Are there any frameworks/services for logging user usage of an iphone application?
Say you want to log events like 'creating a contact' or something similiar, to know how people are actually using your app.
I have used and really like Pinch Media. (Recently renamed to flurry)
http://www.flurry.com
It gives you a bunch of analytics without you having to do anything special.
You can also add hooks to your code to see how often a particular section of code is run and get analytics on that area as well.
Yes, Flurry Analytics does this. You can even pass parameters to your events so you can break down which options are most popular, etc.
What you could do is simply log these messages perhaps as a Log custom class, and whenever you need to add anything to the log, you would simply add a new Log item to the AppDelegate or wherever you need to store the list of Logs. Then you can save them to the file system.
For achieving the logging the feature usage in flurry the url below can be helpful.
http://wiki.flurry.com/index.php?title=Analytics_-_Best_Practices
Related
Thanks in advance.
We have to use HERE map's Turn by turn navigation feature in one of our Flutter application, we have added billing in the developer account and have created the necessary keys.
When we try HERE map examples they have provided, we get everything except maneuver instructions that shows the user when to turn right/left/go straight for some distance etc.
I'm new to this and I have no idea how to get this, we never get events on the listener and it only shows updating there, am I missing something ?
this is how it looks right now, Updating...
I think we should be getting the progress here, but we are not getting it here...
_visualNavigator.routeProgressListener = Navigation.RouteProgressListener((routeProgress) { }
Please look into the provided example app. It shows here how to get the maneuver actions.
Your screenshot shows a different app, so make sure everything works with the example app, at first. The app offers to run a simulation mode. This should work. If you run the example app with real GPS updates, you may need to go outside and move to get location updates. This should also work.
If this still does not work, it could either mean that your device has an issue with getting GPS locations. Some iPads, for example, lack support. Or that you have disabled getting location updates. You can cross-check this when trying the positioning_app example from the same repository that shows how to get location updates.
A last point may be to clarify what events you get and what you miss: There are multiple event listeners providing real-time information during guidance - if you have only an issue with maneuvers, then most likely you can solve your issue by following strictly the code of the example app.
Note that previous HERE SDK versions, prior to HERE SDK 4.13.0, only provided empty maneuver instruction texts during guidance when they have been taken from the route instance. Make sure to take this information from the VisualNavigator instead.
You know how Temple Run sometimes has alerts when you open the App that appear even though you don't update the App? I understand how you would implement this if you were to submit an update to your App, but how does Imangi implement new alerts without releasing new versions of the App? (I'm assuming they upload it from some server, but I'm an amateur at all of that stuff so could someone sorta vaguely explain how I might go about doing that? Will I need to learn Internet programming languages :O?)
Thanks.
I agree with Jonathan. I would set a plist with a reference number on your server. and it would look something like this. I'm using concept, not code. It would be as simple as hosting it on your server. Or it could be as complicated as your creating a user interface on your website that allows you to just plug in the information and it would create the plist for you.
-(void)checkanddisplaynotificationbasedonupdatedplistontheserver{
int currentnotificationnumber = userprefs preference for item "notification"
get and parse notification.plist from your server
notificationnumber = object at index 0
if notificationnumber > currentnotificationnumber{
display your notification with parsed plist
}
}
You could host a plist online, with an array of alerts stored as dictionaries, with attributes like 'title', 'body' etc. The app would then parse this and to create an alert. You could then set up a method which searches for updates to this file every time the app opens and has connectivity.
This is not the only way - there are probably hundreds of other files types/ automated systems to use, however this is a simple way, and roughly how all of them work, and I have implemented something like this in some of my apps. Hope this helps, if you wan't any help coding it, I will be happy to help!
Jonathan
I'm working on a little SDK which has a configFile.plist file to store things like secret key.
Developer who implement this SDK in his app, and other users will download the app, they will be able to go into the app binary and change anything in the .plist file.
Is there any way to store this info without letting users modifing the parameters easily? I don't want users to have the ability to change the parametes in the .plist file.
Thanks in advance for any help!
When it comes to plist storage, it's easily accessible either way. Your best option is to provide a class file for configuration, and not a plist. Example below..
//Config.h
#define SHARED_SECRET #"2390849028349829384"
#define SOME_OTHER_VALUE 1
..and so on, this way, the class file is compiled with the App, and not visible to the user but accessible by the developer. Once you #import "Config.h", you can use SHARED_SECRET and SOME_OTHER_VALUE in place of the value itself within the code. If this suffices as a solution to your question, mark it as the answer. Hope it helps..
Keeping in mind that people are going to be able to see/change almost anything with the right tools, you can't prevent people from hacking this.
If the key is going to be different for each user of the SDK, then you might want to make it the Developer's responsibility and have them provide the private key to you using a delegate method. That will make it their problem, and it will make it easier for them to compile the key directly into code, which is going to be less obvious for the end-user to access.
I am using the ALAssets framework to access the Photo Library. The first time it's accessed, it asks the User if the app can use their Current Location, and I understand that is necessary and why.
However, in Core Location Manager, there is a purpose property, where it looks like I can customize the iPad's alert message to say why it is necessary to tap Yes. (I don't actually use location, just want access to the photo library.)
I can't seem to work out how to find out where to use this property, as the alert message comes up when I first try and enumerate the assets, and there doesn't seem to be anywhere to intercept it before the error occurs if the user says NO.
I know I can put up a notice of my own before first usage of ALAssets, in anticipation of the iPad built-in alert, but it seems slicker to change the actual iPad message.
Thanks.
I’d suggest, before you try to access the photo library, that you create your own dummy CLLocationManager, set its purpose, then call its -startUpdatingLocation. That’ll get the system to bring up the location permissions dialog with your custom text, and the resulting app-wide location permissions ought to carry over to your ALAsset access.
Unfortunately you can't customize this message. I suggest you will a radar with Apple, if you want to see this feature in the future.
Cheers,
Hendrik
requirement is to read message from IConsoleConstants.ID_CONSOLE_VIEW and write it into text file.
Say myConsole (of type MessageConsole) is the reference to your console. The below code will give you the required.
myConsole.getDocument().get();
I don't think you will be able to retreive a direct stream to read the console content. Note also that the console view may have multiple different consoles, you will have to retrieve the good one.
Retrieving the content displayed in a single console should be possible going through the IDocument of a TextConsole. You can get the whole text content. You could also have a look to the IDocumentListener if you can be notified of changes.
Another solution should be to go with a PatternMatchListener of the TextConsole directly.
Anyway I don't think there is a direct solution to do this with the Eclipse console API.