I want to test my website on iPhone.
However, I do not have iPhone at my working place.
So, is there any way to test it online?
Or, I can download app to test it.
Also, my current development environment is windows 10.
So, I can not use xCode to test my website.
Best regards,
Related
I live in New York, my client lives and works in Chicago, I'm developing IOS Apps to run on iphone and ipad for his company, and so far, I've been sending him screenshots of what the App looks like.
I do feel the need of finding a way to make it run on his iphone and ipad in order to allow him to have a look and feel of the solution and browsing it. Today I can just run on my own devices which are connected to my mac and installed when I compile from XCode...
Any ideas?
You can send him Ad Hoc builds, but I really recommend using TestFlight.
You will create adhoc builds and send it to them. You will need to get the UDID of their devices and do a special build for it. You can look at the apple documentation in the provisioning portal on how to do this.
If you don't want to bother having UDIDs or building for each device (as is the case for Ad-Hoc builds), checkout enterprise distribution. I've done it and is REALLY comfortable. I would also recommend checking out TestFlight before this, though.
I'm looking to develop an iphone app using flash. I understand Apple are allowing apps made using flash into the appstore...
I don't own a mac, I'd be doing this on Windows. But to get it to the appstore, I'd need to enroll as a registered developer.
Before I spend money to do this, can I a) upload test apps via Windows? b) submit to apple from windows?
Thanks
James.
No to both of those (AFAIK). I think you will need a mac to upload your app to itunes connect.
I'm also pretty sure that the toolkits that build flash iPhone apps will use the command line compiler from a mac as well to build the final binary so I'm not sure that you can even develop the app without a mac.
Sorry for the bad news :(
PS I'd love someone to correct my answer - I'd like people to be able to build on any platform they wanted but I can also see why apple don't want this :)
I have a few questions to ask. Currently, I'm self-learning iphone programming, and later maybe for mac. I just need to make sure my apps works accordingly.
So do I need a license to test on the iphone simulator? I don't need to test on a real device. I don't intend to put anything up on apps store in the near future.
If no, how do I bypass the code signing error (certs and all)?
If yes... nvm...
For mac, do I need a license to test and run apps on my personal Mac?
Thanks in advance for your help. :D
You can test on the simulator for free, if you register as an Apple developer and download the iPhone SDK. To do so, go here: http://developer.apple.com/programs/register/
You will not be able to test on a real device, but from your question, it looks like this is not an issue. Also, by registering as an Apple developer, you can download and use Xcode to write Mac applications as well.
If you do decide that you need to run the app on an iOS device (even your own) or publish to the App Store, you will have to sign up for the iOS Developer Program, which is $99/year.
It's confusing but the Xcode and the iPhone SDK are completely free. If you want to put your application on your phone or if you want to publish to the app store you will need to pay $100 for a license as compared to Android which is free.
You don't need a developer code sign cert to run apps on the emulator. When you build your app, if you choose to build for the emulator, XCode will sign the code with a self-signed certain, which the emulator will happily accept.
You need the developer cert only if you are going to deploy on a real device.
In addition to the device test limitation, you cannot download and try beta versions of the SDK unless you are a member of the paid program. You can download and install the current release and play with it all you want
I have developed a view based project in Xcode. It is successfully running in iPhone Simulator. But I want to test this project on real iPhone device to check the behavior of application.
Is there any way I can test my application on iPhone device without buying Apple Developer's License?
Thanks in advance.
No, there is not. You pay the $99, and you get the ability to load software onto (a few, I believe) real iPhone/iPods. See http://developer.apple.com/programs/iphone/develop.html#compare for details.
No, Dear you can't install any app onto the iphone without their(Apple) permission. YOu have to buy the Apple's Developer License. That's the bad news for you..
I would say you can borrow devices to test your app project developed using Xcode, it is also easy and simple you can also link as many devices to test your app. I did this for one of my game app.
check the link below for reliable discussion
Install iPhone application in my device
http://www.gamedev.net/topic/648853-do-i-have-to-have-an-iphone-in-order-to-create-and-test-an-application/
I intend to write some piece of code for an iPod and an iPhone. so, i'm looking for emulators for those devices.
basically an emulator which will help me test the application I'm writing.
Thanks.
To develop iPhone apps you need to download the iPhone SDK. This includes the tools and libraries to code you applications as well as a simulator to test your code. This tools are available only for intel macs.
You can get the sdk for free here: http://developer.apple.com/iphone/
To test you code in a real iPhone, you will need to join the iPhone Developer Program (http://developer.apple.com/iphone/program/), which is not for free.
Are you talking about writing an application or writing code for your website to display properly on an iPhone?
The former requires a developer subscription with Apple to access their SDK and emulator.
For the latter, there seem to be several emulators out there to test your web site, check out:
http://iphonetester.com/
http://www.testiphone.com/
A Google search for 'iPhone emulator' should find a lot for you.
The iPhone SDK comes with an iPhone simulator that you can use with Xcode during development.
You can download the SDK from http://developer.apple.com/iphone - you need to be a registered iPhone developer, however, although this is free, after which you can use the simulator.
Note that if you want to send your applications to a physical device you need to enrol in the iPhone developer program which starts at $99.
You probably want to actually get an iPhone for that. You'll have to register the $99 but then you'll get the ability to upload apps to your iPhone/pod.
You could also jailbreak your phone/pod and do whatever you want.
There are also apps available that let you transfer stuff to and from your phone in the appstore (at least one free, if I recall correctly)
If you want to do something more with the files than just transfer them to the phone/pod, it's likely that you'll have to jailbreak your phone/pod anyway.
I keep wanting to find a better abbreviation for typing iPod/iPhone. How about iP(od/hone)? Hmm, not better!