Does anyone know which of the events output by chrome.Tracing corresponds to the main loadEventFired event? Is there a reference for the events anywhere? I'd also like to work out how to extract the timestamp in seconds
Thanks for any tips.
It's loadEventEnd.
The blink.user_timing tracing category needs to be enabled for this to be generated.
Discovered after perusing source of the excellent Lighthouse project
Related
I am trying to make a vehicle selection system in ue4 with blueprints.
I have followed this video.
Below are the screenshots of my code.
screenshot1 and
screenshot2
firstly I tried to figure out what is happening to my code then I came to know that the cast was not succedding and hence the car is being spawned but not posessed.
please help me by listing some reasons that may be responsible for this.
if you want any info so I have given the link of the video which I have used to make the system.
thanks in advance.
I found the answer
I just searched it on Google and found it here:
https://answers.unrealengine.com/questions/98622/view.html
Couldn't find any documentation on MSDN.
This is on VSTS2019
No Codes
No output
I think you mean web test plugin. They are event handlers that will be trigger before, after requesting, before after testting.
I’m developing for android jelly bean and I would like to add a field to the network settings menu, but can’t seem to find it in the android source code….
I’ve looked in packages-apps-settings-src-android-settings but then didn’t know exactly where to look.
Can anyone help me please?
You should first have a look at the packages/apps/Settings/res/xml/setting_headers.xml file which list the different categories used in the Settings app.
Then, you can implement a new category by looking how others are implemented - for example the "Data usage" setting is implemented in src/com/android/settings/DataUsageSummary.java (the fragment is referenced from the setting_headers.xml file).
Does anyone know any details on the underlying eclipse builder that sends jobs to the compiler and get its report? and how to tap to it? The level of abstraction that the builder extension offers is too high and the information insufficient. So I implemented an IResourceChangeListener and played with the ResourceDelta in order to get the messages from an IMarker. It works perfectly, however I realized the message is just returning a string. So my question is, how do I do in order to get the type/reference of the object where the error is, what type of error, what class it should belongs to and all available info.
Thanks.
Have you looked at the builder documentation?
And there is also This article by John.
I think between those two and looking at the code you will find everything you need to know.
Are there any frameworks/services for logging user usage of an iphone application?
Say you want to log events like 'creating a contact' or something similiar, to know how people are actually using your app.
I have used and really like Pinch Media. (Recently renamed to flurry)
http://www.flurry.com
It gives you a bunch of analytics without you having to do anything special.
You can also add hooks to your code to see how often a particular section of code is run and get analytics on that area as well.
Yes, Flurry Analytics does this. You can even pass parameters to your events so you can break down which options are most popular, etc.
What you could do is simply log these messages perhaps as a Log custom class, and whenever you need to add anything to the log, you would simply add a new Log item to the AppDelegate or wherever you need to store the list of Logs. Then you can save them to the file system.
For achieving the logging the feature usage in flurry the url below can be helpful.
http://wiki.flurry.com/index.php?title=Analytics_-_Best_Practices