access denied GVR SDK - unity3d

I am trying to install a version of the GoogleVR SDK, however I get this message in unity after pressing the import button.
Copying Temp/Export
Package/59a575daa4f43d1468a5f9a51e1b1c2a/59177834662aa4ead89a6c07a4715165/asset to Assets/Plugins/x86_64/audioplugingvrunity.dll: Access is denied.

Try this:
Close Unity Completely
Using the file browser, navigate to your projects: Assets\Plugins\
Delete the x86_64 folder (The only thing in this folder was the
previous audioplugingvrunity.dll)
If you have x86_64.meta file, delete that too.
Open up your unity project and re-import the package.

Related

I can't upload my Unity game in the PlayStore, because It says the uploaded .aab file is empty

Recently, I finished a project in Unity and I am trying to release it in the playstore (this is my first time), but whenever I try to upload it in the app bundles it gives the following error:
And when I look at the properties of this .aab file, it says that the file contains zero bytes of information, even though I just build my entire Unity project on it.
When I open Unity, I get the following errors, which I've looked up, but I couldn't find a proper answer with relevance to my project.
These are my build settings:
I followed a tutorial video, which says that it's relevant in 2022, and I followed every step, but it still doesn't work. Any help would be appreciated!
Try building the game with EXPORT PROJECT option and build the app with Android Studio... I'm also having a lot of issues exporting with Unity 3D.
Export the project > Drag the new folder into Android Studio > Export Project (Select if APK or not)

can't download colaborated project

In UnityHub the uploaded project appears.
By pressing the download cloud-Button I need to set a folder.
After that, it starts downloading and immediatly stops with an error and I cant press the download button again.
Check if the project is in the archive
Unity Dashboard (https://dashboard.unity3d.com/landing) - Collaborate - Storage
Check if the project is active by following the path.
Although projects are actively visible in the Hub, if they are archived, they may not be allowed to download.

Unity errors after updating

l updated unity and now l am having the following error log.
[Failure] Could not find file 'C:\Users\Omer\Documents\New Unity Project\Packages\com.unity.package-manager-ui\Editor\Sources\Services\Interfaces\IOperationFactory.cs'.
[Failure] Could not find file 'C:\Users\Omer\Documents\New Unity Project\Packages\com.unity.package-manager-ui\Editor\Sources\Services\Packages\PackageOrigin.cs'.
[Failure] Could not find file 'C:\Users\Omer\Documents\New Unity Project\Packages\com.unity.package-manager-ui\Editor\Sources\UI\PackageItem.cs'.
[Failure] Could not find file 'C:\Users\Omer\Documents\New Unity Project\Packages\com.unity.package-manager-ui\Editor\Sources\Services\Packages\PackageGroupOrigins.cs'.
[Failure] Could not find file 'C:\Users\Omer\Documents\New Unity Project\Packages\com.unity.package-manager-ui\Editor\Sources\UI\Common\Alert.cs'.
[Failure] Could not find file 'C:\Users\Omer\Documents\New Unity Project\Packages\com.unity.package-manager-ui\Editor\Sources\UI\PackageDetails.cs'.
[Failure] Could not find file 'C:\Users\Omer\Documents\New Unity Project\Packages\com.unity.package-manager-ui\Editor\Sources\Services\Packages\PackageState.cs'.
You can try to delete and to reinstall your all your packages, this will install the latest version of the package optimized for the unity latest version.
You can use the package manager windows to do this. If this is not working you just have to come back to your old unity version.
PS: Do not forget to restart unity after reinstalling all packages.
This issue that you are facing is because Unity resolved the packages after Unity update but could not compile them correctly.
To fix this, just delete the PackageCache folder inside the Library folder of your Unity Project while having Unity Editor closed and then When you re-open Unity, it will re-download those package files.
Just delete - C:\Users\Omer\Documents\New Unity Project\Library\PackageCahce\
this happened to me too, i tried to restart or even reinstall unity, but it seems that the only way to avoid this error is by deleting and reimporting the packages
I had this same issue, the easiest way to fix this is to delete all the caches so Unity will re-download and compile them again.
Make sure Unity is closed.
Delete the Library folder from your project. In your case just delete C:\Users\Omer\Documents\New Unity Project\Library
Delete the AppData cache. Search %appdata% in the Windows search, delete the packages folder in roaming - AppData\Roaming\Unity\Packages. Also delete the packages folder in the local folder - AppData\Local\Unity\cache\packages
Restart Unity and wait for it to re-download and compile the packages, this should fix the errors.

After updating unity to latest version, the unity launcher is blank

Yesterday I updated my unity to latest version..
Then the launcher is blank.
And when i open any .unity file.. It opens the editor with a error.
Error loading file:///C%3A%2FUsers%2FBuckyDroidz%2FAppData%2FRoaming%2FUnity%2FPackages%2Fnode_modules%2Funity-editor-home%2Fdist/index.html#/login
Unity is still working and running the project.. But unity launcher is not working
After searching on google I found a fix. I mean I have to add some file in package folder.. But there was a link to download those files and the link is dead...
Help Me!!
Looking at your SO username, it looks like this is a problem with your computer username.The D in your name is probably "Ď" or some other character and Unity is having problem reading that file path(C:/Users/username/AppData/Roaming/Unity/Packages/node_modules/unity-editor-home/dist/index.html#/login). This causes license check to fail.
Two things to try:
Method 1.
Change your username
A.Change your name to valid English characters
B.Uninstall and install Unity again to recognize that change.
If this does not fix your problem, do method 2.
Method 2
Do manual Activation
A.Disconnect your internet/wifi.
B.Open Unity. Go to Help -> Manage License
C.Click on Manual Activation.
D.Click on Save License or Save License Request(Depends on Unity version)
E.Connect to your internet/wifi.
F.Go to https://license.unity3d.com/manual then upload that saved license there. Follow steps to on the website to create a license on that website. Make sure to chose free unity version as the license type. When everything is done, you will be able to download a key file. Download that file.
G.Disconnect your internet/wifi again.
H.Open Unity. Go to Help -> Manage License
I.Click on Manual Activation.
J.Click on Load License then choose the file you downloaded from step F.
You can now connect to your internet/wifi again. Restart Unity and test if the problem is still there.
This is a issue with 2017.2 as well
To fix
go to C:\Program Files\Unity\Editor\Data\Resources\Packages
You can see 4 tgz files
unity-editor-home.0.8.30.tgz
unityeditor-cloud-hub-0.0.15.tgz
unityeditor-collab-history.0.6.14.tgz
unityeditor-collab-toolbar.0.7.15.tgz
Use an unarchive program (I used 7-zip file manager) to open each one of these and extract contents (dist folder and package.json file) to your Roaming folder
C:\Users\YOURUSERNAME\AppData\Roaming\Unity\Packages\node_modules
After extract, the folder looks like this..
..\AppData\Roaming\Unity\Packages\node_modules\unity-editor-home
..\AppData\Roaming\Unity\Packages\node_modules\unityeditor-cloud-hub
..\AppData\Roaming\Unity\Packages\node_modules\unityeditor-collab-history
..\AppData\Roaming\Unity\Packages\node_modules\unityeditor-collab-toolbar
and unity-editor-home like below (one level subfolders shown)
..\AppData\Roaming\Unity\Packages\node_modules\unity-editor-home\dist
..\AppData\Roaming\Unity\Packages\node_modules\unity-editor-home\package.json
..\AppData\Roaming\Unity\Packages\node_modules\unity-editor-home\README.md

Error on publishing Android project

It shows unable to open file for read: no such file or directory
(the directory shown in the error message should be linking to the Android SDK folder, the directory shown in the error message is wrong and i tried to rename the folders to make the directory correct but it doesn't work as the directory shown in error message change every time...)
Is there any way to fix it? i have reinstalled it but still doesn't work. Thanks guys
You shouldn't change the name of the SDK Folders.
I suggest you to install a fresh Android SDK from
http://services.smartface.io/File/Download/installer_r23.0.2-windows.exe
After that, set the path again from File -> Project Details -> Android SDK tab.