Unity3D and Daydream Controller - Android build issues - unity3d

I can't create an Android build with the Daydream Controller demo.
In Unity it is working, but when I try to create an Android build, I have errors in the console.
The errors I am getting
Error building Player: CommandInvokationFailure: Failed to re-package resources.
I am using Windows 10, Unity 5.3.2f1.

Go to Android Studio, SDK Manager. Remove the Android Build tool. Then, start your Unity and build the apps. It would ask you to update the Android SDK. Then click "Yes". It should works after

Related

I am trying to build my first andriod game but I keep getting this error about the Android SDK, NDK and tools even after doing manual install

I am trying to build my first android game but I keep seeing this and getting a warning.
An Image of the warnings in my preferances in unity
I reinstalled the recent version of unity and also tried manually installing them. I have selected the android versions of 9 and above.

how to run an app developed on ionic on the android studio emulator

I am trying to deploy my ionic app to the android studio and run it using the emulator. I have installed the android file into my ionic app. When I try to run it in android studio, this error shows up. Does anybody know why or did I miss out on anything to add to my project? Please help thanks!
You need to go through the Ionic Developer Guide for Android - https://ionicframework.com/docs/developing/android
But to answer your question...
When you build an Ionic project, it generates an Android project (platforms\android on Cordova or android on Capacitor). Open this generated Android project in Android Studio. Then run it from there.

Flutter: Intellij does show no device (but no problem in Android Project)

I am trying to set up Flutter in Intellij (2020.1 Community Edition). I installed Dart and Flutter as plug-ins. I also have installed the Flutter SDK as well as the Android SDK.
After downloading an android virtual device (Pixel 2 XL API 27) I wanted to try out to run the Flutter template app, but it fails to recognize the emulator. When I create an Android Project and try to run it with an emulator it runs without any problems.
This post (Flutter : No devices) did not provide me with anything useful.
I solved the issue. I went to File > Project Structure > Project. At Project SDK I selected Android API 28 Platform. Then click Apply and Ok to finish this process. After doing this step you can select the device.
Intellij does that a lot in my system. You had to check Flutter path is set in File | Settings | Languages & Frameworks | Flutter
and Android SDK is set to Android API 29 Platform in File > Project Structure > Project

Add android target to visual studio for Mac

I'm building over a non from scratch project, that a previous developer created in my office.
In a previous version of Unity - Visual Studio for Mac I generated some build for iOS, but now, with the newest version, I get this configuration:
Also, the configuration for Android is disabled.
How I can add Android as target for my project to generate an apk file?
UPDATE 1
VS Configuration.
UPDATE 2 / BUILD CONFING
Please refer to the following link to setup unity to make Android APK:
https://docs.unity3d.com/Manual/android-sdksetup.html
You will need to download: the latest version of java, and the android sdk.
You will need to set the unity path to the sdk
You will need to download and set up the android ndk.
Sounds like a lot of work but its really a lot of waiting. the Android SDK can take some time depending on which versions you wish to support and how far back you go.
Once you have followed the guide above you will be able to change your project to android in the project settings menu.
Good luck!
For mac users with unity looking to set up android:
Instructions for Mac
you should be able to select android here and then click switch platform...

Running the app on Android console Error - Jdeveloper

I am using JDeveloper 11g Release 2. I am trying to run a helloworld code on the Android simulator. But i end up having the following error in the console. This is due to some settings that i have failed to set. Can someone help me to add the settings so i could run the app on the Android Console.
The following Android preference configuration is missing or invalid. Set these options in JDeveloper Preferences on the ADF Mobile panel:
Key and Keystore Password
Android SDK Location
Android Platform Location
(oracle.adfmf.framework.dt.deploy.android.deployers.ValidatePreferencesDeployer)
If you haven't keystore for signing android apps right now as for testing purpose. You should select build mode to Debug rather than Release mode.
Application > Application Properties > Deployment > select your android build profiles or create a new one > Click at Edit button > Android Option > Change Build Mode to Debug
You need to install the Android SDK for Android development and Xcode for iOS development.
FAQ for ADF Mobile: http://www.oracle.com/technetwork/developer-tools/adf/learnmore/adfmobilefaq-1866697.pdf
Here you can find the setup guide for Android :
http://docs.oracle.com/cd/E18941_01/tutorials/MobileTutorial/jdtut_11r2_54_2.html
And the one for iOS :
http://docs.oracle.com/cd/E18941_01/tutorials/MobileTutorial/jdtut_11r2_54_1.html
For Android, make sure your emulator emulates version 4.0 or higher in order to avoid :
The Android emulator emulates ARMv5, which is not supported. The emulator must support ARMv6 or newer
If there is also an error above this stating that it can't write the cwallet.sso try closing Jdeveloper and running as administrator.