Punch action in unreal engine, blueprint tutorial - unreal-engine4

Sorry for the crudely formulated question but can anyone recommend a good tutorial that helps achieve this. I'm working on a 2D game using Paper2D in Unreal and found some tutorials for 3D animations in blueprint but not for the Flipbook implementation. I was trying to rig the existing animation state machine in the template paper2d character to add a "punch" state but have no idea how to achieve this.

I have done a quickly searched in my bookmarks and I have found these tutorials, that I hope, they might be useful for your necessities.
Basic animation for a environment obstacle.
https://www.youtube.com/watch?v=lC4JGl1uU0I
Unreal Engine 4 Paper2D Advanced Flipbook Animation Tutorial
https://www.youtube.com/watch?v=oTRCe2wdfN4
Player controller and player character.
http://nerd-time.com/ue4-2d-platformer-player-controller/
I wish you the best of lucky in your project.

Related

Intro to 3d animating with Unity?

I'm not looking to make a game, I only want to make animated 3d videos. I'm a complete beginner with Unity and have completed some tutorial for the very basics, and have some experience 3d modelling in blender.
Any suggestions for a tutorial playlist/videos/blog? A lot of the Youtube tutorials I've found kind of assume you have the basics down (which i don't) and it leaves me lost at times. Thanks
Unity is a game enginge, after all so you should probably use a 3D animation program - such as blender - to create (non-interactive) animations. If you already have modelling skills in blender perhaps you should try working with blender animation?
Here are some ressources that might help:
https://www.blender.org/features/animation/
https://www.youtube.com/watch?v=_C2ClFO3FAY

Simple Cocos2d Iphone Game. Just some basic questions

I'm making an app, where the sprite has to run across the screen pressing buttons and jumping and ducking. Kind of like line runner. Anyways, I'm using cocos2d. Is this what i should be using. If it is, how would i make it. Im not asking for all the code, just the basic objectives and what i should do! thanks so much!
Cocos2d is one of the best platform to make game i think what you want to do can be done by cocos2d and you need to know how to move object(sprite) across the scene and how to detect the collation.
there is lots of way to move the sprite across the screen you can also move then by the cocos2d built in methods.
search for move method which will help you.
I would definitely advise you to use Cocos2d for this purpose and also Box2d if you need real physics simulation in your game.
Regarding of writing your game have a look here : It contains very useful cocos2d tutorials and even have a tutorial of how to write a full functioning game (Look for the monkey game)
Note : It seems that the link does not work right now but I am sure it will be fixed soon..

iPhone 2D Game programming

I would like to start a project about creating a 2D game for iPhone. I have already created some iPhone apps but none concerning game. The idea is simple : the user must drive a ball into a simple route composed of some obstacles before he gets cached by a wall that always go done. (I don't know if it make sense to you but the game environment will be simple).
I posted here because I have some questions :
What should I use ? Opengl ES or only UIView objects ?
Is there some framework that could help me ?
All ideas, advices, suggestions, links for good tutorials are welcome !
Thanks in advance for your help.
Ps: forgive my english, it's not my first language.
If you are focusing on 2D only, something like Cocos 2D would save you a lot of steps and let to focus on your game development.
It handles scene management, particle effects, sprite animation, physics, etc.
My personal favorite for 2D development is Corona.

How to make objects flying around in a view

How is it possible to let some objects fly around and bumb at the end of the view and collide on each other.
The second step would add acceleration of the objects by shaking.
I haven't found a tutorial yet or some step to begin at.
thanks a lot for your help :)
Heres a picter of what i image(only a still)
http://picfront.org/d/ZdSvK9G8D/flying_circles.jpg
Take a look at Cocos2d for iPhone. Google will help you find many tutorials for this framework.
What you need to search for are tutorials on "Collision Detection." Cocos2D is a great place but you will also need a physics engine - Box2d and Chipmunk are both physics libraries that can be used. Some good videos on youtube for cocos2d tutorials and physics engines to see if this is what you are looking for.
Matthew

Iphone GUI physics code

When you drag an iphone GUI element like a list, it scrolls in a physics correct way, and also has a nice bounce effect at the end.
I would like to write a GUI element in my game, without using UIKit. I wonder where is the code implementing this, and if I can use it instead of trying to write something similar.
Any ideas?
I think that a physics engine would be overkill for just animating a gui element (unless you already have a physics engine in your game).
You could try using animations but I've no experience of doing this without UIKit but I suppose you would start here?
If you didn't want to use Core Animation, I would take a look at Robert Penner's easing equations - they're in actionscript but are pretty simple to port to C and would be a good start to get your own animation code started.
Hope this helps,
Sam
You can perhaps use animations to achieve this, you can define animation paths for bouncing or doing whatever it is you need and activate them when needed. I think the example project MoveMe can help you out
I can recommend the O'Reilly book "Physics for Game Developers" by David Bourg, which has great coverage of algorithms and code for all sorts of simulations. You probably want to start with motion affected by drag for the flick and gradual slowing, then look at a spring model to simulate the damping at the end.
box2d is an open source project that provides a great 2d physics engine.
this library is used by Intel clutter, which is a nice physics oriented UI library that is capable of running on mobile devices. that means that box2d is already optimized for mobile platforms like the iphone.