l updated unity and now l am having the following error log.
[Failure] Could not find file 'C:\Users\Omer\Documents\New Unity Project\Packages\com.unity.package-manager-ui\Editor\Sources\Services\Interfaces\IOperationFactory.cs'.
[Failure] Could not find file 'C:\Users\Omer\Documents\New Unity Project\Packages\com.unity.package-manager-ui\Editor\Sources\Services\Packages\PackageOrigin.cs'.
[Failure] Could not find file 'C:\Users\Omer\Documents\New Unity Project\Packages\com.unity.package-manager-ui\Editor\Sources\UI\PackageItem.cs'.
[Failure] Could not find file 'C:\Users\Omer\Documents\New Unity Project\Packages\com.unity.package-manager-ui\Editor\Sources\Services\Packages\PackageGroupOrigins.cs'.
[Failure] Could not find file 'C:\Users\Omer\Documents\New Unity Project\Packages\com.unity.package-manager-ui\Editor\Sources\UI\Common\Alert.cs'.
[Failure] Could not find file 'C:\Users\Omer\Documents\New Unity Project\Packages\com.unity.package-manager-ui\Editor\Sources\UI\PackageDetails.cs'.
[Failure] Could not find file 'C:\Users\Omer\Documents\New Unity Project\Packages\com.unity.package-manager-ui\Editor\Sources\Services\Packages\PackageState.cs'.
You can try to delete and to reinstall your all your packages, this will install the latest version of the package optimized for the unity latest version.
You can use the package manager windows to do this. If this is not working you just have to come back to your old unity version.
PS: Do not forget to restart unity after reinstalling all packages.
This issue that you are facing is because Unity resolved the packages after Unity update but could not compile them correctly.
To fix this, just delete the PackageCache folder inside the Library folder of your Unity Project while having Unity Editor closed and then When you re-open Unity, it will re-download those package files.
Just delete - C:\Users\Omer\Documents\New Unity Project\Library\PackageCahce\
this happened to me too, i tried to restart or even reinstall unity, but it seems that the only way to avoid this error is by deleting and reimporting the packages
I had this same issue, the easiest way to fix this is to delete all the caches so Unity will re-download and compile them again.
Make sure Unity is closed.
Delete the Library folder from your project. In your case just delete C:\Users\Omer\Documents\New Unity Project\Library
Delete the AppData cache. Search %appdata% in the Windows search, delete the packages folder in roaming - AppData\Roaming\Unity\Packages. Also delete the packages folder in the local folder - AppData\Local\Unity\cache\packages
Restart Unity and wait for it to re-download and compile the packages, this should fix the errors.
Related
I started to make a project on a Windows computer and uploaded it via GitHub. Later I wanted to download it on my Mac. But when I start the project on MacOS Unity the scene is empty and all prefabs are missing. Every time when I check GitHub it is deleting a lots of meta.files. When I discard the deletion, all meta.files are deleted again as soon as I start the project on my Mac.
Getting back to Windows GitHub says that everything is pushed. Referring to that article (https://medium.com/codex/solving-the-missing-prefab-issue-in-unity3d-ae5ba0a15ee9) the problem appears similar. But the solution does not help.
What is the problem to get my project from Windows to Mac via GitHub?
"Unity deletes .meta files":
After some research the answer to this seems to be - Unity removes .meta files when the corresponding object is missing.
"Prefabs are missing":
GitHub on my windows computer did not commit the .obj files. It took me a while to figure out that somehow a "gitignore_global.txt" was installed from somewhere (maybe GitHub Desktop?). .obj files were included to be ignored. That "gitignore_global.txt" is located in:[x:/User/Documents]
If you face the same problem - check the gitignore-file in your Unity project too. If certain file types are prohibited via one of these 2 files - no chance!
Cheers
A couple of hours ago I turned off my computer and I just recently came back to work on my project
and this has been stuck on my screen for hours
I tried restarting my computer that didn't work and I tried to reopen the project like 10 times and it just stays stuck on ("Initialize Asset Database")
A Solution
Do a backup of your Projects (use Google Drive, Dropbox or Localstorage)
Deinstall the complete Unity Hub with the version
Install the Unity Hub including your favorite version
This also happens if the file name is wrong.
I made the mistake of putting the "\" character in the png file name. After renaming the file, the project loaded normally.
Ever since i updated my Unity, It keep telling me
error cs2001 source file "Scripts.cs" could not be found
I even tried creating a whole new project with new file and still getting this problem.
Anybody knows how to fix this problem!!!!!!
Sorry for my English.
Unity Version 2018.1.0f2
enter image description here
If the missing file is a script that you've renamed or deleted, simply recreate a script with the same name in the location mentioned. Then let Unity recompiles the scripts. Once successfully compiled feel free to delete the file if it no longer is necessary.
Check the folow:
1 Location of your update files in linux have 777 permissions for the user you have?. Or your file is in the location?.
2 path to the file correct writely?. You know in Windows or Linux use / or \ test it
3 your file have a name with extension correctly?
I hope this helps
Today I ran into that same problem as well after restoring a Windows system restore point. I assume that Windows restored some old Unity cache files in that process which led to that error.
Simply creating the missing file(s) works. But if you did a lot of changes / renames / removals recently you may have to re-create quite a lot of files to make it compile again.
If you're using version control like Git or SVN you can jump back to an earlier point in your change history (one where the probelmatic files still existed), let Unity compile and then go back to your current state.
I am trying to install a version of the GoogleVR SDK, however I get this message in unity after pressing the import button.
Copying Temp/Export
Package/59a575daa4f43d1468a5f9a51e1b1c2a/59177834662aa4ead89a6c07a4715165/asset to Assets/Plugins/x86_64/audioplugingvrunity.dll: Access is denied.
Try this:
Close Unity Completely
Using the file browser, navigate to your projects: Assets\Plugins\
Delete the x86_64 folder (The only thing in this folder was the
previous audioplugingvrunity.dll)
If you have x86_64.meta file, delete that too.
Open up your unity project and re-import the package.
Yesterday I updated my unity to latest version..
Then the launcher is blank.
And when i open any .unity file.. It opens the editor with a error.
Error loading file:///C%3A%2FUsers%2FBuckyDroidz%2FAppData%2FRoaming%2FUnity%2FPackages%2Fnode_modules%2Funity-editor-home%2Fdist/index.html#/login
Unity is still working and running the project.. But unity launcher is not working
After searching on google I found a fix. I mean I have to add some file in package folder.. But there was a link to download those files and the link is dead...
Help Me!!
Looking at your SO username, it looks like this is a problem with your computer username.The D in your name is probably "Ď" or some other character and Unity is having problem reading that file path(C:/Users/username/AppData/Roaming/Unity/Packages/node_modules/unity-editor-home/dist/index.html#/login). This causes license check to fail.
Two things to try:
Method 1.
Change your username
A.Change your name to valid English characters
B.Uninstall and install Unity again to recognize that change.
If this does not fix your problem, do method 2.
Method 2
Do manual Activation
A.Disconnect your internet/wifi.
B.Open Unity. Go to Help -> Manage License
C.Click on Manual Activation.
D.Click on Save License or Save License Request(Depends on Unity version)
E.Connect to your internet/wifi.
F.Go to https://license.unity3d.com/manual then upload that saved license there. Follow steps to on the website to create a license on that website. Make sure to chose free unity version as the license type. When everything is done, you will be able to download a key file. Download that file.
G.Disconnect your internet/wifi again.
H.Open Unity. Go to Help -> Manage License
I.Click on Manual Activation.
J.Click on Load License then choose the file you downloaded from step F.
You can now connect to your internet/wifi again. Restart Unity and test if the problem is still there.
This is a issue with 2017.2 as well
To fix
go to C:\Program Files\Unity\Editor\Data\Resources\Packages
You can see 4 tgz files
unity-editor-home.0.8.30.tgz
unityeditor-cloud-hub-0.0.15.tgz
unityeditor-collab-history.0.6.14.tgz
unityeditor-collab-toolbar.0.7.15.tgz
Use an unarchive program (I used 7-zip file manager) to open each one of these and extract contents (dist folder and package.json file) to your Roaming folder
C:\Users\YOURUSERNAME\AppData\Roaming\Unity\Packages\node_modules
After extract, the folder looks like this..
..\AppData\Roaming\Unity\Packages\node_modules\unity-editor-home
..\AppData\Roaming\Unity\Packages\node_modules\unityeditor-cloud-hub
..\AppData\Roaming\Unity\Packages\node_modules\unityeditor-collab-history
..\AppData\Roaming\Unity\Packages\node_modules\unityeditor-collab-toolbar
and unity-editor-home like below (one level subfolders shown)
..\AppData\Roaming\Unity\Packages\node_modules\unity-editor-home\dist
..\AppData\Roaming\Unity\Packages\node_modules\unity-editor-home\package.json
..\AppData\Roaming\Unity\Packages\node_modules\unity-editor-home\README.md