align relative to each other, which is essentially what constraints do.

iOS Making a custom table view with spaced out and custom cells

I am attempting to make a custom view that looks like the attached picture. The top two cell would be static while the bottom three would scroll if there are more than the screen can fit, and only scroll within that given area. I am wondering what the best approach is to making these types of custom views. I know how to make custom UItableviewcells and have custom content in them, but I am struggling with an overall strategy to make a custom UITableview that has certain cells be static and others scroll. Should I just implement a table view to be part of the screen in storyboards? Or are there better ways to do so?
I would do this by making the top two "cells" just be UILabels, and the bottom a table view where both the cells and the table view would have a clear background. The table view should be set to have no separators between the cells, and the cells should have a UILabel with a background cooler the same as the top UILabels.
This was the result:
I normally do not like to use story board much. And prefer SubClassing UIView. It might take more time to code at first but in a long run it is easier and very dynamic to control the UI programmatically.
In your problem I would make two static UIView(s). If the two view are similar the advantage of using UIView class is that you can use same class with different data model to generate multiple views. But if you use story board you need to copy past multiple times. Hence try to create UIViews class objects as much as possible.
And then the bottom one will be a simple table view. Do not think there is much you can do in this case. Do submit some codes you have done so that we can better refine it.

how do i fully customize a tableview

i want to customize my tableview, like the tipulator app for the iphone.
And heres my app:
Each UITableViewCell has a few subviews which you can replace with your own. They are:
UITableViewCell.imageView
UITableViewCell.contentView
UITableViewCell.backgroundView
UITableViewCell.accessoryView
As Gendolkari pointed out, Cocoa With Love has a great guide on custom UITableViews.
The theory is that you replace each of those views with an appropriate view to "skin" your UITableViewCells.
When replacing the background view, you check for the first and last cells when skinning the background view, otherwise you can use a "middle" background image. Implement it as a UIImageView. As far as the other views, use what you want.
Additionally, you can use a completely custom NIB file and load that in instead of the default styles provided by UIKit.
While the others are right in suggesting ways to subclass UITableView or its components, this screenshot doesn't look like it's showing a UITableView.
My guess is that they're just drawing custom images onto a background and checking certain areas for taps. What you should do is read up on the drawing methods as well as on intercepting taps and touches.
Here's a really good guide on custom styling for your table:
http://cocoawithlove.com/2009/04/easy-custom-uitableview-drawing.html
Create your own UITableViewCell, and use it, rather than a "generic" one.
You can do this directly in XCode with "File->New File" Then in "Cocoa Touch Class", choose "Objective-C Class" - and under the "Subclass" popup, select "UITableViewCell".
It well generate a XIB, which you can use in IB to customize the look.
Instantiate and pass-in there cells in your UITableView code, instead of the normal UITableViewCells.

How to realize the same effect like iPhone's homescreen

I want to add some custom buttons and realize the same effect like the iPhone's home screen. What I can think of is to calculate the position of each button and add them to the view. Are there any other ways to do this? e.g. add buttons to the tableview
Check TTLauncherView from Three20,
I realized the same view of the thumbnails in the photo app (which in principle differs only because of the background color and the rounded effect of the buttons) using a custom cell (with 4 UIButtons inside) in a normal tableview.
In my case, this is because I need to scroll up and down, in your specific case there should be a way to "lock" the table from scrolling. By the way, for this reason, it could be simpler to design the custom view in the interface builder, it is very quick to design such a view, and then create a custom controller to provide simple methods to assign icons and actions to the UIButtons dynamically.
You could also look at the Three20 libraries as already suggested, it is already implemented, but you app will easily be rejected by Apple if you do so.